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Obsidian Snake Solitary, Huge, Construct Bite (d10+7 damage) 28 HP 2 armor Reach, Forceful Special Qualities: It was made to defend the entrance Instinct: To guard the entrance
- Constrict and devour
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Harrowing Armor Sentinel Solitary, Divine, Magical, Construct, Terrifying, Amorphous, Reckless Rusted Greatsword (b[2d10+6] damage) 25 HP 6 armor Close, Forceful Special Qualities: Unholy Aura, Hidden Agility A large suit of dark iron platemail, held up by dark and twisted magic. Rusted and chipped from ages of servitude, it stands firm resting on its colossal blade awaiting any would-be miscreants. Usually employed by dark sorcerers to protect ritual chambers or watch over phylacteries. Surprisingly lithe for the jagged way it strides towards intruders, underestimating the strength of a being made of pure hate will certainly lead to a quick demise. Instinct: to guard and defend
- Guard Eternally
- Drain Soul
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Tragdin Horde, Large, Stealthy, Divine, Organized Gore (d8+4 damage 2 piercing) 11 HP 2 armor Near Special Qualities: Chameleon Scales A quadruped lizard with a massive head and huge horns, who's thick iridescent scales mimic the light, blending into any environment. Usually travels in large hunting packs, they use overwhelming numbers and brutal hit-and-run charges to take down small and large prey alike. If caught on their own they will call nearby allies using their massive rattle-like tails. Instinct: to surround
- Ambush and Overwhelm
- Blend In
- Rattle Rally
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Flind Pyroblaster Solitary, Magical, Intelligent, Evasive Swath of Fire (d10+2 damage) 15 HP 1 armor Close, Ignores Armor, Near Flind sorcerers often develop a nack for fire and in combat, serve as walking, chuckling flamethrowers to flush out enemies and reduce them to charcoal. Even other flinds find them a tad bit unnerving at times. Unlike many other combat mages, they do not focus on creating defensive shields to protect themselves, instead participating in actual combat training to improve their reflexes. Instinct: To lead the tribe
- Laugh maniacally
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Death Worm Solitary, Large, Stealthy, Devious Consuming maw (d8+2 damage) 16 HP 1 armor Forceful Special Qualities: Immune to Electricity, Acid and Poison, Acidic Blood, Burrows Death worms are desert dwelling relatives of the purple worm. They dig through the dunes, devouring herds of camels and other similar sized creatures, fending of more dangerous creatures with their breath weapons. Instinct: To eat
- Breathes lightning or acid for D6/D4 damage, Electrical/Acid Elemental, Ignore Armou
- Hides in sand and rock
- Spreads a sickening venom through its bite and skin
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Gobogeg, the twice invoked Solitary, Huge, Magical, Divine, Amorphous, Planar Special Qualities: Ever rising The twice invoked pillar of the stars, with a single hollow eye to stare down the pests that try to tether it. This world is its egg, and all will crumble so it can return to its home outside the cosmos. Instinct: To rise
- Open the way for the worthy
- Tear up the world below
- Rise towards the stars