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  • Spawn of Shub-Ishniggarab Horde, Amorphous, Organized, Terrifying
    Claws and horns (d4+4 damage) 6 HP 2 armor
    Close, Forceful
    Special Qualities: immune to mind-affecting magic, Hive Mind: All Spawn are unified with the insane consciousness of Shub-Ishniggarab (and/or any of her avatars) in a 25 mile radius.

    Covered with a patina of viscous green slime, this humanoid-shaped mass of polypoid filaments and horn-like protrusions lumbers along with the gait of a drunkard. The fibrous green tendrils that are woven together to create its form constantly writhe and pulsate in a heartbeat rhythm. A sickening stench and a sloshing sound mark its steady advance, and its eyes glow red.

    Without a trace of individuality, the spawn are little more than additional appendages for their hideous god. Its plans are as unfathomable as the chaos that spawned it, and just as horrific. Any human-sized creature reduced to 0 Charisma by a spawn's poison lapses into a coma and undergoes a monstrous transformation into a Spawn of Shub-Ishniggarab. Over the course of an hour, the sense of self is washed away and subsumed into the unifying consciousness of the terrible god. Instinct: to serve Nanny.

    • Calm into quiescence with eye contact.
    • Poison foe for 1d3 Charisma.
    • Irrupt with polypoid protrusions.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spawning Canker Terrifying, Amorphous
    Flailing tentacles (d10+4 damage) 13 HP 1 armor
    Close
    Special Qualities: immune to any mind-affecting magic, it is a decapitated corpse with flailing cilia where its head would be.

    Pale and bloodless, a brutally decapitated corpse lurches forth. Where a head should be instead lashes a forest of horrific, unnatural tentacles, whipping as though trying to simultaneously burrow deeper into and escape from its fleshy husk.

    A spawning canker is a terrible dual creature, an unnatural parasite and the decapitated humanoid body its tentacles writhe from like a knot of lashing, aberrant heads. Few ever see a spawning canker without its humanoid armor, but within the chest cavity of these hollowed-out hosts squirms a heartlike body contorting with a misassembled mass of fetal features and trailing a thicket of spiny tendrils. These tendrils lash from the stump of the host body’s exploded head, but also riddle the body, taking control of muscles and organs like the strings of some abominable puppet master. The body of a former host is pumped full of strange excretions and reinforced with the tendrils riddling its form, giving what appears to be a crippled frame an unnatural strength and speed. Those tentacles that extend forth serve as both the thing’s sensory organs and its feeding tubes, through which a canker drains the essence of other thinking creatures. Once it has gorged itself, a spawning canker erupts in a burst of obscene generation, its body withering with terrible speed, splitting both its own and its stolen essence into tentacles. These limbs split and tear from the remains of the canker’s body as writhing, dumb slugspawn, parasitic terrors with no desire but to infest other living creatures and, through their deaths, spread ever more of their terrible kind. A typical spawning canker stands as tall as the humanoid body it infests, plus 2 to 3 feet of added height from its dozen or so wild tendrils. Instinct: Multiply.

    • Drain 1d3 CHA
    • Bud into a group of slugspawn and die.
    • (1 in 100 chance) Bud into Dark Young of Shub-Niggurath
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horde, Huge, Planar, Amorphous
    (d6+3 damage) 22 HP 2 armor
    Reach

    Instinct:

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  • Horde, Large, Planar, Amorphous
    (d6 damage) 18 HP 2 armor

    Instinct:

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  • Horde, Tiny, Planar, Amorphous
    (d6-2 damage) 14 HP 2 armor
    Hand

    Instinct:

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  • Horde, Small, Planar, Amorphous
    (d6 damage) 14 HP 2 armor
    Close

    Instinct:

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  • Servetors Horde, Planar, Amorphous
    (d6 damage) 14 HP 2 armor
    Close

    Instinct: To complete its task

    • Mindlessly swarm over oposition
    • Grow from or return into the wood of a nearby tree
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  • space Horde, Tiny, Planar, Terrifying
    (b[2d8-2] damage) 7 HP 2 armor
    Hand, Near
    Special Qualities:

    Instinct: hunt

    • fly
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  • Kaprosuchas, Great Spirit of the Screaming Mire Solitary, Huge, Terrifying
    Crushing Jaws (b[2d10+7] damage 2 piercing) 24 HP 5 armor
    Reach, Forceful, Near
    Special Qualities: One with the Swamp, Apex Predator

    Born of the soul of the Archdruid Anselby, this enormous crocodilian monster is thought by the Old Circles of Home to represent a grave imbalance of the Stinking Mires. The oldest stories go that the founder and Archdruid of the Circle of the Mire cast his ego aside and shifted the equilibrium of the mires far off-center to counter the threat of the Sea of Fiends. The Kaprosuchas is akin to a behemoth armored crocodile, standing on tall legs fit for chasing and overrunning any prey. The thick armor plating gives way to armored bands along its long tail that it can whip around itself in a flash. Its enormous jaws full of teeth will rend into pieces any prey not summarily devoured by the 10ft tall creature. Staying out of the reach of its jaws and tail will afford you only so much reprieve from the onslaught as when it opens it's mouth a deafening and piercing cacophony of inhuman screams of hunger and despair fills the air and the swamp responds in kind. Beware any who give it cause to act, a single look at the creature and its nest of strange and twisted bones tells the most important truth of the creature: this is an apex predator in a world of horrific monsters. Instinct: to devour

    • Shatter the Silence
    • Chase Down Prey
    • Move Freely Though the Swamp
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Devil's Tooth Myconid Group, Devious, Amorphous
    Bloody Thump (d6 damage) 9 HP 1 armor
    Close

    Instinct: To Propagate

    • Target the Weak
    • Make injuries worse
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