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mam-moth Solitary, Large, Devious horn (d10+4 damage) 16 HP 1 armor Forceful, Near Special Qualities: resistance to cold,freezing breath,horn attack The mam-moth is a giant moth with white hide valued for its extreme cold protection .It is as big as a woolly mammoth and it has a sharp horn protruding from its forehead.It can breathe frost at its enemies.The mam-moth is a creature preferring to hunt at night,but it is not easily killed when it is sleeping because it encases itself in a thick layer of ice and breaks out when it wakes up.When the mam-moth flies it snows underneath it.Some say it was created by a god of ice,but most of those people turn out to be insane. Instinct: to freeze and kill
- freezing breath
- it can freeze things
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Bertio Solitary, Intelligent, Stealthy Dirk (d8 damage) 12 HP 2 armor Close, Near Bertio is a skilled assassin in the Hands of Ildos. He is quick on his feet and does not make risky moves. If he realizes he is outmatched, he will not hesitate to flee and fight another day (or from the shadows). Instinct: Disrupt order
- Quick Slash
- Flash Powder
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Tocta Solitary, Magical, Intelligent Energy Strike (d10 damage) 12 HP 4 armor Close, Ignores Armor, Far Tocta is a witch skilled at using augmented magic she derives from mystical ink that is tattooed on to her arms. She is cunning and nimble. If she realizes she is outmatched, she will not hesitate to flee and fight another day (or from the shadows). Instinct: Disrupt order
- Glide
- Manipulate objects
- Magic shield
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Kalju huutaja Solitary, Organized, Intelligent, Hoarder Huuto (d10 damage) 12 HP 3 armor Close, Ignores Armor, Far Kalju huutaja lymyää kaukana sivistyksestä pesässään, johon keräilee kiilteleviä asioita, joita monet muut pitävät arvottomina. Toisinaan Kalju huutaja naamioituu tavalliseksi ihmiseksi, etsiäkseen lisää aarteita kaupungeista. Vahvasti laumasieluisena olentona Kalju huutaja osaa tarpeen vaatiessa kutsua avukseen joukon vähempiarvoisia olentoja. Instinct: Seurata mielihaluja
- Järisyttää luita ja tantereita huudollaan
- Kiltalaisten kutsuhuuto
- Hyökkää piilosta
- Naamioidu tavalliseksi ihmiseksi
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Hexed Winged Seraph Solitary, Large, Stealthy, Divine, Intelligent, Cautious, Hoarder, Planar Thrust (b[2d12+4] damage 1 piercing) 22 HP 1 armor Ignores Armor 9 feet tall, has the appearance of Jesus. Adorned in a white tunic/garb, with a laurel on top. Two wings always in place, when into combat 4 more come out of it's back for intimidation and mobility purposes. Flaming Sword, Magic nullifying shield. Instinct: To Cleanse the Inferior
- Blinding Instantaneous Aerial Maneuverability
- Flaming Sword
- A Fallen Angel, a Risen Devil
- Magic Nullifying Shield
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Hexed Winged Seraph Solitary, Large, Stealthy, Divine (d10+2 damage 1 piercing) 22 HP 0 armor Special Qualities: Flight, Instinct: To Purify the Inferior
- Blinding Aerial Maneuverability
- Manipulative
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The Watcher's Eyes Group, Huge, Intelligent, Cautious, Construct, Amorphous Cleave Stab Smash (b[2d8+7] damage 1 piercing) 21 HP 7 armor Reach, Forceful Special Qualities: The Watcher's all have special eyes they make as their servants, they are kept alive by the Watcher's magic/life force The Watcher's Eyes. Giant, 10 foot tall knights, masters of all forms of melee combat. They seek to protect their watcher and subdue any imminent threat. Clad in sleek form fitting plate mail, one in ivory white, the other in ebony black. The Watcher's Eyes have an interesting task of testing newly Chosen Undead, to see if they are worthy and have what it takes to lift the world out of the darkness it's been plunged into. Instinct: Protect the Watcher, Test the Chosen
- Impenetrable Defense
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Giant Scorpion Group, Devious Snapping Claws (d6+2 damage 2 piercing) 6 HP 3 armor Close A scorpion the size of a man. Scuttles into and out of holes dug into the sand that aren't apparently until nearby. Will attempt to ambush unsuspecting travelers. Instinct: To ambush food
- Trap and paralyze prey
- Stinging venom tail
- Ambush from burrow
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Queen Magdelenah Group, Stealthy, Divine, Magical, Devious, Organized, Intelligent Twin daggers (d8+2 damage) 25 HP 2 armor Close Instinct: To consume the minds of others
- Switch places with another
- Summon fog to evade oponents
- Mind control
- Call lightning
- Summon reinforcements
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Grand Vulture Solitary, Large, Divine, Construct Talons (d12+4 damage 2 piercing) 20 HP 0 armor Special Qualities: It was created by the Dronko as a protector of the desert. The Grand Vulture is an ancient creature created by the great god, Dronko. Some say that the Grand Vulture is nothing but a myth, but others say that they have seen it, reviewing the sandy grounds. Whether it is or isn't real, if you do see a giant bird in the desert and smell remotely rotted, say your prayers. Instinct: to scavenge
- Slash
- Bite
- Swoop & Grab