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  • Alabaster the White Wurm Solitary, Huge, Magical, Stealthy, Intelligent, Hoarder, Terrifying
    Frost Breath (b[2d12+7] damage 3 piercing) 25 HP 6 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: A giant winged behemoth with terrible teeth and a scarred visage.

    Most albino dragons scarcely survive past their hatching as they have no means of hiding among their native mountainous terrain. Those that survive did so by leveraging greater intellect or force, and most still are slain before maturity for their valued scales. Alabaster is one of the oldest dragons on record and his age was earned scar by scar. Now none dare to face his cold rage. Instinct: To freeze all that offends him

    • Unleash winter's unrelenting frost
    • Lure travelers into his lair with promises of treasure
    • Create frost golems to aid him
    • Dive bomb and crush foes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gar-Uth the Wolfkin Group, Organized, Intelligent, Cautious
    Claws (d8 damage 1 piercing) 10 hp 2 armor
    Close

    Instinct: To learn more

    • Claw swipe
    • Call the pack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gar-uth the Ultimate Solitary, Large, Intelligent, Cautious
    Teeth and claws (b[2d8+6] damage 2 piercing) 22 HP 6 armor
    Forceful, Reach, Near, Far
    Special Qualities: Wings of flight, Chimeric

    Instinct: Aquire more power

    • Sustained flight
    • Spray of goop
    • Poison fangs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Svoth the Wolf-King Solitary, Organized, Intelligent
    Teeth and claws (b[2d10+4] damage 1 piercing) 20 HP 2 armor
    Close, Forceful, Near

    Instinct: To dominate

    • Rend with teeth and claws
    • Call to the Wolfguard
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elite guard of Lady Tibia Solitary, Intelligent, Cautious
    Sword (b[2d10] damage) 12 HP 4 armor
    Close

    It's one of loyal guardians of lady Tibia Teine. They guard the Control Center, The skeleton making golem and the Lady herself. Decked out with metal plate armor and has authority to order around all the guards of Blackstone. Instinct: To protect what belongs to Teine family

    • Organize and orders the guards
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  • Half constructed black skeleton Horde, Small, Organized
    hands (d6 damage) 3 HP 0 armor
    Close

    Usually the processes of making black skeleton fails in being being destroyed and the soul released, but sometimes it happens and the bones are half animated. The souls is half bound and can sometimes influence the living. Instinct: Cling to the living

    • Grab and drag people
    • Wails of the soul half bound to bones
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ikarza the right hand of snake god Solitary, Huge, Divine
    Giant jaws (d10+7 damage 2 piercing) 20 HP 2 armor
    Reach, Ignores Armor

    Ikarza is the right hand of ancient god of snakes. Long ago worshiped by lizardmen and brother to the Ukarza (left hand). It's spend his thousands of years by guarding one of the last temples of the snake god. Recently he's been woken up by death of his sister "Ukarza" and seeks revenge. The two serpents hold the second moon inplace in the city of Blackstone where it's influence is hidden in pocket dimension. The snake is 10m long and the mouth can easily fit a cart. It's radiant scales are of red color and as hard as metal. Instinct: Guard the snake god family

    • Channel the divine power
    • Use underworld to sneak up
    • Shred creatures/objects by rubbing his scales against them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ruby 'Clot' Guardian Solitary, Large, Magical, Divine, Intelligent
    Crystalline Fist (d10+2 damage 1 piercing) 22 HP 6 armor
    Reach

    This foul creature can be found at important junctures within the Ruby Caverns, such as the East Atrium. Rumor has it that the Sapphire Guardian guards the West as well. Instinct: Patrol the Ruby Caverns

    • Stand guard over its domain
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  • Rocks Fall Solitary, Huge, Magical, Divine, Intelligent, Planar, Construct, Terrifying, Amorphous
    Rocks... Falling (b[2d12+9] damage) ∞ HP ∞ armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Assa'ole Gee Emm, annihilates dickheads, who screwed the pooch

    Seriously guys, come on, I can't believe I have to explain it to you further, It's like you guys are asking for punishment. Instinct: Everyone dies.

    • It's over
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • A Little Ol' Mob Horde, Huge, Organized, Intelligent
    Torches and Pitchforks (w[2d6] damage) 11 HP 0 armor
    Reach
    Special Qualities: Too much for one man to control

    Something went wrong, someone did something bad, The Media got wind of it and blew it all out of purportion, and now people are rioting in the streets burning stalls and wagons, barricading parts of the town and whatnot. Instinct: Stick it to The Man

    • Chewing up the scenery
    • Rally for the Cause
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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