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  • Obsidian Snake Solitary, Huge, Construct
    Bite (d10+7 damage) 28 HP 2 armor
    Reach, Forceful
    Special Qualities: It was made to defend the entrance

    Instinct: To guard the entrance

    • Constrict and devour
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  • Sandworms Group, Large, Terrifying
    Bite! (d8 damage) 10 HP 3 armor
    Ignores Armor
    Special Qualities: To move swiftly through the sands, Giant maw

    Instinct: Tonfeed

    • Devour what disturbs them
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  • Harrowing Armor Sentinel Solitary, Divine, Magical, Construct, Terrifying, Amorphous, Reckless
    Rusted Greatsword (b[2d10+6] damage) 25 HP 6 armor
    Close, Forceful
    Special Qualities: Unholy Aura, Hidden Agility

    A large suit of dark iron platemail, held up by dark and twisted magic. Rusted and chipped from ages of servitude, it stands firm resting on its colossal blade awaiting any would-be miscreants. Usually employed by dark sorcerers to protect ritual chambers or watch over phylacteries. Surprisingly lithe for the jagged way it strides towards intruders, underestimating the strength of a being made of pure hate will certainly lead to a quick demise. Instinct: to guard and defend

    • Guard Eternally
    • Drain Soul
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tragdin Horde, Large, Stealthy, Divine, Organized
    Gore (d8+4 damage 2 piercing) 11 HP 2 armor
    Near
    Special Qualities: Chameleon Scales

    A quadruped lizard with a massive head and huge horns, who's thick iridescent scales mimic the light, blending into any environment. Usually travels in large hunting packs, they use overwhelming numbers and brutal hit-and-run charges to take down small and large prey alike. If caught on their own they will call nearby allies using their massive rattle-like tails. Instinct: to surround

    • Ambush and Overwhelm
    • Blend In
    • Rattle Rally
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flind Pyroblaster Solitary, Magical, Intelligent, Evasive
    Swath of Fire (d10+2 damage) 15 HP 1 armor
    Close, Ignores Armor, Near

    Flind sorcerers often develop a nack for fire and in combat, serve as walking, chuckling flamethrowers to flush out enemies and reduce them to charcoal. Even other flinds find them a tad bit unnerving at times. Unlike many other combat mages, they do not focus on creating defensive shields to protect themselves, instead participating in actual combat training to improve their reflexes. Instinct: To lead the tribe

    • Laugh maniacally
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Death Worm Solitary, Large, Stealthy, Devious
    Consuming maw (d8+2 damage) 16 HP 1 armor
    Forceful
    Special Qualities: Immune to Electricity, Acid and Poison, Acidic Blood, Burrows

    Death worms are desert dwelling relatives of the purple worm. They dig through the dunes, devouring herds of camels and other similar sized creatures, fending of more dangerous creatures with their breath weapons. Instinct: To eat

    • Breathes lightning or acid for D6/D4 damage, Electrical/Acid Elemental, Ignore Armou
    • Hides in sand and rock
    • Spreads a sickening venom through its bite and skin
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  • Gobogeg, the twice invoked Solitary, Huge, Magical, Divine, Amorphous, Planar
    Special Qualities: Ever rising

    The twice invoked pillar of the stars, with a single hollow eye to stare down the pests that try to tether it. This world is its egg, and all will crumble so it can return to its home outside the cosmos. Instinct: To rise

    • Open the way for the worthy
    • Tear up the world below
    • Rise towards the stars
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • 10 Solitary, Huge, Magical, Planar, Construct, Terrifying
    Tendrils of magic (d10+3 damage) 20 HP 4 armor
    Reach, Far
    Special Qualities: Rebuilding itself, Beacon of creation, Portray worst fear

    Instinct: Unleash dark energy

    • Enhance its allies
    • Cause fear
    • Cannot be harmed by mundane means
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  • Group, Small, Planar
    Tongue (d6 damage) 6 HP 0 armor
    Close
    Special Qualities:

    Cute companion to have around. Instinct:

    • Cuteness
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  • Nothic Solitary, Magical, Stealthy, Intelligent, Hoarder
    claws (d10 damage) 16 HP 4 armor
    Close, Ignores Armor, Near

    Instinct: to learn secrets

    • Inflict painful rotting with a gaze
    • Learn their darkest secret and use it against them
    • Make them hear telepathic voices
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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