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  • Tunnel Lurcher Solitary, Huge, Devious
    massive maw with dozens of dagger sized teeth (d8+7 damage 2 piercing) 24 HP 1 armor
    Reach, Forceful, Near

    These massive underground worms consume rock and earth, and excrete gems and metal ingots. This quirk makes them prized resources for humanoid mining races like kobolds, who have developed specialized methods to break and train them. Instinct: to consume rock

    • swallow them whole
    • topples foe with a tail swipe
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  • Giant Solitary, Huge
    (d12+7 damage) 20 HP 0 armor
    Reach, Forceful, Ignores Armor

    Instinct:

    • Giants are known to killllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll
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  • Bandit Lord Solitary, Organized, Intelligent, Hoarder
    Elite weapon (b[2d10+4] damage 2 piercing) 16 HP 1 armor
    Close, Forceful

    The leader of a bandit gang. Instinct: To destroy and plunder

    • Crush enemies with strength and will
    • Rally the band to war
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  • 13 Solitary, Intelligent
    Fisticuffs (b[2d6] damage) 9 HP 1 armor
    Hand

    Instinct: To challenge

    • Brawl
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kobold Slyblade Group, Small, Stealthy, Organized, Intelligent
    Short sword (d8 damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Dragon connection

    Slippery and vicious, these kobolds keep to the shadows even more than their more common brethren. Quick with their short swords, they vanish and leave only bleeding wounds and corpses behind. Master ambushers, they fight tenaciously when in their warrens. It's what their draconic masters would want. Instinct: To serve dragons

    • Attack from nowhere
    • Disappear into the shadows
    • Retreat and regroup
    • Lay traps
    • Leave wounds that bleed profusely
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skeletal Abomination Solitary, Large, Construct, Terrifying
    Skeletal claws (d10+2 damage 1 piercing) 20 HP 3 armor
    Special Qualities: Many bones - one purpose, Nauseating miasma

    Mass death and magical effluent do not mix easily, nor rest easily. This is one such thing that can arise from such a horrific event, filled with directionless rage at the world and the living, all it seeks to do is jealously snuff out the lives it covets, and add more bones to its structure, still pulsing and oozing with the foul fluids that brought it to unlife. Instinct: To kill

    • Grab and crush
    • Fling magical waste
    • Divide and conquer
    • Poison surrounds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kobold Dragonshield Group, Small, Stealthy, Organized, Intelligent, Cautious
    Short sword (d8 damage) 6 HP 2 armor
    Close

    These rat-like dragon-men show more courage than their brethren, for they are generally bigger, and wield shields patterned with dragonscales. However do not mistake their bravery for lacking in the cunning that all kobolds possess, they are known to strike unexpectedly, and use their more severe appearance to draw their foes out and distract them for better to have their throats slit by their allies. Furthermore, given how they are equipped dragons cannot be far away. Instinct: To serve dragons

    • Defends its allies
    • Fight dirty
    • Call on dragons or draconic allies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Strangler Branch Solitary, Small, Stealthy
    Constriction (d10+2 damage) 16 HP 1 armor
    Close, Forceful, Near
    Special Qualities: Can imitate the bark, leaves and branching structure of trees

    These worms are almost impossible to see in the trees they live in. When young, they look like twigs, when grown, like branches - bark, leaves and all. They wait for prey to pass below them or to climb in the tree. Then they strike, coiling around their victim like a leafy constrictor snake. If they change to a different species of tree, it takes a few days for their camouflage to adapt. Instinct: Smother and strangle

    • Drop from a tree on its unsuspecting victim, and strangle or constrict it
    • Climb on a tree and lie in wait
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flying Razorfish Horde, Tiny, Devious
    Razor Teeth (d4-2 damage 2 piercing) 3 HP 0 armor
    Hand
    Special Qualities: Amphibious

    Ocean scavengers which know that people aren't native to the sea, and therefore, are vulnerable. While they do not prey on bigger fish, they will gladly attack a ship full of pirates. Cannons and other siege equipment is useless as they are too small and numerous, so sailors and other seafarers must fight them hand-to-tooth. Prone to appearing suddenly and disappearing just as suddenly without a trace, the Razorfish is rated among even the largest predators in the oceam Instinct: Eat and thrive

    • Group together and gnaw flesh
    • Swarm around living things
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  • Solitary, Magical, Divine, Organized, Intelligent, Cautious, Hoarder
    (d12+2 damage) 22 HP 7 armor
    Close, Ignores Armor, Far
    Special Qualities:

    Instinct:

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