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  • Hollow Guardian Casigator Group, Magical, Organized, Intelligent
    Hammer of Judgement (d8 damage) 6 HP 4 armor
    Close

    Instinct: To judge the Wicked

    • Speak Judgement
    • Healing and Bolstering its allies
    • Horn of the Judge
    • Talust Chains: Coruscating chains of psychic energy emanate out of the Casigator, roll+Wis, on a 10+ you shake off the affects of the energy, on a 7-9 you become Confused, on a 6- you gain Confused and you can no longer attack the Castigator directly
    • Thunderous Edict: Words of judgement bellow forth from the Castigator their force drives into you: roll+str on a 10+ the shock of the words roll over you with no effect, on a 7-9 you are driven back from the Castigator, on a 6- you are pushed back and driven to your knees.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hollow Guardian Assassin Group, Stealthy, Intelligent
    Talust Longbow (d8 damage 1 piercing) 6 HP 1 armor
    Close, Far

    Instinct: To hunt down the Guardians enemies

    • Strike down the wicked
    • Immobilizing Shot: When struck by an assassin's arrow, roll+con; on a 10+ you shake off the poison, on a 7-9 the poison briefly sickens you take -1 to your next roll, on a 6- You are immobilized
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  • Hollow Guardian Slaugterer Group, Organized, Intelligent, Cautious
    Talust Longsword (b[2d8+4] damage 1 piercing) 6 HP 4 armor
    Close, Forceful

    Instinct: To indulge the fury of the sword

    • Deliver judgement upon the wicked
    • Summon the Guard
    • Chosen Foe: When the Slaugterer deals damage for the first time roll+Wis: on a 10+ you are fine, on a 7-9 take -1 hold against the Slaughterer, on a 6- take -1 hold and the Slaughterer's allies roll damage twice and take the higher amount.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hollow Guardian Slaughterer Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Hollow Guardian (Basic) Group, Intelligent
    Talust Glaive (d8+2 damage 1 piercing) 6 HP 3 armor
    Close

    Low moaning sounds emanate from the mottled magenta blades of these soldiers. Faces hidden within deep helms the Hollow Guardians stand ready to crack down on any prisoner who steps out of line. Instinct: To keep the prisoners in line

    • Guards the Prison
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  • Dread Governess Goldruga Solitary, Large, Divine, Planar, Terrifying
    Tooth and claw (d10+4 damage 2 piercing) 18 HP 1 armor
    Near
    Special Qualities: Gaping maw body

    A four-legged beast with arms and wings, who upper torso is a giant maw filled with man-sized teeth. Instinct: to protect the Child Who Repeats the Numbers

    • Trap a victim in its gaping maw
    • Can always locate the Child under its care
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  • Nehwon Ice Gnome Horde, Small
    Crude Weapon (d6 damage) 3 HP 0 armor
    Close

    Tribes of wild ice gnomes roam the Cold Waste in numbers large enough to exterminate entire human tribes. Fafhrd’s own Snow Clan was wiped out by ice gnomes. They travel nomadically, living in skin tents or improvised lean-to’s. The tribes are ruled by hereditary chieftains, but these chieftains may be displaced through trial-by-combat.Like lemmings they consume all in their path and when all food is finally exhausted resort to cannibalism of their own tribe. Instinct: Consumes

    • Raids
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sleer Solitary, Magical, Construct, Terrifying
    Drains Life (w[2d10] damage) 12 HP 4 armor
    Close
    Special Qualities: Undead guardian, Incorporeal (only damaged by magic or magic weapons)

    A Sleer is an undead spirit created to guard a treasure by a terrible ritual involving mass human sacrifice. While it will fight until destroyed to guard its "treasure" (a single item) it is otherwise friendly and enjoys interaction with adventurers; often passing on valuable information. Inspired by the "Sleer" in Neal Gaiman's "Graveyard Book". Instinct: Guard

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Kinder Ghul Group, Small, Terrifying
      Talons (d6 damage) 3 HP 0 armor
      Close, Ignore Armor
      Special Qualities: Undead child, Fast, May disarm with tongue, Inability to focus

      Children killed by the ghoul virus become Kinder Ghul; merry packs of gruesome black eyed children who combine childish games with cannibalism. Instinct: Devour

      • Swarm
      • Chant nursery rhymes
      • Prank
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Muckling Horde, Small, Stealthy, Organized, Amorphous
      Muck (d6 damage) 10 HP 1 armor
      Close, Near
      Special Qualities: Made of mud

      Grubby little things, swamp-shards with little will but a vile sense of humor. Bogs and fens may be necessary, but why do their avatars have to be so gross? Instinct: Serve the swamp

      • Ensnare someone in fetid mud
      • Melt into mud
      • Call on vermin allies
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