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  • Dobbelganger Group, Intelligent, Amorphous
    Copied Strike (d6 damage) 13 HP 1 armor
    Close
    Special Qualities: Does not sleep

    Dobbelgangers have fluid and adaptable bodies. Normally looking like featureless, pale humanoids, they can copy the shape of other humanoids. Some create patchwork identities by copying select parts, creating new identities, while others remove and replace individuals to leech off their fortune. Instinct: To steal identities

    • Copy a persons shape
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cerynitis Solitary, Large, Divine, Evasive
    Golden horns (w[2d8] damage) 18 HP 6 armor
    Special Qualities: Cannot be slowed or trapped

    The cerynitis is a creature crafted by very powerful beings as a challenge, embodying the ultimate prey. Fast, speedy and impossible to pin down, the cerynitis live to evade all but the greatest of hunters. Instinct: To run free

    • Run with incredible speed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cultist Abomination Group, Large, Terrifying
    Smash (d8+2 damage) 14 HP 0 armor
    Forceful
    Special Qualities: Soulless eyes, Mutation

    A cultist removes a jagged, rust-red stone from his robes and swallows it. His physical form begins to change. Muscles bulge forth, ripping through the sleeves of his robe. Within seconds, he grows to nearly ten feet in height, his formerly unimpressive limbs thick and covered in protruding black veins. His eyes have also gone entirely black, as if his pupils had swallowed the rest of the eye. Blood spills from his wide mouth as he lets out a hideous roar. What unholy bargain allowed the creation of this monstrosity? Instinct: To smash

    • Rip something (or someone) apart
    • Vomit blood
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Polypidae Larvae Horde, Tiny, Stealthy, Organized, Planar, Terrifying
    Piercing mandibles (b[2d8] damage) 3 HP 1 armor
    Hand
    Special Qualities: Sicken with unnatural horror

    The least evolved form of the Polypidae, can be created in tremendous numbers quickly. A kind of 9-armed octopus/centipede looking thing, clearly completely unnatural. About the size of a housecat. Instinct: To enrich the Collective

    • Seek out sources of energy and resources
    • Camoflage skin
    • Summon more evolved Polypidae
    • Absorb magical energy to heal itself
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  • Xerem Solitary, Magical, Stealthy, Devious, Intelligent, Planar
    Lama di fuoco e ombra (d10 damage) 16 HP 4 armor
    Close, Ignores Armor

    Xarem è un demone un tempo imprigionato per millenni in un rubino nero da parte di un mago del perduto regno elfico di Xartris. Dopo essere stato liberato dal dittatore degli efreet Aned, ha trasformato il re in un burattino incatenato sul suo trono e gli efreet nei suoi agenti personali. Cerca le antiche rune di Xartris sottratte da Nate che contengono la parte mancante del rituale necessario per aprire un portale e chiamare i suoi compagni demoni su questo mondo per vendicarsi degli odiati elfi e del popolo degli halfling loro antichi alleati. Di aspetto appare come un umanoide adroningio albino con occhi fiammeggianti di un nero pece. Instinct: Cercare Nate e recuperare quello che ha rubato nelle rovine di Xartris

    • Sedurre i mortali con parole mielate per ottenere la loro anima in cambio di servigi
    • Rivoltare contro alleati e corrompere anime pure
    • Controllo delle ombre
    • Colpire da dove meno te lo aspetti
    • Rivelare memorie di un tempo perduto.
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  • Guardia D' Elite Group, Terrifying
    Spade di ossidiana infuocata. (d8+4 damage 1 piercing) 6 HP 5 armor
    Close, Forceful
    Special Qualities: Incute timore nei cuori dei deboli.

    La guardia scelta dell' elite di Sulfir rappresenta la scorta personale del sovrano degli Efreet. Questi imponenti guerrieri indossano armature di ossidiana nere e cappe porpora mentre gli ufficiali portano cappe dorate. Combattono con pesanti spadoni a due mani fatti anch' essi di ossidiana che possono ammantarsi di fiamme a comando. Instinct: Obbedire fanaticamente agli ordini dei superiori fino alla morte.

    • Intimorire i sottoposti con crudeltà e sadismo.
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  • Guardia efreet Horde, Organized, Cautious
    Lance di ossidiana (d6+2 damage 1 piercing) 3 HP 5 armor
    Close
    Special Qualities: Resistente al calore estremo

    Le guardie della legione imperiale dell' impero efreet sono un corpo altamente disciplinato e addestrato. Indossano armature di bronzo dorato e cappe col colore della città di appartenenza. Hanno il compito di far rispettare la volontà dell' imperatore e proteggere i civili da potnziali pericoli. Instinct: Mantenere l'ordine e servire l'imperatore.

    • Creare una barriera umana
    • Chiamare rinforzi
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  • Evil Priest Solitary, Stealthy, Divine, Magical, Organized, Intelligent, Cautious
    Strikes of a sinister mace (d10+4 damage) 12 HP 3 armor
    Close

    Evil version of the classic D&D cleric, armed with both mace and magic. Instinct: Manipulate and subjugate

    • -Conjure evil spells
    • -Speak lies and false promises
    • -Magic of corruption and miasma
    • -Call the servants
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  • Crayfish Solitary, Large
    Deadly pincers (d10 damage) 16 HP 3 armor

    A giant crayfish. It hides under it's lake to attack anything that comes close. Instinct: to feed on those that approach it's lake

    • Attack from it's dark waters
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  • Tunnel Lurcher Solitary, Huge, Devious
    massive maw with dozens of dagger sized teeth (d8+7 damage 2 piercing) 24 HP 1 armor
    Reach, Forceful, Near

    These massive underground worms consume rock and earth, and excrete gems and metal ingots. This quirk makes them prized resources for humanoid mining races like kobolds, who have developed specialized methods to break and train them. Instinct: to consume rock

    • swallow them whole
    • topples foe with a tail swipe
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