• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Desert-People Hag Solitary, Small, Magical, Intelligent
    Ancient Magics (d8 damage) 12 HP 0 armor
    Close

    Nomads of the desert that live in the mountains and on the vast, dry planes. Scrawny figures, wrapped in cloth and rags which give them protection against the burning sun and the ability to kind of hide in plane sight, if the terrain allows it and if they are in their territory. The Hag shows much skin - which is as charming as an ancient woman can be, worn by decades of living in the desert, facing the winds and the sun and the weather. Sometimes blind and lead by a child which designates targets in battle the Hag is able to throw ancient magics against any foe that appears to be a thread to the Sand-People. Instinct: To protect the tribe.

    • Channeling the power of the desert.
    • Summon Desert-Storm: Confuse & blind the target
    • Summon Desert-Hornet-Swarm
    • Power of the Desert-Sun: Heat the area, melt sand, burn feet.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Sand-People Fighters Horde, Stealthy, Intelligent, Hoarder
    Simple Weapons (b[2d6] damage) 3 HP 0 armor
    Close

    Nomads of the desert that live in the mountains and on the vast, dry planes. Scrawny figures, wrapped in cloth and rags which give them protection against the burning sun and the ability to kind of hide in plane sight, if the terrain allows it and if they are in their territory. Instinct: To scavenge

    • Ambush Travellers
    • Hidden beneath the sands.
    Tweet
  • The Scion of Spring Solitary, Intelligent
    Razor sharp sword (d12+2 damage 1 piercing) 12 HP 2 armor
    Close, Ignores Armor

    The Scion of Spring is the Guardian of the Spring Vault and defacto leader of The People until such a time as higher ranking members can be awakened. He's a priest and civic leader, but highly trained in sword fighting and viciously devoted to the supremacy of The People. He carries the Spark of Life (a small jewel set into a wood and metal rod used to unlock Slumber Tanks) as well as a razor sharp bronze sword. Instinct: Protect the Vault of Spring

    • Hack n' Slash
    Tweet
  • Group
    sword (b[2d8] damage) 6 HP 1 armor
    Close

    Instinct:

    Tweet
  • Dropbear Solitary, Small
    Claws that slice through metal (b[2d10] damage 2 piercing) 12 HP 1 armor
    Close

    Instinct: Devour brains

    • Drop from treas on unsuspecting adventurers
    Tweet
  • Foglet Group, Stealthy, Devious, Amorphous
    Grody Claws (d6 damage) 13 HP 1 armor
    Close
    Special Qualities: Can fade into Fog or Mist

    Pale as the moon and with ever-damp, almost mucus-like skin, the Foglets are creatures you almost feel glad about only catching quick glimpses of, though the fact of the matter is that if these sadistic tricksters aren't dealt with quickly, you and your crew will surely find themselves sinking in an unfamiliar sea. Instinct: to distract and to run you aground

    • It will disorient you, spin you around and goad you into leaping into the sea without realising
    • Shapes in the Fog can just as likely be a Foglet than a crewmate
    • It's disorientating tactics have led many to simply fall overboard, and navigation is that much more difficult when they ceaselessly distract you
    Tweet
  • Sky Snappers Horde, Small
    Crushing Teeth (d6 damage) 3 HP 1 armor
    Close
    Special Qualities: Aquatic, Wings

    Like the gulls dive into the water to catch their fish, so dives the Sky Snappers into the air to catch their prey. Small winged sea-beasts with wings and fins to let them traverse sea or sky as they choose. You laugh? You think this is a joke? We'll see who's laughing when your crew is assaulted by a school of hungry sea lions all diving at you like gulls going for the last bite of your sandwhich. Instinct: Catch weak prey

    • Dive out of the sea
    Tweet
  • Merfolk Group, Stealthy, Magical, Organized, Intelligent
    Clawed grasp (d6 damage) 6 HP 0 armor
    Close
    Special Qualities: Aquatic

    All have heard tales of the sirens of the seas. They lure sailors to their death, pulling them beneath the surface before their peers can even tell what is happening. Some see this as misfortune, a tragic coincidence that befell them. I'll tell you, it's not. The merfolk are devious and calculating, they hunt in groups and pull us land-dwellers down into the depths, never to return. Why do they hunt us? For food? For sport? Or do they have a darker purpose in mind? Instinct: Devour land-dwellers

    • Pull into the depths
    • Allure and tempt
    • Fool the senses
    • Take the place of retreating kin
    Tweet
  • Man-Ant Soldier Horde, Organized
    Spear (b[2d6+2] damage) 3 HP 1 armor
    Close, Forceful, Near

    The Man-Ant solider fiercely defends its colony and its queen. Man-Ant is actually a misnomer, as the soldiers of the Man-Ant colonies are all female. These soldiers wield sharp spears and have a strength that belies their slender form. Instinct: Protect the colony

    • Never flees combat
    • Release danger pheremones
    • Attacks in Swarms
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • The Thing Under The Bed Solitary, Stealthy, Magical, Devious, Intelligent, Planar, Amorphous
    Soul drain (d8 damage) 15 HP 1 armor
    Close, Ignores Armor

    Mum said there's nothing there. She even checked. But I hear it. It whispers to me. It tells me it has sweets and goodies under my bed. But I can hear it slobbering and smacking it's lips. I know better than to listen. Instinct: to eat children

    • lurks under beds
    • Causes nightmares
    • Instills irrational fear
    • Steals the souls of children
    • Appears underneath any bed
    Tweet
Previous
Next