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Giant Mantis Solitary, Large, Terrifying Grasping Forearms (d10+4 damage) 16 HP 3 armor Forceful, Reach, Near Special Qualities: Wings, Terrifying The giant mantis is a transmutation of its smaller cousins. Stalking the Forest of Regret, the mantis wants to devour anything it can grab in its grasping forearms! Instinct: to devour
- Restrain prey with its forearms, ready to devour!
- Bite into restrained prey
- Fly behind you
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Yent Remellion Solitary Hooves (d6 damage) 12 HP 0 armor Close Yent is a centaur diplomat from Ysgard. Driven mad by the ripple effect, he seeks to end the life of Seliadon, a Harmonium elf. He will pass out before he dies. Instinct: To kill his debate opponent
- Gallop freely
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Cranium Rat Horde, Tiny, Magical, Intelligent Tiny teeth (d6-2 damage) 3 HP 0 armor Hand Special Qualities: Psionic hivemind Rats modified by Mindflayers to gain psionic powers. In a swarm, their collective intelligence grows until they are able to cast spells. Instinct: To find scraps of food
- Grow intelligent in a swarm
- Cast a wizard spell
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Executioner's Raven Horde Flesh-tearing beak (d4 damage) 3 HP 0 armor Close Enormous ravens usually known to feast on the dead in Petitioner's Square. Today they are hungry for the flesh of the living. Instinct: Feast on the dead
- Blind with attacks to the eyes
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Aoskian Hound Group, Small Teeth (d6 damage) 6 HP 0 armor Close Special Qualities: Paralysing bark A two-headed mutt used by the Mercykillers of Sigil as guard dogs. Instinct: To run rampant
- Paralyse with a bark
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Sashell (Tiger Form) Solitary Claws (d8+4 damage 1 piercing) 12 HP 0 armor Close, Forceful Sashell has been transformed into a tiger. Instinct: To cause havok
- Pounce with claws and teeth
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Black Chior Swordplay Solitary, Stealthy, Intelligent, Cautious Elegant Slash (b[2d10] damage 2 piercing) 12 HP 3 armor Close When the show goes south and their backs are against the wall its time for the coup de grace. Oh you thought thouse sword swallowers and knife jugglers were mearly for show? Tsk tsk... Instinct: To cut to ribbons
- Deliver superior swordsmanship
- Cut somthing they didnt see coming
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Black Chior Composer Solitary, Stealthy, Magical, Devious, Intelligent Thowing Knife (d6+2 damage 1 piercing) 12 HP 3 armor Close, Near The ringleader of a Troop of the Black Choir. They are cunning, tricky, and most of all overtly self-centered. Just when you think youve got them on the tight rope they come back for an encore. Instinct: To take control with style and guile
- Make an impressive illusion
- Manipulate sounds with a melody
- Alter the perception of your enemies
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Elder Vampire Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying Sanguine Strike (b[2d10+4] damage 2 piercing) 20 HP 6 armor Close, Forceful, Near, Far Special Qualities: True Vampire Primitive man had a right reason to cling to primeval fire, to distrust the human-ish shape in the night, to run from the scene of blood. An Elder Vampire predated the invention of light and ruled over the void long before the mortal races came to purloin it from its rightful tyranny. One day we shall return the world to darkness and rule our domain once again. Instinct: Dominate from the shadows
- Drain a creature of their strength
- Dissappear as a swarm of bats, rats, snakes, and so on
- Demonstrate master over Blood Magic
- Use someone against them
- Take the form of someones nightmare