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  • Tiger Warrior Group, Magical, Divine, Intelligent, Hoarder
    Claws and Fangs (b[2d8+4] damage 2 piercing) 6 HP 4 armor
    Close

    You see those women over there, the ones all dressed in orange and black saris? Those are the Maharaja's elite warriors, the Tiger Warriors. They carry no weapons, for they need none. Show them deference when they pass, for they are utterly without mercy. Instinct: To serve the Maharaja.

    • Leap great distances.
    • Transform into a Tiger
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  • Hollow Man Group, Stealthy, Magical, Intelligent, Terrifying
    Rapier (d8 damage 1 piercing) 10 HP 1 armor
    Close

    Black eyes, a body as light as air and dense as death. Shadowed features like running wax. Sinister sure, but more sinister is that they serve the people who made them this way. Instinct: To serve those who hollowed it.

    • Command it's shadow from afar
    • Fix someone's gaze with empty souless eyes.
    • Serve as a portal to a distant shadow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Joseph Edmain, Spirifer Crime Boss Group, Stealthy, Magical, Devious, Intelligent, Cautious, Hoarder
    Spirifers blade (d6 damage) 6 HP 1 armor
    Close
    Special Qualities: Soul sight

    The foremost soul-snatcher of Nessus, pupil to rogue demons and friends with all manner of Nessus's lowest cotizens, Joseph gives both humans and elves a bad name. Young, and affecting a gaudy ostentatious Joseph is a big horrible fish in a small pond. Instinct: To take and take and take

    • Wrench a soul free from an incapacitated wretch.
    • Drug someone with pills or powders
    • Draw on the energy of a stolen soul.
    • Damage a soul with a single slice
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  • Pyrrhus Eldred Solitary, Stealthy, Magical, Organized, Intelligent, Hoarder
    Black Fire (d10+2 damage) 12 HP 0 armor
    Close, Forceful, Ignores Armor, Near, Far

    The youngest son of the Eldred Clan, Pyrrhus does not bear the blood-gift of the Immolator and has lived in the shadow of his brother Lesare since birth. A brush with a traveling peddler offering strange and forbidden tomes provided a reasonable facsimile of a solution to the first problem, the resulting creeping insanity will no doubt provide a solution to the second. While a part of him still wants to be respected by a family that has ostracized him, and to honor the Eldred family name, each day more and more of what Pyrrhus was is cast into the Black Fire. Instinct: Grasp after power that is not his to claim

    • Draw upon the magic of the Screaming Pyre
    • Steal resources from his family's estate
    • Cast something into the flame to gain greater power
    • Call upon hired guards
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  • Swarm of Rats Group, Devious, Amorphous
    Jagged Incisors (d6 damage) 13 HP 1 armor
    Close
    Special Qualities: Dozens of sharp mouths, hive mind

    Perhaps gathered to execute vengeance on behalf of the dark alleys of the city, or to avenge the destruction of a fetid swamp. A little boy or blood-sucking fiend might pull their strings. Then again, perhaps they're just hungry. Instinct: To breed unceasingly and consume all in sight

    • Consume most anything that stays still for long enough.
    • Ignore traps, disease, and poison.
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  • It, also known as Pennywise the Dancing Clown or Bob Gray Solitary, Stealthy, Magical, Intelligent, Planar, Terrifying
    Claws or Bite (d12 damage) 12 HP 0 armor
    Close
    Special Qualities: Shapeshifter, Charms, Regenerates and can only be killed by magic or magical weapon

    A monster of unknown origins, It originated before the creation of the universe itself in a dimension that is referred to as the "Macroverse"; the true form of It is a mass of destructive orange lights known as the "deadlights". It usually takes the form of a clown named Pennywise, which It uses as a decoy when stalking a child. It takes the form of a monstrous black spider in its home under the sewers, where It is revealed to be pregnant.The monster arrived on Earth in the form of an asteroid during prehistory. It awoke, fed on the settlers, and started a cycle of hibernation, in which It would sleep for almost three decades and be awake for approximately two years. Every time its hibernation stage finished, events of extreme violence happened. To feed on its prey, It transforms into the shape of whatever the victim most fears. Instilling this fear, the creature informs readers, is the equivalent of "salting the meat". It could feed on adults just as easily as children, but it preferred children because their fears were easier to embody into a single shape, making hunting easier.It has a variety of powers that include the ability to shapeshift, manipulate, regenerate and go unnoticed by adults. Coming face to face with the deadlights true form drives any living being instantly insane, and may only be killed by magic or magic weapons. Custom Move: If IT assumes its true form roll +Wisdom; 10+ your O.K.; 7-9 take -1 forward on all rolls directed against IT from now on and if 6 or less you are insane and flee gibbering until you next make camp. Instinct: Consumes fearful children

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Ooze Rex Solitary, Huge, Hoarder, Amorphous
      ooze filled bite (d10+3 damage) 23 HP 1 armor
      Reach

      a gross combo creature part T-rex part body warping ooze, it's mostly just the head and mouth of a Trex and the legs of a green blob. Which is worse who can say really Instinct: too consume

      • Trap them in ooze
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    • Clockwork Constable Group, Organized, Construct
      Baton Spear (d8 damage) 14 HP 2 armor
      Close, Reach, Near
      Special Qualities: Full of Gears, Perfect Sense of Time

      Designed by the wealthy and the desperate as reservoirs for souls too unstable to reincarnate into the Faded Lands, Clockwork Men are a sizable minority in both the Galbrethian Empire and the cities of Hell. While they may once have been Elves, Squidfolk, Demons, or something stranger, Clockwork men are united by what they've lost of their mortal lives, and by a unique talent for work that involves danger, risk, and standing vigil unceasingly for days at a time; hence, clockwork constables. Instinct: To maintain the status quo

      • Keep The Peace (As Their Masters Define It)
      • Sound the Alarum (or the All Clear)
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    • Sorrow Wasp Group, Small, Organized
      Stinger (d8 damage 1 piercing) 6 HP 1 armor
      Close
      Special Qualities: Can Sense Sadness and Despair

      A wasp about the size of a small dog, jet black with bright red stripes and a wickedly curved trifold stinger. Sorrow wasps haunt the battlefields and abattoirs of Hell, their wombs filled to near bursting with eggs looking for fertile hearts to bury them within. Instinct: To inject it's young into those full of despair

      • Inject a paralyzing venom
      • Spawn eggs in the bodies of those filled with despair.
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    • Rasper Horde, Tiny, Devious, Hoarder, Planar
      Rasping Tongue (d6-2 damage) 3 HP 1 armor
      Hand, Reach
      Special Qualities: Wall-Climbing, Can Absorb Memories and Voices

      Looking like a mix between a cartilaginous spider and an anteater, Raspers are the scavengers of the faded world. They don't just eat bone dust and scraps of rotting flesh though: Raspers take scraps of secrets and fragments of the dead's last thoughts with them. Commonly thought a nuisance, Raspers are commonly sought by sneak thieves and other low sorts on the hunt for opportunities known only to the permanently deceased. Instinct: To scavenge among the dead

      • Scrape flesh from bones
      • Inject an extraordinarily painful venom
      • Speak with a voice stolen from a corpse
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