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Arglish, Lord of Ruin Solitary, Huge, Divine, Intelligent, Planar, Terrifying Twin Unholy Warpicks (b[2d12+7] damage) 26 HP 5 armor Reach, Ignores Armor, Near Special Qualities: His Head is Adorned With Bleeding Horns Arglish is the supreme master of ruination who came into this multiverse long before there was any idea of law or order. In that forgotten time he reigned supreme before the gods that cast him into the hells were created. He has been in a perpetual state of rage since then and seeks any way he can into the mortal realm to destroy the gods' masterpiece Instinct: To Plunge the World Into Madness
- Mangle a Foe
- Turn an Enemy Mad
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Efeldamn, Herald of Arglish Solitary, Large, Magical, Stealthy, Intelligent, Hoarder, Planar, Terrifying Glaive (d10+4 damage) 20 HP 4 armor Forceful, Ignores Armor, Near Special Qualities: Stare With Ember Eyes Efeldamn is a torchbearer granted horrible demonic gifts by his lord Arglish in a time long since forgotten. He rose to supreme power by clawing and smashing his way through his competitors and fellows alike and as such is particularly brutal in combat, he holds no compunctions about honor or fairness and will use every advantage and dirty trick in the book. Should the need arise he will sacrifice himself for Arglish. Instinct: Beckon His Master
- Steal a Soul
- Distract With a Mirage
- Wreak Arcane Havoc
- Instantly Close Distances
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Torchbearer Horde, Organized, Intelligent, Planar Axe (b[2d6+2] damage) 3 HP 2 armor Close A torchbearer is a demonic sort of lizard-man that is obsessively attracted to flame and as such tends to burn pretty much everything it doesn't steal. Spawned in the many realms of chaos these folk are often summoned and used as core supporter of a demonic entity. Instinct: To Loot and Burn
- Scorch the Earth
- Holler for Fellows
- Ignite Weapon
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Zion Beast Group, Large Maim (d8+2 damage 2 piercing) 14 HP 1 armor Forceful Special Qualities: Never Truly Dead Zion Beasts are an unnatural beast with the appearance of horned cougars that are as big as bears. They originated from the realm of Zion (thus giving them their namesake) and it's here that their beast souls reside. A Zion Beast killed in our world isn't truly dead, it merely returns to it's soul in Zion where it grows up again. Instinct: To Prowl
- Reveal a New Mutation
- Nurse Ancient Wounds
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Zion Beast Group, Large Maim (d8+2 damage 2 piercing) 14 HP 1 armor Forceful Instinct:
- Reveal a New Mutation
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Uinuja Group, Tiny, Stealthy, Magical, Intelligent, Construct Ethereal Dagger (d8-2 damage 1 piercing) 6 HP 0 armor Hand, Ignores Armor Special Qualities: Protect worshippers of Desna Born in Elysium and formed from planar energies charged by pleasant dreams, these servants of Desna watch over and study dreaming mortal minds. Uinujas live in collective mindscapes, which are often moonlit islands where rock spires rise to great heights, topped by large cocoons of night-blue silk. These azatas both hunt and are hunted by the painajai demons (see page 19) who serve Desna’s rival, Lamashtu. Dreamthief hags (see page 22) and mortal dream travelers who disturb dreamers might also incur the ire of uinujas. Uinujas enjoy stories about the stars and planes, particularly the Material Plane, which they can usually only see through mortals’ dreams. When uinujas are happy, their wings glow iridescently, while at other times their wings take on a calmer blue or a sullen gray hue. An uinuja stands 9 feet tall and weighs 500 pounds. Instinct: To observe mortal minds
- Walks thru dreams
- Fly with grace
- Spiritual spells
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Twk-men Swarm Horde, Tiny, Intelligent, Swarm Multiple tiny lances (w[2d10-2] damage) 12 HP 0 armor Hand Special Qualities: Flight Twk-men are tiny humanoids with greenish skin. They are commonly discovered riding dragonflies in large swarms. From these insectoid mounts, they flit through their forest territories in search of information that they might barter for expensive materials precious to them. They carry lances, which, though tiny to the human way of thinking, are twice as long as their own bodies. Each dragonfly mount is equipped with a minuscule tack of unknown derivation, including a saddle and tiny pallets on the fly’s underside that carry the substances for which the twk bargain. They wear gauzy one-piece smocks. Instinct: Gather information
- Swarm
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Gaun Group Claws (d8+2 damage) 6 HP 1 armor Close, Forceful A gaun’s form is a monstrous parody of the human frame. Its ropy arms, nearly six feet in length, terminate in huge, clawed hands, covered in coarse gray fur. It uses these to It uses these to grip its prey, which it carries off to kill and eat at its leisure. Its skin can best be described as “corpse-pale” or “fungus-white.” Its protruding upper jaw is equipped with lengthy fangs. The gaun prefers to haunt ruins, where it can find shelter in abandoned buildings. They lack any intelligence or cunning. They do not retreat, even when terribly maimed. Instinct: Consumes
- Hunts