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  • Undead Troll Solitary, Devious, Terrifying
    Talons (d8 damage) 12 HP 1 armor
    Close
    Special Qualities: Regenerates all damage except acid and fire, Touch causes paralysis in non-elves

    Actually a rare form of ghoul; an undead troll is a troll victim of ghoul attack that arises after death as an undead monster that can only be "slain" by fire or acid. Undead trolls do hate sunlight which causes them great pain and suffering without killing them. A single monster has been known to devour a whole village in the course of an evening. Reasonably intact victims of an undead troll will arise after death as ghouls. Instinct: Devour the living!

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Goblin's Imaginary Friend Small, Stealthy, Devious, Intelligent, Construct, Invisble
      Make people hurt themselves (their own damage die) ? HP 0 armor
      Close, Near, Far
      Special Qualities: Imaginary friend. Unseen and invisble. Cannot be discerned, unless it allows you to.

      How is it possible to describe something that cannot be seen? Easy, you imagine it. Go on, what do you see lurking in a goblin's imagination? It could be lame, it could be terrifying, so beware! Instinct: To make a fool out of people.

      • Invisble to all except its creator.
      • Lead people into traps they otherwise would have avoided.
      • Stalk people when they least expect it.
      • Stand by its creator in battle.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Vampire Thrall Group, Organized, Intelligent
      Barefisted (d6 damage) 10 HP 1 armor
      Close
      Special Qualities: Deal d8 instead of d6 with a weapon. Charmed by vampire.

      Enthralled by vampiric charm and compelled to act out their masters wishes the vampire thrall does everything they can to provide for said master, without too much worry for their own well-being. Instinct: To please their master

      • Attack as one.
      • Surround and subdue someone.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Nori the Vampire Girl Group, Organized, Intelligent
      Retractable monster claws (d6+2 damage 2 piercing) 10 HP 0 armor
      Close, Hand

      "Poor girl, what have they turned you into!? No, no, say not a word. I..I know, you are hurting, but it will be okay. Everything will be okay. Listen, you need blood, that is the only way - I know you don't want to think about that, it's okay. It is okay, you can drain my blood. Go on, take it, drink. Don't worry, I'll be here for you. Drink up now. Don't worry, I'll be here for you...always." Instinct: To be a child

      • Drain blood.
      • Charm those who are near.
      • Call 'friends' for help.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Vampire hunter Group, Intelligent, Hoarder
      Hand-crossbow (b[2d8] damage 2 piercing) 6 HP 2 armor
      Close, Near

      Somehow the undead have altered the hunter's life. Maybe they levelled the hunter's hometown, turned a loved one into one of them or simply murdered the loved one. Or maybe all three! The hunter has now sworn to rid the world of the undead, and he will band together with like minded individuals to accomplish this task. No matter the cost. Instinct: To destroy undead

      • Hit with pinpoint precision
      • Produce a monsterhunting tool
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Twig-man Group, Devious
      Twigs and branches (d6 damage) 10 HP 0 armor
      Close

      These trees, slighty taller than the average man, have a nasty habit of smacking, grabbing or entangling bypassers, that gets too close. They look exactly like normal trees, so you won't even know what grabbed you before it is already too late. As far as it is known, no one have been able to find a tell that can help spotting a twig-man from normal trees. Instinct: To fall for someone

      • Smack bypassers
      • Entangles others completely
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    • (Un)friendly Ettin Solitary, Large, Construct
      Giant club (w[2d10+4] damage) 16 HP 1 armor
      Forceful, Close, Reach
      Special Qualities: Two heads

      What do you get when you mix an angry hill giant and a good-hearted giant? A giant that is a paradox in itself. And a lot of unwanted destruction - and tears, a lot of giant's tears. Can they be used for anything? Instinct: Ruin/befriend everything.

      • Attack two enemies at once.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Troll rock thrower Group, Large, Intelligent, Hoarder
      Boulders (d8 damage) 14 HP 2 armor
      Near, Far

      These types of trolls are slightly smaller (and some would argue also meaner) than their frontline fighters and doesn't seem to share the same regenerative powers as them. Instead their skin are covered in thicker scales than others. Instinct: To injure others

      • Hurls something or someone
      • Damage equipment
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Troll fighter Solitary, Large
      Blunt weapon (d10+2 damage) 20 HP 1 armor
      Forceful, Reach
      Special Qualities: Regeneration

      Trolls are strange creatures. They are big, scaly humanoids with an acquired taste for fighting and crushing other races and each other alike. But when they work together under someone or something, that can keep them in line, they pose a real threat as frontline fighters in most battles. Instinct: To indulge itself

      • Batter someone relentlessly
      • Grab and throw someone
      • Heal a wound
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Lionpede Group
      claws and fangs (d8 damage 2 piercing) 10 HP 1 armor
      Close, Near
      Special Qualities: grabbing limbs

      long snake like body ends in the head of a lion, it's grasping limbs attempt to attack you and hold you for the face to snack. Instinct: To protect it's hall

      • Bite the face
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