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Plague Worm Solitary, Huge, Devious Crush (d8+5 damage) 20 HP 2 armor Reach, Forceful, Far Special Qualities: Mindbreaker “Writhing mass...glistening scales... gaping maws... It’s in my head! I can see it when I close my eyes! It calls me... back to the dark... it’s still with me! In my head... in my flesh...” -Aldous Algamite, dwarven miner (on his deathbed)
The Plague Worm is an insidious byproduct of magical contamination of the (more) common purple worm. Unlike the conventional proccess by which young are hatched from large eggs in small numbers, the Plague Worm’s reproductive process involves leaving behind a slimy residue containing thousands of tiny burrowing larvae in the tunnels it digs. Skin contact causes these larvae to burrow into the victim, where they slowly feed on the host. If it is unlucky enough to survive long enough, the host will eventually birth several “Rotgrubs” which is invariably fatal to the host. Furthermore, if an unlucky creature is unfortunate enough to meet the worm itself, it may fall prey to infestation of a different kind. The worm calls it’s prey, tugging on the psyche, indoctrinating. The “Vermin Cults” of the Plague worm are dangerous and contagious. The Worm can crush a man with its bulk in a moment. It doesn’t need to. It is defended. It is beloved.
“Iä! Iä! Iä! The Purple Worm! Iä! Iä! Iä!“
Instinct: To Consume Body and Mind- Contaminate
- Bend the mind of its prey
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Vampire Blood Lord Solitary, Magical, Stealthy, Intelligent, Hoarder, Terrifying Myriad ancient arms (b[2d12+4] damage 4 piercing) 20 HP 6 armor Close, Forceful, Reach, Near Special Qualities: Unspeakable mind, Polymorphic form Vampires are horrible monsters, capable of breaking the wills of people and making them slaves, only to feast upon their blood and toss the hollow remnants away like bones from a feast. What could rule over vampires? Pray you never find out... Instinct: To rule
- Crush wills with a glance
- Drain blood with a touch
- Work blasphemies unheard of by mortals
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Meenlock Group, Small, Devious, Intelligent, Terrifying Chitinous pincers (d8 damage) 6 HP 1 armor Close Special Qualities: Horrid alien features, Telepathy Meenlocks are two-foot tall, bipedal creatures with horrid, insect-like features that are covered in black, shaggy fur. They live in small groups (no more than 5 to a group) in underground caves. The mere sight of a meenlock can cause low-level intelligent creatures to collapse in fear, their touch causes paralysis . If a meenlock lair is disturbed, the occupants will silently follow the responsible party and wear down a single member (chosen generally at random, although humans and paladins will be given priority) with a continual low-level telepathic assault that manifests as whispered voices, strange noises, and other phenomena only perceived by the chosen target. When their weakened prey beds down for the night, the meenlocks will attempt to paralyze them (killing anyone else who resists), carry them back to their lair while still alive, and turn them into another meenlock through a short, gruesome procedure. Instinct: Protect the tribe
- Touch causes paralysis
- Telepathic assault
- Relentless
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Cannibal Pygmy Chieftain Solitary, Small, Hoarder Skull mace (d8 damage) 8 HP 1 armor Close Special Qualities: Tribal leader The leader of the tribe; he or she is the greatest warrior and best cook. Instinct: Feast
- Leads
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Cannibal Pygmy Horde, Small Sleep dart (w[1d4] damage) 3 HP 0 armor Close Special Qualities: Sleep dart prey These deplorable little jungle monsters are a tropical version of the Underdark's morlocks but combine their ghoulish hunger with a prudence that often appears to be cowardice; until you wake up from a sleep dart nap to find yourself a "guest" at the pygmy feast. Custom Move: When you are hit with a Cannibal Pygmy sleep blow dart roll +CON. On a 10+ your are immune to the dart and take no damage, on a 7-9 you take 1-4 points of damage, on a fail you take damage and are fast asleep until dinner. Instinct: Dine
- Hunt
- Ambush
- Run away!
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Vampire Blood Mage Solitary, Stealthy, Magical, Intelligent Blood bolt (d12+2 damage 1 piercing) 20 HP 2 armor Close, Forceful, Reach, Ignores Armor, Near, Far Special Qualities: Forbidden knowledge, ancient mind Vampires have all the time in the world, assuming they find enough victims. With that in mind what's to stop them from learning and learning and learning and learning? Turns out the answer's nothing. Instinct: To learn
- Bring labyrinthine plan to fruition
- Siphone blood with uncanny ease
- Wield ancient, forbidden magic
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The Parexteri Solitary, Large, Stealthy, Devious, Terrifying Poison Barb (d6 damage) 16 HP 0 armor Special Qualities: When you see through the creature's ruse, it is disgusting to behold. "Daddy..." the voice calls faintly through the mist. "Daddy you have to help me!" You run, heart pounding in your chest towards the sound. You can barely see more than a few feet in front of your face. Your cotton shirt sticks to your back from the sweat. You're exhausted, but it doesn't matter. You have to save your little girl. Nothing matters but saving her. The woods part in front of you. You see her standing there, in the middle of the clearing. Tears streaming down her face. She's sobbing. Her arms reaching out for you. The relief that washes over you feels like a warm bath after a long day in the fields. "Oh, honey. You're safe now." You take the last few steps toward her. But... What's that rancid stench? Your daughter's mouth opens and something flies out of it. A bug bites your neck. You smack at it, and your hand comes away with a needle-thin barb. You stare at it, bewildered. You feel dizzy. What's... happening? You collapse on the ground, entirely unable to move. You can't see your daughter. The most horrible, retched scent you've ever smelt fills your nostrils. You would gag, but it seems even your reflexes are paralyzed. Something ice cold and sticky with slime begins crawling up your leg, wrapping itself around you. Suddenly, you are being dragged. The rough ground beneath you scratching and ripping at your skin as you slide over the dirt and rocks. You can't see anything, but it feels like your legs are being pulled beneath the ground. Your foot gets caught on something. It bends awkwardly, slowly, straining against the the unknown thing pulling you downwards. Bending... bending... SNAP! The pain is immense, but you can't call out. You can't scream, you can't even make a face. You have to tolerate your broken leg in complete silence as you are dragged down into this hole. You are consumed by blackness. Down... down... down you go. The smell is getting worse... The Parexteri is a huge and horrid creature that lives beneath the earth. It's unnatural tentacles reaching upward into the world. It lures concerned parents to their doom by transforming the ends of it's tentacles into the likeness of their children. Once the parents get close, it poisons them with a paralyzing barb. Then it drags it's prey down into the earth where it's great maw consumes them slowly. Instinct: To Consume
- Lure prey by mimicking helpless children
- Paralyze by poison dart
- Drag down into the Earth
- Slowly digest living prey
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Vampire Blood Knight Group, Stealthy, Organized, Intelligent, Cautious, Hoarder Razor-edged Sword (b[2d10+4] damage 4 piercing) 10 HP 6 armor Close, Forceful, Messy Special Qualities: Ancient mind, Changing form, Honourbound A knight is a shining beacon of honour and martial prowess. But what happens if a knight is also an unthinkable undying horror with all the time in eternity to practice their skill and refine their blood? Pray you don't find out, lest you find yourself either as a 'worthy foe' to die by the sword or a target dummy to be sacrificed to its unending thirst... Instinct: To fight
- Deliver a crippling blow
- Command with a gaze
- Drink the blood of the swayed or the fallen
- Summon their bloody-handed bretheren
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Urkis, High Tempest Solitary, Magical, Intelligent, Hoarder Bring down the thunderstorm (b[2d10] damage) 12 HP 2 armor Close, Far A middle aged man, clad in simple robes carrying an ornate staff, with blue Sparks dancing all over him. Instinct: To swallow the valley in Storm
- Send forth lightning elementals
- Daze with lightning