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  • Giant Mantis Solitary, Large, Terrifying
    Grasping Forearms (d10+4 damage) 16 HP 3 armor
    Forceful, Reach, Near
    Special Qualities: Wings, Terrifying

    The giant mantis is a transmutation of its smaller cousins. Stalking the Forest of Regret, the mantis wants to devour anything it can grab in its grasping forearms! Instinct: to devour

    • Restrain prey with its forearms, ready to devour!
    • Bite into restrained prey
    • Fly behind you
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Yent Remellion Solitary
    Hooves (d6 damage) 12 HP 0 armor
    Close

    Yent is a centaur diplomat from Ysgard. Driven mad by the ripple effect, he seeks to end the life of Seliadon, a Harmonium elf. He will pass out before he dies. Instinct: To kill his debate opponent

    • Gallop freely
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cranium Rat Horde, Tiny, Magical, Intelligent
    Tiny teeth (d6-2 damage) 3 HP 0 armor
    Hand
    Special Qualities: Psionic hivemind

    Rats modified by Mindflayers to gain psionic powers. In a swarm, their collective intelligence grows until they are able to cast spells. Instinct: To find scraps of food

    • Grow intelligent in a swarm
    • Cast a wizard spell
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Executioner's Raven Horde
    Flesh-tearing beak (d4 damage) 3 HP 0 armor
    Close

    Enormous ravens usually known to feast on the dead in Petitioner's Square. Today they are hungry for the flesh of the living. Instinct: Feast on the dead

    • Blind with attacks to the eyes
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  • Aoskian Hound Group, Small
    Teeth (d6 damage) 6 HP 0 armor
    Close
    Special Qualities: Paralysing bark

    A two-headed mutt used by the Mercykillers of Sigil as guard dogs. Instinct: To run rampant

    • Paralyse with a bark
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nojas Solitary, Stealthy, Intelligent
    Bow (d8 damage 1 piercing) 12 HP 1 armor
    Close

    A Githzerai assassin sent by the Vile Hunt Instinct: To end intelligent animals

    • Kill from the shadows
    • Cause a ruckus and escape
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  • Sashell (Tiger Form) Solitary
    Claws (d8+4 damage 1 piercing) 12 HP 0 armor
    Close, Forceful

    Sashell has been transformed into a tiger. Instinct: To cause havok

    • Pounce with claws and teeth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Black Chior Swordplay Solitary, Stealthy, Intelligent, Cautious
    Elegant Slash (b[2d10] damage 2 piercing) 12 HP 3 armor
    Close

    When the show goes south and their backs are against the wall its time for the coup de grace. Oh you thought thouse sword swallowers and knife jugglers were mearly for show? Tsk tsk... Instinct: To cut to ribbons

    • Deliver superior swordsmanship
    • Cut somthing they didnt see coming
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Black Chior Composer Solitary, Stealthy, Magical, Devious, Intelligent
    Thowing Knife (d6+2 damage 1 piercing) 12 HP 3 armor
    Close, Near

    The ringleader of a Troop of the Black Choir. They are cunning, tricky, and most of all overtly self-centered. Just when you think youve got them on the tight rope they come back for an encore. Instinct: To take control with style and guile

    • Make an impressive illusion
    • Manipulate sounds with a melody
    • Alter the perception of your enemies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elder Vampire Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying
    Sanguine Strike (b[2d10+4] damage 2 piercing) 20 HP 6 armor
    Close, Forceful, Near, Far
    Special Qualities: True Vampire

    Primitive man had a right reason to cling to primeval fire, to distrust the human-ish shape in the night, to run from the scene of blood. An Elder Vampire predated the invention of light and ruled over the void long before the mortal races came to purloin it from its rightful tyranny. One day we shall return the world to darkness and rule our domain once again. Instinct: Dominate from the shadows

    • Drain a creature of their strength
    • Dissappear as a swarm of bats, rats, snakes, and so on
    • Demonstrate master over Blood Magic
    • Use someone against them
    • Take the form of someones nightmare
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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