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Stegosaurus Group, Large, Organized Tailwhip (d8+2 damage) 10 HP 2 armor Forceful This planteeting Dinosaur is a Herd-Animal. Like Cows, they are calm and friendly and ignore intruders, unless they act like preyhunting animals. Then they will attack them, with their tail, to scare them away. They also use the tail in the mating season, to beat their opponents. Instinct: Protect the herd
- Slowly eat big ammounts of Plants
- Rush to Aid
- Whip Enemys with your Tail, until they flee
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Mutant Bugman Hive Queen Solitary, Large, Intelligent, Hoarder, Terrifying Bite (w[2d4] damage) 14 HP 0 armor Special Qualities: Telepathic Control of the Hive, Mutant mix of elf female, spider and termite queen A terrible recent creation the Mutant Bugman Hive Queen resembles a Drider mixed with a Giant Termite Queen. A weak warrior the Hive Queen will likely try to web her victims and summon help. Once the victim is bound in webbing the Hive Queen spins they are converted become new Bugman Drones by multiple transforming injections from the Hive Queen, but some adventures are naturally immune to the effects, if not of the side effect of a powerful amnesia.These are eventually eaten by the Hive. Think an insect mutant species like the Borg from Star Trek. Her Drones are relentless but slow and clumsy. If the Hive Queen is destroyed all of her Drones will collapse into a coma until one of their number mutates into a new Mutant Bugman Hive Queen in a few days. Instinct: Transforms humanoids
- Rules the Hive mind by Telepathy
- Transforming Venom
- Casts Webs
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Mutant Bugman Drone Group, Small, Terrifying Bite (d4 damage) 6 HP 1 armor Close Special Qualities: Horrible mutant man insect mix of beetle, Hive mind, Limited use paralyzing bite A horrible recent product of a mutant mix of spider, termite and beetle the Mutant Bugman Drone is part of a hive mind controlled by the collective's telepathic Hive Queen. The Bugman Drones have a paralytic venom overwhelms the victim, but she or he is usually immune after a single dose. Once the victim is bound in webbing the Grub Queen spins they are converted to become new Bugmen Drones by multiple transforming injections from the Hive Queen, but some adventures are naturally immune to the effects, if not of the side effect of a powerful amnesia.These are eventually eaten by the Hive. Think an insect mutant Borg-like race from Star Trek. The Drones are relentless but slow and clumsy. If the Hive Queen is destroyed all of her Drones will collapse into a coma until one of their number mutates into a new Mutant Bugman Hive Queen in a few days. Instinct: Transform Outsiders
- Serves the Hive
- Collect recruits
- Destroy Dangers
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Vat Ghoul Group, Construct Shiv (1d4 damage) 6 HP 0 armor Close Special Qualities: Grown in a Necromancer's Vat, Undead An undead minion grown in a vat from a vile goo by a powerful spell caster, the Vat Ghoul needs to neither eat nor sleep and exists purely to obey the orders of its creator. Poor warriors if killed they dissolve back into a foul smelling ichor. Instinct: Worships Creator
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Mi-go Group, Magical, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying, Amorphous Pincers (d8 damage) 13 HP 2 armor Close Special Qualities: flight, weird science, tremorsense, immune to vacuum, immune to cold, alien fungoid biology These membrane-winged creatures somewhat resemble lobsters in that they have many legs, feelers, and eyestalks, and forearms that end in pincers. Though they appear to be crustaceans, they are actually fungus creatures. Mi-go are immune to the effects of cold, dark, and vacuum, and can fly across interstellar space. They cannot speak, but communicate by changing the colors of their brain-like heads, and they can approximate human tongues in buzzing, insect-like voices. Instinct: Experiment
- Fly into the sky to drop them from a height or take them so high that their lungs burst.
- electric gun (stun or 1d10), activate bio-armor (3 armor)
- mobilize mi-go or release ghastly experiment
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Temple of the Shark Prisoner Group Fists (1d4 damage) 6 HP 0 armor Close Desperate prisoners of the Temple of the Shark, soon to be punished by being thrown into the shark infested waters and devoured. Instinct: Panics
- Pleads
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Grell Solitary, Large, Intelligent, Hoarder, Planar Tentacle grab (d12 damage) 16 HP 0 armor Close, Ignores Armor Special Qualities: Paralyzing Tentacles, Flight, Telepathy Grell are fearsome alien predators who exist only to devour other living beings. These aberrations divide all creatures into two categories, the eaters and the eaten, and humans fall into the latter. Grell resemble a bloated flying jellyfish. Their gray-green mass is covered in folds and wrinkles and appears like nothing so much as an enormous brain with a hard bony beak. The creatures have no eyes, instead perceiving the world by receiving sound waves and electrical impulses through their skin, which functions as a single huge ear. A grell is immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. A grell’s body is naturally buoyant. This buoyancy allows it to fly at a speed of 30 feet. This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.A grell has ten pink or purple prehensile tentacles with retractable barbs that inject a paralytic toxin. Sages hypothesize that the creatures spread from world to world by planar travel, either through magical portals or the Vale of Shadows. Grell have no ambitions of conquest or slavery, desiring only food, making a grell a purely local problem, but left unchecked it can represent a plague of predation capable of depopulating an entire area. Instinct: Devour humans
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Atlesian Paladin-290 Solitary, Large, Construct Lasers, rocket launcher (d10+2 damage 1 piercing) 20 HP 4 armor Far Special Qualities: Metal exoskeleton, Flight The Atlesian Paladin-290 is a massive mechanized battlesuit developed by the Kingdom of Atlas' greatest minds in cooperation with the Schnee Dust Company. Paladins are enormous, able to take up an entire lane on a highway. The Paladin’s cockpit houses and secures one pilot, with several holographic displays available to monitor the status of the Paladin and survey the surrounding environment. Paladins are armed with two energy guns on its side, rocket launchers mounted onto its back, and double-barreled kinetic guns on the sides of the energy guns. Despite their weight, Paladins are mobile enough to jump over an entire highway and outrun cars. Instinct: To be the most dangerous thing in a fight.
- Deflect an attack made against an ally
- Launch into the air to reposition itself in the fight.
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Atlesian Knight-200 Horde, Organized, Construct Dust rifle, fire dust blades (d6 damage 1 piercing) 3 HP 5 armor Close, Near Special Qualities: Metal exoskeleton The Atlesian Knight-200, otherwise known as the "AK-200," is the android successor to the Atlesian Knight-130. These androids possess a more advanced appearance than their predecessors. They are clad in white armor, with black beneath. These androids also possess more leg armor, while their chest armor is similar to the AK-130's in terms of appearance, and overall look somewhat more humanoid. AK-200s are armed with two rifles, carrying one, and having the other mounted on their back. The AK-200s have a rather more advanced form of artificial intelligence, being able to fire with quick precision that can quickly overwhelm a target. AK-200s retain the built-in blades along their forearms, which they can use in melee combat. Their bodies are also quite durable, sometimes able to survive steep drops from the sky or the full impact of a roll-charge from a Boarbatusk without any noticeable signs of damage. Instinct: To protect and serve.
- Spray a group of foes with automatic rifle fire.
- Call more Knights to the fight.
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Atlesian Knight-130 Horde, Organized, Construct Fire dust blade, machine gun hands (d6 damage 1 piercing) 3 HP 2 armor Close, Near Special Qualities: Metal exoskeleton The Atlesian Knight-130, otherwise known as the "AK-130," is an advanced type of dust-powered, crude android with enough AI to speak and coordinate themselves. They are currently the standard security model in Remnant and possibly other kingdoms. The AK-130 is metallic grey, with highlights on its chest and head that glow red when operational. They possess wrist-mounted blades that also glow red along their length. They typically are only a threat in large groups, and usually fight hand-to-hand, although they can convert their hands into revolving automatic weapons or alternatively, into large curved, wrist-mounted blades, fighting with both in a dual-wielding style. Instinct: To follow orders; to protect.
- Leap from a distance to attack a foe.
- Call other androids to fight.