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Bundimun Solitary, Tiny, Magical, Cautious, Terrifying, Amorphous Acid (d10-2 damage 1 piercing) 19 HP 4 armor Hand, Reach, Ignores Armor, Near Special Qualities: It appears like a patch of fungus Skilled at crawling under floorboards and skirting in houses. At rest it looks like a green patch of fungus, but smells like rot and decay. The acid is secretes can rot away the foundation of a house. When alarmed it will scuttle away on its many legs, but is able to secrete and shoot its acid when cornered. Its acid can be diluted to be used in certain cleaners. Instinct: To eat
- Secrete acid
- Run and hide
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Bowtruckle Horde, Tiny, Organized, Intelligent, Amorphous Long, sharp fingers (d4-2 damage 1 piercing) 10 HP 2 armor Hand Special Qualities: Blends in with sticks and trees A type of tree guardian and usually found in trees suitable for wand making. It is small as it does not grow larger than 8 inches. It is commonly mistaken for a bit of bark or stick. Normally peaceful, but will attack any who try to harm its tree by jumping down and normally attacking the eyes of the victim. It is smart to offer some woodlice to the bowtruckle before harvesting the wood from its tree. Instinct: Protect its tree
- Stab delicate parts
- Chirps to warn others
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Billywig Horde, Tiny, Stealthy, Devious, Organized Stinger (d4-2 damage 1 piercing) 3 HP 2 armor Hand, Far Small insect about half an inch long. Colored vivid sapphire blue, though it moves too fast to be seen when not hovering still. It wings, which are attached to the top of its head, rotate very fast and cause it to spin as it flies. The bottom of the body has a long thin stinger. The stinger, when dried, is used in many potions and brews. Instinct: Hide
- Sting Victim
- Moves too quick to see
- Causes giddiness and levitation when stung
- Whistles for others to join
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Hetzerdämon Horde, Small, Magical, Stealthy, Organized, Terrifying shadow bite (b[2d6+2] damage) 7 HP 4 armor Close Special Qualities: changing form Instinct: to pursue
- Follow despite all obstacles
- hide in the shadows
- summon more Hetzerdämonen
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Basilisk Solitary, Huge, Magical, Devious, Cautious, Terrifying, Amorphous Fangs (b[2d8+7] damage 2 piercing) 27 HP 5 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Magical resistant scales, May reach up to 50 feet Bred by placing a chicken egg under a toad. It is a brilliant green serpent which can grow up to 50 feet in size and last for almost 1000 years. It venomous fangs are not the only weapon it has, as its stare can cause instant death for those that gaze upon it. Can only be controlled and directed by a parselmouths. Instinct: Eat and kill
- Poison
- Death stare
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Augurey Solitary, Small Claws and beak (w[2d8] damage) 12 HP 2 armor Close Looks like an underfed vulture and is greenish black in color. Normally makes its tear shaped nest in thorns and brambles. Usually remains hidden and only flies in heavy rain. Feeds on insects and fairies for a normal diet. Its feathers resist liquid and as such are useless as quills. Instinct: Hide until it rains
- Cries at approach of rain
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Ashwinder Group, Tiny, Devious Fangs (d4-2 damage 1 piercing) 6 HP 4 armor Hand Born from a magical fire allowed to burn for too long. It is a pale grey serpent with red eyes. It leaves a trail of ash behind it as it slithers. They only live for one hour and tried to find a dark secluded spot to lay its eggs. The eggs are bright red and give off an intense heat. The eggs are of great value for love potions. Instinct: Lay eggs
- Rise from the flames
- Eggs ignite surrounding area in flames
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Acromantula Group, Huge, Construct, Terrifying Poisonous pincers (b[2d8+7] damage 1 piercing) 14 HP 1 armor Reach, Forceful, Near Special Qualities: Guard wizard dwellings or treasure, Eight eyes and a 15 foot leg span Monstrous eight-eyed spider that is covered in thick black hair. Produces a clicking sounds with its pincers when angry or excited. The female, which is larger than the male, produces up to 100 white eggs the size of beach balls. It is capable of human speech and has near-human intelligence. Instinct: Eat and breed
- Eat large prey
- Spin webs
- Call young
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Nosferatu Solitary, Magical, Stealthy, Intelligent, Hoarder Claws (d12+2 damage) 16 HP 4 armor Close, Forceful Intense and pale as death, the somberly dressed man stands rigidly, his arms crossed over his chest , his eyes wide and intense, and his nose wrinkled in an expression of extreme distaste. Yellow teeth bared, his overly large incisors jut forward, not like those of a man, but of a filth-hungry vermin. Instinct: To acquire power
- Drain a victim's blood
- Control a victim's mind
- Move objects with its mind
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The Devil in Grey Solitary, Large Claws (b[2d10+4] damage 1 piercing) 16 HP 1 armor Forceful Special Qualities: Ash-Grey Pelt, Frost Breath It’s the size of a charger with an ash-gray pelt. Its howl summons up devils and drives those who hear it mad. Its jaws can crush a horse’s skull, and it can vanish in a cloud of mist and dust. Countless tales surround the Devil in Gray, the most feared murderer in Lozeri. Beginning its unpredictable rampage 10 years ago with the savaging of a lone washerwoman, its bloody legend includes attacks on whole parties of pursuers and slaughtering whole homesteads. Dozens of deaths across the county are attributed to the Devil’s fangs, and though many claim to have slain the beast, its depredations continue even after a decade of horror. While some claim the creature is a werewolf, supposedly even the Shudderwood’s lycanthropes fear and avoid the beast. Though human hunters have never been able to track the creature, the werewolves supposedly know of its lair, a place of grisly trophies and ravenous pups. Instinct: To hunt.
- Savagely bites
- Fires a frost breath from its mouth
- Drags victims back to den