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Reaver Name-Speaker Group, Divine, Magical, Devious, Organized, Intelligent, Hoarder Curved blade (d6+2 damage) 6 HP 1 armor Close Hearing but a fragment of deaths name changes you, breaks you. All the more so when you see it as an honor, a blessing given to humanity alone and a weapon against the impure souls who death has forsaken Instinct: To seek the death of the impure
- Mark a mutant or monster for death
- Utter a fragment of deaths name
- Spread the Reaver Cult
- Rile up a human mob
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Argyx-Tan (Squidfolk bounty hunter) Solitary, Stealthy, Devious, Intelligent, Hoarder, Terrifying, Amorphous Crossbow (b[2d10] damage 1 piercing) 15 HP 4 armor Close, Near, Far Special Qualities: Shapeshifting, Gecko-like suckers, Read your mind and let you know it. Perhaps the most famous bounty hunter of the faded lands, Argyx-Tan has the experience of several lifetimes and the mutations to show for it. Taking only the most dangerous bounties, Argyx-Tan prides itself on outwitting and terrifying it's prey before claiming the bounty. It's rates are commensurately ridiculous, and it only takes 1 bounty a year. If it comes for you, no doubt you deserve it. Instinct: To fulfill dangerous bounties for the thrill of it
- Shift it's form to stalk it's quarry
- Lay an insidious trap and lie in wait
- Lull prey into a false sense of security
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Nagath (Devourer Newt) Solitary, Large, Devious Giant Toothless Maw (d8+2 damage) 16 HP 1 armor Special Qualities: Amphibious, Flexible Jaw, Toxic Flesh A newt of the land of lost shadows, kin to the newts of the humans lost world, but bigger and far hungrier, grown savage and strange under this new worlds distant sun. Instinct: To devour
- Swallow prey whole, no matter how large
- Regenerate from a grievious wound
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Moon Baby Solitary, Magical, Stealthy, Planar, Terrifying Silver knife (d10 damage) 16 HP 4 armor Close, Far Special Qualities: Incomplete and hideous, Normal weapons cannot harm it; Any non-magical object striking it becomes a watery reflection and splashes to the floor. Identical in appearance to its summoner, but hollow and inside out, with the near side always invisible. It makes a ceramic click on stone floors as it walks, and is a profoundly unsettling sight.What it wants, however, is to give clairvoyant visions. Anyone who accepts a vision from the Moon Baby sees a plausible but false vision, a creation of the Moon Baby. From that moment on, the Moon Baby can see out of the recipient’s eyes. The Moon Baby’s alien mind allows it to integrate this sight from everyone it has ever bestowed a vision upon.The Moon Baby attacks with a silvered knife; it can inflict cuts at any range and always on the far side of the target.If the Moon Baby locks eyes and kisses a being with magical powers, they too are instantly replaced by a Moon Baby version of themselves, loyal to the Moon Baby. Victims will be sent to another plane of existence.Normal weapons cannot harm it; any object striking it becomes a watery reflection and splashes to the floor.. A hit by a Carcosan Spire will kill a Moon Baby. Dungeon World creature inspired by Michael Prescott's 'The Moon is Mine" adventure location. See http://blog.trilemma.com ***Special Move: If magic targets the Moon Baby, roll a d4. On a 1, the effect is reversed (fire becomes ice, harming spells heal, etc.).On a 2 or 3, the effect is reflected back toward the caster. On a 4, both. Instinct: Corrupts
- Decieves
- False prophet
- Can teleport victim with a kiss
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Brass Soldier Solitary, Construct Grab (w[2d10+2] damage) 6 HP 3 armor Close, Forceful Special Qualities: Magical construct, Regenerate Moving at one eighth normal speed, these solid metal statues are easily avoided by retreating, but in tight quarters(or when attacked with short weapons, pushed, or rushed past) they attempt to grab limbs or clothing.Patrolling brass soldiers will not kill except in defense (i.e. against melting or drilling),but seek to drag whomever they grab to a jail of some sort. Their master generally controls them by some sort of magical device. Nearly impervious to harm (especially electricity), they only ‘die’ if their silver hearts are bored into or melted. Dungeon World creature inspired by Michael Prescott's 'The Moon is Mine" adventure location. See http://blog.trilemma.com Instinct: Obey
- Grip
- Patrol
- Imprison
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Starbeast Alacranos Solitary, Large, Intelligent, Planar Pincers (b[2d10+2] damage 1 piercing) 16 HP 1 armor Near Starbeast Alacranos is a massive, half-man/half-scorpion monstrosity with vicious pincers and three stinger tails. Instinct: To protect the First Starlight
- Envenom
- Whisper the secrets of the First Star
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Shelharadan Solitary, Stealthy, Divine, Magical, Devious, Intelligent, Hoarder, Planar storm of knives and chains (b[2d10+4] damage 2 piercing) 18 HP 3 armor Close, Reach An ancient trickster-demon, a torturer intent on making foul deals Instinct: to torment and entice
- conjure the storm of torturous spikes
- offer a vile pact
- see far-off things
- conjure the damned
- infest with visions of torment or glory
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Ice Mephit Solitary, Tiny, Stealthy, Magical, Devious, Intelligent, Hoarder, Planar icy claws (b[2d10-2] damage 1 piercing) 16 HP 0 armor Hand A tiny ice demon, angry and wild, looking to cause trouble. Instinct: to cause havoc
- freezing ray
- create ice illusions
- frost magic
- offer a demonic pact
- cast a spell of the icy hells
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Guard Golem Solitary, Construct, Amorphous clobber (w[2d10+2] damage) 23 HP 4 armor Close, Forceful Special Qualities: living shield A mighty man of stone and steel. Instinct: to defend
- send sprawling
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Alchemical Ooze Solitary, Large, Magical, Hoarder, Construct, Amorphous psuedopod touch (w[2d8] damage) 23 HP 2 armor Reach, Ignores Armor Special Qualities: made of potions A many-colored ooze made of alchemical run-off. It doesn't particularly like to fight, but does enjoy eating magic. Instinct: to propogate
- touch with a random magical effect
- duplicate a minor spell
- devour magic