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  • Tiefling Hobo Horde, Intelligent, Hoarder
    Pocket Knife (w[2d4] damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: Resistance to Cold, Electricity and Fire

    In some societies, tieflings are outcasts. They live of whatever meager scraps they can gather, using their infernal heritage to get out of problems. Instinct: To succeed

    • Create a cloud of darkness
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  • Goblin Ambusher Group, Small, Stealthy, Intelligent, Hoarder
    Dual Homemade Pistols (b[3w[3d8] damage) 6 HP 1 armor
    Close

    Goblin ambushers are dedicated rogues. Their set-up is the very art of subtlety, though everyone in the vicinity will know the attack went off, as the little warriors jump screaming out of the dark while wildly firing their weaponry. Instinct: Secure victory for the goblin tribe

    • Attack from Ambush
    • Lurk in Shadows
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  • Beeble Horde, Diminutive, Amorphous
    Dissolving Gnaw (d6-4 damage) 6 HP 3 armor
    Hand
    Special Qualities: Immune to Acid, Ooze/Insect Chimera, Weak to Mental Manipulation, Eyeless

    Beebles are strange hybrids of slimes and insects, hybridized accidentally in a weird chimeric form. They are normally scavengers, but groups of these pink things can be tempted to fight larger prey when in groups. Their minds are exceedingly weak to intrusion and even people only capable of telepathy finds the beings easy to command. Instinct: To eat

    • Scavenge Food
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Thief Group, Stealthy, Magical, Devious, Organized, Intelligent
    Void Touch (d6 damage) 6 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Half-there

    Just a shred of a man, who had most everything taken from him. His soul, his memories, his very name. Only a vague outline of him remained, and a hungry power with it bound up in his blood. She's doing society a favor by keeping his prey to trespassers and thieves. Instinct: To serve Lady Ennui

    • Take something ephemeral
    • Steal someone's appearance
    • Steal another's powers
    • Call shadow-selves into being
    • Call on bonded mutants
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  • Ripper Group, Organized, Intelligent, Terrifying
    Shark-Like Teeth (d8+4 damage) 6 HP 1 armor
    Close, Forceful
    Special Qualities: Amphibious

    Ripper hunts. She hunts good for Lady Ennui. Cold flesh is rent and torn in salty water. Yes. So that she may have warm flesh. Sometimes, Ripper regrets what she's become; the collar takes that away. Instinct: To serve Lady Ennui

    • Hunt the waters
    • Call on bonded mutants
    • Fix prey in place with pheremones
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Thorn Group, Magical, Organized, Intelligent
    Thorn Lash (d8 damage) 6 HP 1 armor
    Close, Reach
    Special Qualities: Plant Flesh

    "That one? She's lucky, stolen from a life of poverty and want at an early age. No memory of her parents, just of Lady Ennui. Serves her gladly, without a collar or the "adjustments" that the others must go through. Lucky her. Instinct: To Serve Lady Ennui

    • Bend plants to her will
    • Grant a conjured plant a mind of it's own.
    • Contact other bound mutants
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elven Sailor Horde, Magical, Intelligent
    Cutlass (d6 damage) 3 HP 0 armor
    Close

    Sing to the waves, brethren, call the sails to thee. We have a heading and the shining moon, that we might be free. The wood does not protest, it lives on still. For to walk upon the waters is not a science but a matter of will. Instinct: To sail the seas

    • Move with incredible grace
    • Sing a magical song of wind or water
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  • Morticai Seven-Eyed Solitary, Magical, Stealthy, Intelligent, Planar, Amorphous
    arcane blast (d10 damage 1 piercing) 19 HP 5 armor
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: unbodied

    An apprentice wizard, still terrible Instinct: to collect and examine

    • conjure, banish, or ward
    • vanish into ether
    • eat a apell
    • reveal secrets of the grey realms
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  • Lady Ennui, Demonic Councilwoman Solitary, Large, Magical, Devious, Intelligent, Hoarder, Planar
    Crushing Grip (d10+2 damage) 20 HP 4 armor
    Forceful

    A proper demonness that one. Takes her time with the charities she does. Even takes orphans and urchins off the streets, gives them a proper education and tools to succeed. The ones who ain't good for much she sends back to their homes, never to be heard from again. The others get a gilded collar, and give her their undying loyalty. Instinct: To keep order in Nessus

    • Strike with incredible strength and unexpected speed.
    • Place a binding circlet upon someone
    • Bring the might of the High Council to bear.
    • Warp someone's senses
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  • Sphere of Eyes Tiny, Construct
    Gaze turns target to stone 3 HP 0 armor
    Hand, Far
    Special Qualities: Arcane Construct, Petrification, Flight

    A rare magical alchemist's construct created from the eyeballs of petrifying creatures (Medusa, cockatrice, etc.)the Sphere of Eyes guards its maker's treasure unceasingly as long as it exists. While its creator is immune from the sphere's gaze the Sphere itself may be turned to stone by its own reflected image. The Sphere of Eyes is immune to fear, charm and sleep sleeps as it is a purely magical construct without personality.A victim's statue coated with goo from the Sphere's eyes will return to flesh. Instinct: Guards

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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