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  • Magestone golem Solitary, Large, Magical
    Crushing grip (w[2d10] damage) 20 HP 4 armor

    A large construct made by some forgoten mage. It's only task is to piece together skeletal minions. However if something gets in the way, it tries it's best to remove the obstacle. Sometimes it remembers that fleshy meatbags have skeletons inside... Instinct: Do the task it's constructed to

    • Craft skeletal creatures
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  • Kalarel Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder
    Burning blood (d8 damage) 12 HP 0 armor
    Close, Near, Ignores Armor

    Clad in red trimmed black robes, Kalarel makes a formidable figure despite his pale flesh. A big red beard covers his gaunt cheeks and he moves with magical strength and vitality. Often chanting to the demon with whom he has made a pact, he often cries "For Memmon Wrar, I will spill your blood!" Instinct: To seek a shortcut to power

    • Mentally dominate the strongest one
    • Sacrifice a follower
    • Cast a fire spell
    • Rip a heart out in a complex ceremony
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sarcophagus Mummy Solitary, Divine, Intelligent, Terrifying
    Decaying touch (d10 damage) 18 HP 2 armor
    Close, Ignores Armor
    Special Qualities: Undead

    "The sarcophagus opens with a soft crack to reveal a tall, skeletal human wrapped in cloth strips from head to toe. It reeks of scented oils and decay and it's eyes glow faintly red. What do you do?" A mummy causes fear in the living by its sight, and any creature it touches is affected by a quick-acting leprosy-like rotting curse called "mummy rot". They often inhabit great tombs or temple complexes, destroying would-be grave robbers. Instinct: To steal life

    • Touch of decay (decayed wound, max hp reduced unless defy with +Con)
    • Gaze of death (fear unless defy with +Wis)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Magical, Construct, Amorphous
    (b[2d12+4] damage 1 piercing) 23 HP 7 armor
    Close, Forceful, Reach
    Special Qualities:

    Instinct:

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  • Trade Captain Worley Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Hoarder
    Savage Sorcery (b[2d10+4] damage 2 piercing) 18 HP 6 armor
    Close, Ignores Armor, Far

    Hunted down and killed by privateers, Trade Captain Worley found himself at Death's Gate where he made a deal - his life and power for the soul of the dreaded Apocalypse Dragon. A vile creature in life, death has twisted his heart and mind. Depraved and on the verge of madness, Worley relentlessly seeks the Apocalypse Dragon. But when he finally overtakes the hellish creature, he has no intentions of yielding his prize. Instinct: To defeat death

    • Relentlessly attack a single enemy
    • Create illusions
    • Emit force
    • Summon crew
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rug of smothering Solitary, Small, Construct, Amorphous
    Choking (d10 damage) 15 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Flight

    Instinct: to Protect the treasure

    • Trap the thief
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wererat Group, Small, Devious
    Short swords or bites (b[2d6] damage) 6 HP 1 armor
    Close

    Instinct: scare of adventurers

    • Call a horde of rats
    • The wererat curse
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  • Kobold Artilery Horde, Small, Stealthy, Intelligent, Hoarder
    Throw Fire Bombs (d6 damage) 3 HP 1 armor
    Close, Far

    Instinct: to Prtect the bridge

    • Hide everywhere
    • Turn anything into a weapon or trap
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  • Atiloc (Knight Panoptic) Solitary, Large, Intelligent
    Razor forelimbs (b[2d12+2] damage 2 piercing) 16 HP 1 armor
    Near
    Special Qualities: Any kind of energy weapon is absorbed into its crystalline carapace and redirected at enemies

    Atiloc the Crystal Spider is rumored to be the leader of the Order of the Knights Panoptic. Its spider-like body is covered in large crystalline growths. It principally resides in the Old Cathedral, though it is just as often found skulking about in the dark corners of the asylum city. Instinct: To observe the asylum city unmolested

    • Stalk from the darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giulina Castafiel (Knight Panoptic) Solitary, Stealthy, Intelligent
    Blood magic (d10 damage) 20 HP 0 armor
    Close, Ignores Armor, Near

    Giulina Castafiel is a member of the Order of the Knights Panoptic. She is a vampiress, usually dressed in pristine robes like those worn by the followers of St. Evelyn the White, though she is just as often found wading in a shallow pool of blood in which hundreds of malformed, vampiric fetuses are swimming. Her lair is in the heart of the asylum city's old infirmary. Instinct: To observe the asylum city unmolested

    • Perform a blood rite
    • Vampiric fetus swarm
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