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  • Fire Yeti Group, Large, Organized, Intelligent, Hoarder
    Fist, magma ball (d8+2 damage) 14 HP 1 armor
    Forceful, Reach, Near, Far
    Special Qualities: Resistance to fire

    'What are you playing at? You couldn't have seen a yeti out here. Yetis live on top of mountains, fool! It couldn't survive out here for heat. The lava alone wou.....LOOK OUT!' Instinct: Attack out of fear of civilization

    • Barge out of nowhere
    • Familial war-call
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  • Ice Troll Solitary, Huge, Intelligent
    Club (d10+5 damage) 24 HP 1 armor
    Reach, Forceful
    Special Qualities: Regenerate (1d6), Immune to Cold

    A troll from the frozen tundras. Treats anything smaller than itself as a potential meal, and is perpetually on the hunt for more food. It regenerates, although slower than its mainland bretheren. It is mottled grey and blue, an attempt at blending in with the icy landscape it hails from. It will throw chunks of ice or snow, but a normal boulder will suffice if none can be found. Instinct: Seek food

    • Hunt for food, throw boulders, swing club
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  • Snow Serpent Solitary, Large
    Bite (b[2d10] damage 2 piercing) 16 HP 2 armor
    Special Qualities: Icy venom, crushing coils, Immune to Cold, Weak to Fire

    A giant snake that lives inside a burrow made from icy tunnels. Its white/blue coloring allows it to blend in with the ice and snow in which it makes its home. The Snow Serpent will strike at prey, and drag the back to its tunnels once its icy venom has taken effect. Instinct: Drag prey back to its burrow.

    • Ambush from icy tunnels
    • Freeze with venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Reanimated Corpse Group, Construct
    Pummels (b[2d8] damage) 6 HP 0 armor
    Close
    Special Qualities: Electrical damage heals, Undead

    Stolen bits and pieces in the night. Graveyards stealthily uprooted and maybe tonight an arm, a leg, another head (the last one came apart too soon). Even the humblest alchemist can make do with what he can and, with a little electricity, well—it's not only the gods that can make unlife, hmm? Instinct: Smash

    • Obey creator
    • Longs for friend
    • Smash!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Villagers with Torches Solitary, Large, Organized, Horde
    Pitchforks (d8 damage) 16 HP 0 armor
    Special Qualities: Will burn buildings

    A mob of angry villagers that will murder anything that crosses their path. Instinct: Destroy

    • Burn all!
    • Express insane rage
    • Will dissolve if suffers serious damage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mad Alchemist Solitary, Magical, Hoarder
    Throw vials of acid (w[2d10] damage) 12 HP 0 armor
    Close, Ignores Armor, Near

    The Mad Alchemist is a ruthless, cold aristocrat who lives in ruined castle. He brutally murders people to get body parts for his creations. Once he creates a monster, the Mad Alchemist uses it to kill people who get in his way. Instinct: Play God

    • Create Monsters
    • Master of Alchemy
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  • Pahakala Solitary, Huge, Magical, Divine, Intelligent, Planar
    Tentacle, Mouth (b[2d12+9] damage 4 piercing) 30 HP 6 armor
    Reach, Forceful, Ignores Armor, Near, Far

    The Kraken, the great Leviathan, child of Daar, the great destroyer and devourer. Instinct: to devour

    • Swallow a person, group, or place whole
    • Spout forth murky water
    • Spout forth watery demons of the abyss
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  • Tiny Octopus Solitary, Tiny, Magical, Divine, Intelligent
    Words of encouragement (w[2d12] damage) 12 HP 4 armor
    Close

    The tiny octopus is an a creature originating from the plane of good, sent on a mission dedicated to encourage people and provide the best moral support ever. Instinct: To encourage

    • Drown someone in compliments
    • Bring out the good in someone
    • Make someone accomplish their goals
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lurkfish Solitary, Large, Stealthy
    Bite (b[2d10] damage 1 piercing) 10 HP 3 armor

    For days a lurkfish lies in the water, not feeding, not moving. Being cold-blooded, it only needs to eat occasionally. It is an ambush predator, lying in wait. The mouth of a lurkfish splits the whole of its broad snout and from its thick lips hang short barbels that are sensitive to any movement in the water. More barbels sprout from its face. Tall and branched, they mimic the thick tangle of water weeds covering the swamp. But the barbels are not just a means of camouflage. Like the electric catfish, the lurkfish is able to generate a powerful electric field. The barbels form an electrical sensory net, capable of detecting even the smallest movement of potential prey in the water nearby. Like a crocodile, the lurkfish has a mail of thick, protective plates covering its body beneath its skin. This armor shields the lurkfish's internal organs, but its external fins, barbels and sensors are vulnerable in a fight. The lurkfish has another weapon at its disposal. Its electrical system is not just a sensory device but is also used in hunting. A lurkfish can overcome large and combative prey by administering a powerful electric shock to its victim. Instinct: To hunt

    • Paralyze victims with an electric shock
    • Appear like a log (camouflage)
    • Swallow whole small prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Swampus Group, Small, Stealthy
    Venomous Bite (d8 damage) 6 HP 1 armor
    Close

    In most respects, the swampus looks like a typical octopus. One difference is immediately apparent: at first glance this creature appears to have four tentacles instead of eight. This is because four of its original tentacles have evolved into weight-bearing pads which it uses to move over land. They function like the foot of a gastropod, carrying the animal along by a rippling action of the muscles. The suckers of the tentacles have developed into horny ridges that grip the ground beneath them. The long tentacles at the front of the swampus are also used in locomotion, reaching out to grip logs and trunks, and then pulling the creature along. It is a clumsy movement, but sufficient to carry the animal's 44-pound (20 kilograms) weight through the thick vegetation of the humid swamp. The swampus can survive on land for up to four days at a time, safe from the electrical attacks of lurkfish. However, it must return to the water to replenish its oxygen supply and carry out other vital functions, such as mating. The murky water is no place to rear a family, though. Once she has mated, a female swampus clambers out of the water and into the surrounding vegetation to find a safe place in which to deposit her fertilized eggs. Instinct: To survive

    • Entangle them with tentacles
    • Camouflage
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