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Goblin Ghoul Group, Small, Construct, Terrifying, Amorphous claws and bites (d6+2 damage) 17 HP 2 armor Close, Forceful Special Qualities: undead slave, decaying A goblin corpse raised as a flesh eater by a ghoulpriest Instinct: to devour
- free and infect
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Oi-Oi Goblin Outcast Solitary, Small, Stealthy, Devious, Intelligent bow (b[2d8] damage 1 piercing) 12 HP 4 armor Close, Near, Far A goblin ranger and hermit, Oi-Oi has developed an almost supernatural camouflage. Instinct: to be left alone
- vanish into or appear from the woods
- blend into his surroundings
- hunt and track
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Goblin Rager Solitary, Small, Intelligent, Terrifying twin axes (b[2d10+4] damage) 20 HP 1 armor Close, Forceful Special Qualities: foaming and bloody A vicious little ankle-biter fueled by hate Instinct: to kill
- pounce unexpectedly
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Goblin Chucker Group, Small, Stealthy, Intelligent hurled objects (b[2d8] damage 1 piercing) 6 HP 0 armor Close, Near A goblin who's mastered the throwing of knives, axes, and stones Instinct: to slay the enemies of the boss
- duck for cover
- chuck from hiding
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Goblin Footpads Horde, Small, Stealthy, Organized, Intelligent rusted short sword (d4 damage 1 piercing) 3 HP 0 armor Close A common goblin brigand Instinct: to serve the boss
- latch on
- go for a weak point
- run for help
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Hegelaki Solitary, Small, Divine, Magical, Intelligent necromantic breath (d10+2 damage) 18 HP 1 armor Close, Reach, Ignores Armor Hegelaki is a ghoulpriest, a half-undead goblin necromancer. He seeks to take control of the tribe. Instinct: to usurp authority
- breath the life of the dying
- raise a ghoul from the recently dead
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Chief Ungo Solitary, Small, Intelligent, Cautious short sword (b[2d10+2] damage) 16 HP 3 armor Close, Forceful Special Qualities: hard to kill Ungo is a hobgoblin, a chief of a tribe of goblins. He's a brutal and bloodthirsty warrior, with an amazing ability to come back from the gates of death. Instinct: to brutalize
- tear armor and skin to shreds
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Tengu Layabout Horde, Small, Stealthy, Magical, Organized, Intelligent dagger (d4 damage) 3 HP 0 armor Close The most common tengu, these are not particularly adept nor driven but have mastered a few handy illusions and love to play tricks Instinct: to be left alone
- play tricks and lead astray
- hide and move silently
- cast a petty illusion
- trade places with a clanfolk
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Tengu Razor Group, Small, Devious, Organized, Intelligent wicked daggers (b[2d6+2] damage 2 piercing) 6 HP 1 armor Close, Forceful A bloody warrior of the tengu Instinct: to slay the clan's enemies
- inflict a bleeding wound
- appear from hiding
- trade places with a clanfolk
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Tengu Sneak Group, Small, Stealthy, Devious, Organized, Intelligent small knives (d4 damage 2 piercing) 6 HP 1 armor Close A sneaky tengu thief Instinct: to bring bounty for the clan
- appear suddenly from hiding
- scamper behind cover or into hiding
- steal something unnoticed
- trade places with a clanfolk