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Carniflutterer Horde, Large, Devious Mandibles (d4+1 damage 2 piercing) 7 HP 3 armor Special Qualities: Flight, Releases toxic cloud upon death Carniflutterers are giant, flesh eating relatives of butterflies. While still beautiful, they are also a menace and when hungry attack both farm animals and travellers. Instinct: To eat
- Emit a mindnumbing whine, causing the next attack to target somebody at random
- Injects paralyzing venom
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Star Trek Gorn Solitary, Planar Pummel (d12+2 damage) 12 HP 2 armor Close, Forceful The Gorn are a fictional extraterrestrial humanoid reptilian species in the American science fiction franchise Star Trek. They first appear in the original series episode, "Arena" and are hostile to humans; this may be due to in-universe territorial disputes as to which planets can be colonized by which species. Gorn were a cold-blooded, reptilian species with green, rubbery skin, red blood and an average height of approximately two meters. They tended to be many times stronger than most humanoids, albeit slower and less agile but with greater stamina and, like most cold-blooded species, preferred warmer temperatures. The Gorn's first contact with the prime reality Federation took place in 2267, when the Gorn attacked a Federation colony on Cestus III. The Gorn saw the strike as a preemptive move, since they regarded the Cestus system as part of their territory. The USS Enterprise pursued a Gorn starship from Cestus III into a previously unexplored region of the galaxy, near 2466 PM. There, both starships were immobilized by the Metrons, who transported James T. Kirk and the Gorn captain to a planet's surface, where the two captains were instructed to settle their differences in a "contest... of ingenuity against ingenuity, brute strength against brute strength." Although the Gorn captain was physically stronger than Kirk, Kirk was able to construct makeshift cannon out of materials on the planet's surface and defeat the Gorn. When Kirk showed mercy to his defeated opponent, the Metrons sent both captains back to their respective ships and transported the Enterprise out of the area. (Star Trek Episode: "Arena") Instinct: Dominate
- Attack invaders!
- Alien Lifeform
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Rushbee Solitary, Huge, Magical, Amorphous Krallen (w[2d12+7] damage 3 piercing) 23 HP 6 armor Reach, Forceful, Far Special Qualities: Flügel Ihr sehr vor euch eine kolossale Kreatur mit dem Kopf eines Falken und dem Körper eines Löwen. Die eigentlich friedliche Kreatur wurde erweckt, um die Intelligenz der Besucher ihres Meistern zu testen. Obwohl sie Gewalt verabscheut, wird sie nicht scheuen, sich zu verteidigen, sollte sie angegriffen werden. Beantwortet die 6 Fragen, die euch gestellt werden richtig, oder sterbt. Instinct: Die Intelligenz von Besuchern testen
- Rätsel stellen, Antworten bewerten
- magische Geschosse aus den Augen
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Blyed Solitary, Large, Construct Morgenstern und Axt (d10+4 damage) 16 HP 5 armor Forceful, Far Special Qualities: Ihr seht vor euch einen Gargoyle, größer als ein Wagen. Das einzige, das er von sich gibt ist sein Name: Blyet. Seine Fähigkeit zu fliegen und seine Bewaffnung machen ihn zu einem ernsthaften Gegner. Instinct: Seinen Meister schützen
- Mit Morgenstern zerschmettern und mit Axt spalten
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Cyka Solitary, Large, Construct Hellebarde (d10+2 damage) 16 HP 5 armor Forceful, Near, Far Special Qualities: Steinerner Gargoyle, der erschaffen wurde, um seinen Meister zu schützen Ihr seht vor euch einen Gargoyle, größer als ein Wagen. Das einzige, das er von sich gibt ist sein Name: Cyka. Seine Fähigkeit zu fliegen und seine Hellebarde machen ihn zu einem ernsthaften Gegner. Instinct: Seinen Meister schützen
- Mit Hellebarde zerschmettern
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Lesser Stone Golem Solitary, Construct Rock Fist (d10 damage) 16 HP 2 armor Close Special Qualities: Resistant to Cold, Fire and Electricity, Ignores invisibility, Budget stone golems created by those without the means or patience to create the more powerful variants. Instinct: To serve its creator
- Smash flat
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Imentesh Group, Large, Intelligent, Planar, Amorphous Chaotic Combo (b[2d8] damage 2 piercing) 13 HP 3 armor Special Qualities: Immune to acid and transformation, Resistant to Electricity and Sound, Flight Imentesh are one of the more common proteans for other people to engage with, as they are much more talkative and friendly. Still, they are beings of entropy and chaos, and any facade of normality is exactly that. When they hit a target with their chaos wave, roll a D20 for effect: 1 = Weakness 2 = Shaky 3 = Sickly 4 = Stunned 5 = Confused 6 = Scarred 7 = Two debilities of their choice 8 = Blinded 9 = Strike s next target at random 10 = Tied up 11 = -1 ongoing 12 = -1 forward 13 = -2 forward 14 = -3 forward 15 = -4 forward 16 = Heal 6 health 17 = Loses a debility 18 = Petrification 19 = Transform into random being 20 = D6 damage with a random type Instinct: To spread chaos
- Blast a wave of chaos at the enemy
- Understand all languages
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Breathless Guard Group, Organized, Intelligent, Planar, Terrifying Black Steel Halberds (b[2d8] damage) 10 HP 5 armor Close, Reach, Ignores Armor Special Qualities: Shadowy form, Featureless face Even Death is not alone. With all the souls to have ever died under her watch, it is inevitable that some would choose to serve rather than suffer. Her servants keep the peace and crush the will of wayward souls still to spirited to bend knee to their Empress. Cloaked in an armor of darkness and wielding Halberds to cleave through the souls of even the living, these faceless and breathless soldiers are a force to be feared. Instinct: To quell the dead
- Purge what doesn't belong
- Call the dead to action
- Bend the will of Unclaimed Souls
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Naunet Horde, Large, Magical, Devious, Intelligent, Planar Transforming bites (d4+1 damage 2 piercing) 7 HP 2 armor Special Qualities: Immune to acid and transformations, Resistant to electricity and sound Naunets are some of the simpler proteans, enjoying their daze in the entropic maelstrom. Due to their simplistic, hedonistic lives, they are sometimes compared to animals, which is rather unfair. The naunets just prefer not to make complex plans and long reaching ambitions. Instinct: To spread chaos
- Create banks of chaotic fog with its peers
- Can change shape
- Injects chaos
- Limbs transform to fit the opponent, granting a cumulative +1 piercing for each attack made
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Shaitan Duneblade Solitary, Large, Stealthy, Magical, Intelligent, Planar, Evasive Scimitar (d10 damage) 16 HP 2 armor Special Qualities: Can see in the dark, Immune to acid, Tremorsense, Burrows Shaitan duneblades are master ambushers, patiently waiting within the earth for the prey to arrive, striking with a vicious attack from below to quickly finish their opponent off. Like most rogues, their damage die increases by one step when they surprise their prey. Instinct: To push boundaries
- Shape Metal
- Take on the guise of mortals
- Grants wishes
- Sink people into stone