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Lemure Horde, Intelligent, Planar Wet slap (d4 damage) 3 HP 0 armor Close Special Qualities: Immune to fire and poison, Resistant to acid and cold When divine beings enroll into Hell's order, they are transfigured into the beings known as lemures. Slimy, amorphous beings, this is the midway point between their previous life and their new one as a devil. In the meantime, they roil around, trying to endure the indignity of their transformation. Instinct: To become a true devil
- Burble
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Ogre Shadow Walker Group, Large, Organized, Intelligent Tree trunk (d8+2 damage) 14 HP 0 armor Forceful, Reach Special Qualities: Hide behind a small object Instinct: to Eat humans
- Appear, seemingly from nowhere
- Scream out for help
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Goblin Pest Horde, Small, Stealthy, Devious, Organized, Intelligent, Hoarder Scrap-metal blades or prepared traps (d4+2 damage 1 piercing) 3 HP 1 armor Close Instinct: to Spread Chaos
- Lead someone into a trap
- Steal something from it's foes
- Set a fire
- Run away and return with more goblins
- Get eaten by something bigger and scarier
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Equiceph Group, Large, Stealthy, Organized, Intelligent, Hoarder Massive great axe (d8+2 damage 1 piercing) 14 HP 2 armor Forceful, Close, Reach Merciless and relentless slavers raiding from their forest homes for captives. These horse-headed humanoids prefer to target hobgoblins because they are used to taking orders and are small enough to push around. Equicephs however are not picky and will enslave any creature that they can catch and coerce. Instinct: To enslave
- Sacrifice a slave for an advantage
- Utilise tactics with an uncanny fluidity
- Summon reinforcements
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Tabby, Thief About Town Horde, Stealthy, Organized, Intelligent, Hoarder A mean left hook (d6 damage) 3 HP 0 armor Close "Had something scratched from you by Tabby, have you? It's been going around as of late. She moves quick for a human, and knows the streets of Nessus like the back of her hand." "Not that she's stolen nothing from me. I'm too smart to fall for her tricks, I am..." "Are you headed to the second-hand store too? Very well then, let us walk together. I might yet get back my father's pocket watch." Instinct: To survive the mean streets of Nessus
- Pick a pocket or swipe valuables
- Flee as soon as the chance presents itself
- Ask the urchins for help
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Captain Nazarius Solitary, Divine, Organized, Intelligent, Cautious Talust Blade (b[2d10+4] damage) 16 HP 4 armor Close, Forceful Instinct: Defend the Island
- Call The Cyclops
- Summon the Gaurds
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Wraith Solitary, Magical, Devious Magical Touch (d6 damage) 16 HP 4 armor Close, Ignores Armor Special Qualities: Incorpereal Movement/ Sunlight Sensitivity/ Resists Acid, Cold, Fire, Lightning, Thunder, Any Non-Magical Weapon/ Necrotic & Poison Immunity. A creature of malice incarnate, concentrated into the incorporeal being that seeks to destroy life for one reason or another. Completely filled with hatred, its necrotic touch is nothing to joke around. The negativity within can make flowers wilt with its mere passage of the world! Animals flee from its presence and even smaller fires can be put out. Only faint glimmers of the Wraiths' previous life linger. Instinct: To consume life.
- Create Spectre from a fresh corpse
- Draining Touch: If Successfully hit, Necrotic damage taken, temporary loss of whole HP, Partial Success only half lost.
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The Word Eater Solitary, Devious, Planar, Hoarder Word Spell (d10 damage) 12 HP 2 armor Close, Ignores Armor, Far Long ago the Word Eater was nothing but a shadow with a thirst for knowledge. Not to share it, but to take it. Replace it with Nothing. Its power is a plague of vocabulary, stealing words mundane and powerful to grow in strength, rendering whole cultures lost and ignorant. If it knows you, it can become you whole cloth. Instinct: To usurp
- Steal a word and demonstrate its power
- Impersonate someone whose name it has consumed
- After eating a word, make it literally or metaphorically manifest
- Tear language whole from minds and culture, and replace it with void
- Know forgotten and impossible secrets
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Barnacle Drudge Horde, Small, Organized, Construct, Amorphous Razor-Sharp Barnacles (d4 damage 1 piercing) 6 HP 3 armor Close Special Qualities: Covered in spiky growths, aquatic, Unerringly seeks the one who made it As if ordinary barnacles weren't enough. Funny things happen when you take a creature that destroys ships for pleasure and drench it in the blood of a void-spawn. Instinct: Destroy the artifacts of land-dwellers
- Tear something of wood or metal apart
- Spawn and spread with horrifying speed.
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Void Touched Giant Crab Solitary, Large, Intelligent, Construct, Terrifying Manifold Claws (Many With Mouths Inside) (d10+2 damage 2 piercing) 16 HP 5 armor Reach Special Qualities: Eyes all around (the eyes, the eyes), aquatic, Unerringly seeks the one who tainted it. AAAAAAAAHHHH!!!! What deepspawn blood created this creature? It's eyes are blood, it's claws have mouths, altogether too many mouths, the mouths have eyes, the mouths have eyes. It's shell ripples with secrets. WHAT DID YOU DO? WHAT DID YOU DO?! A few gallons of Deep One blood sprayed into the ocean go a long way. Instinct: Seek the one who created it
- Grab everything nearby in it's hundredfold claws
- Inspire terror and revulsion