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Ungalion (Knight Panoptic) Solitary, Huge, Divine, Magical, Intelligent Claw (d12+9 damage 1 piercing) 22 HP 3 armor Reach, Forceful, Far Special Qualities: Electrify the air around its body Ungalion is a member of the Order of the Knights Panoptic. He is a massive, deer-headed man-beast, three times the size of a normal human. He can be found at the top of the old watchtower, the highest point in the city. Instinct: To observe the asylum city unmolested
- Call down a destructive storm
- Chain lightning bolt
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Knight Orderly Group, Intelligent Sword (d8 damage) 6 HP 3 armor Close Members of the Order of the Knights Orderly wear long white vestments over their plate armor and blank-eyed, expressionless masks on their faces. They almost never speak. Instinct: To maintain order
- Violently subdue a resident of the asylum city
- Inject a person with paralyzing chemicals
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Magic Novice Solitary, Magical, Intelligent Faulty Spell 1 D4+1 (Chaotic Effects) (d10 damage) 7 HP 0 armor Close, Near, Far He is simple. He was given knowledge beyond his comprehension and tried to use it for his personal gain. His danger lies not in what he can do to harm you, as he is more likely o harm himself given his control over the spells he casts, but rather in the consequences of his actions and what he has brought into the world. Instinct: Learn more powerful Magics
- Cast Faulty Spells
- Attempt a spell
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Jackalwere Raider Solitary, Magical, Intelligent Assault Rifle (b[2d10+2] damage 1 piercing) 12 HP 3 armor Close, Near Special Qualities: Can communicate with jackals While jackalweres are usually not very confrontational, something they get from their animal side, there are some that decide to kick ass. Mind you, they still prefer to keep combat as a last option, but when it does happen, they are ready. Instinct: To earn a living
- Can change shape
- Put targets to sleep with a gaze
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Jackalwere Solitary, Magical, Intelligent Rifle (d10 damage 3 piercing) 12 HP 1 armor Close, Near Special Qualities: Can communicate with jackals Jackalweres are a strange case of reverse lycanthropy, animals that can shapeshift into humanoid or even human form. Their thinking is heavily based in their animal origin, though augmented with great intelligence and cunning. Instinct: To earn a living
- Can change shape
- Put targets to sleep with a gaze
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Divine Spawn Solitary, Large, Divine, Amorphous Formless strike (d12+4 damage) 25 HP 1 armor Near Gods, especially those associated with fertility, are very good at birthing a multitude of creatures. But occasionally, it goes wrong even for the gods. The divine spawn is a malformed, underdeveloped, maniacal thing, inheriting a spark of divinity from one of its parent's portfolios, which it seeks to support with an insane dedication. Instinct: To live out its portfolio
- Spit a damaging substance for D8 damage, Ignore Armour
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Denizen of Leng Lifebane Solitary, Devious, Intelligent, Hoarder, Planar, Amorphous Hidden Daggers (b[2d6] damage 1 piercing) 19 HP 3 armor Close The lifebanes deals in both the preservation and destruction of lives, acquiring unique specimen and eliminating threats to the strange designs of the people of Leng. Instinct: To preserve Leng
- Buys strange object with rubies
- Shreds limbs, inflicting the shaky condition
- Reforms on Leng if killed
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Gazer Group, Magical, Intelligent Crushing Pincers (d8+2 damage 2 piercing) 6 HP 3 armor Close Special Qualities: Takes no damage from superior numbers, Aquatic Gazers are spherical denizens of the water, posessing of powerful eyes that serves as highly advanced organs for spellcasting. Even those not inclined to study magic can conjure forth several minor spells by starring hard enough. Instinct: To learn
- Paralyze with a glance
- Conjure illusions with a glance
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Sahaugin Sealurker Solitary, Intelligent Needlegun (d10 damage 1 piercing) 12 HP 2 armor Close, Near Special Qualities: Amphibious Highly trained in stealth, sahaugin sealurkers move quietly through the ocean, sneaking up on their enemies to kill them silently, leaving no trace of their passing but the blood in the water. Instinct: To defend their home
- Go into a frenzy
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Gheorjia Solitary, Huge, Hoarder, Terrifying, Amorphous "Fist" Slam D8 +2 (+3 for Throwing) 20 HP 2 armor Reach, Forceful Special Qualities: It is made of the mismatched skin of the ones it has consumed before. You can almost make out where one person begins and another ends....almost. The Gheorjia is sinful intention given form. It appears as a writhing mass of amalgamated flesh, indistinguishable limbs and organs riddling it's mass. It is a wicked abomination with a singular mindset: to consume and grow. It is created, either intentionally or accidentally, when magics are used in service of the Lords of Deadly Sins; Lust, Gluttony, Greed, Sloth, Wrath, Envy, or Pride or any combination of the seven. It always starts small, the size of a small rodent, but quickly and exponentially grows, seemingly without limit. It attacks and attempts to consume any living material, favoring flesh particularly that of humanoids. It is mostly unintelligent but displays rudimentary, beast-like survival instincts. It often uses it's surroundings as makeshift armor and weapons, tearing trees straight out of the ground to hurl at foes or rending metal and holding it to it's mass to protect from attackers. It has an aversion to fire and can be weakened by certain holy magics. Instinct: Consume and Grow
- Consume flesh to grow larger.
- Destroy any barriers that prevent consumption.