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Pelgrane Solitary, Huge Claws (d10+3 damage) 20 HP 1 armor Reach Special Qualities: Flight Pelgranes are a giant, flying, sentient and aggressive reptile hunting race. Think of a roc sized flying dinosaur that would like to invite you over for dinner. Displaying crested, polished heads--complete with beak and fangs--they can make for a fatal encounter to air-borne travelers. Pelgranes failing to achieve surprise will often converse with their intended prey before attacking them. They enjoy making rude jokes about prey they intend to devour. Instinct: Swoops
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Deodand Solitary, Stealthy, Intelligent, Hoarder, Construct Strangles silently (d10 damage 1 piercing) 12 HP 0 armor Close, Near Special Qualities: Hides in shadows Deodands are intelligent, man-eating humanoids rumored to be borne of a sorcerous experiment. Deodands appear as handsome, muscular men with dull charcoal-black skin, long sharp fangs, and slitted golden or white eyes. The typical deodand prefers to wear a leather harness with bits of velvet or other rich clothes attached. A Deodand prefers to hunt with stealth and strangle its prey quietly. Though vicious and unremitting in his desire to eat other humanoids, the deodand is also cowardly. If obviously overpowered or reduced in hit points it will beg and plead for his life, often offering to guide a party. Adventurers should remain vigilant however if they take the creature up on any offer, as a deodand is not to be trusted. Instinct: Devours
- Sneaky
- Strangles
- Sorcerous experiment
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Press Gang Solitary Blackjack (w[2d6] stun damage) 10 HP 0 armor Close Special Qualities: Stun damage only Gang of ruffians looking to kidnap or "shanghai" innocents for slave service on the high seas. Cowardly, will retreat if injured. Instinct: Enslaves
- Captures innocents
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Blemmyes Group, Stealthy, Intelligent, Hoarder Rudimentary Tools (d8+2 damage) 10 HP 0 armor Close Special Qualities: Disembodied Eye A headless, heavily muscled brute who's broad belly breaks to bare beastly fangs, a flat wet nose nestled between what are as much cheeks as pectorals. Be it on rope, or rod, or ring, or palm these misbegotten beasts keep a baleful beryl stone their constant companion, staring down strangers through a surrogate eye that glows ominously. Instinct: to hoard gems
- Trap a weapon or limb in its slavering maw
- Blind the unwary with a sudden burst of light
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Danial Steele Solitary, Large, Devious, Intelligent, Cautious Hammer Time (d8+4 damage 1 piercing) 20 HP 6 armor Forceful, Reach, Near A swarthy and stalwart man of massive size and strength. Instinct: Protect Others
- Blacksmith
- My Wife's More Of A Threat Than You
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Archibald "Archie" Fent Solitary, Stealthy, Organized, Intelligent Wave Torch (w[2d8] damage) 16 HP 1 armor Close, Near A stout man with beady eyes and more than his fair share of chins. He is a small town bureaucrat and self serious pseudo-authority figure. Instinct: Insight Mob
- Cower
- Lie
- Call for Help
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Benjamin Armstrog Solitary, Intelligent, Cautious Hack and Slash (b[2d10] damage 1 piercing) 16 HP 5 armor Close, Near A grizzled but empathetic man who seems to have familiarity with hard decisions. His clothing dark and utilitarian. A large scar runs up along the nape of his neck, ending at an ear that’s missing its bottom quarter. Instinct: Serve Justice
- Defend Villagers
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The Abomination Solitary, Huge, Magical, Divine, Devious, Planar, Construct, Terrifying, Amorphous Terrifying Blow (d10+9 damage 2 piercing) 33 HP 5 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Dark Wizard's Child, Terrifying Any semblance of light seems to be absorbed by the creature’s flesh, making it appear as a set of teeth and claws attached to an inky black silhouette. Instinct: Consume Life
- Destroy
- Firey Consumation
- Abhoration
- Demonic
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Dire Stag Solitary, Large, Cautious, Construct, Terrifying (d10+2 damage 2 piercing) 20 HP 2 armor Reach, Near Special Qualities: Ensorceled, Unnatural Movement Once a peaceful creature of the woods, the animal that you see before you has a dark and sinister air about them. It moves in a manner most unnatural. Its legs and head twisted. Its muscles jerking back and forth against its own will, as if coerced by some demented puppet master. As it moves towards you, it emits a blood curdling holler. A noise no creature of divine creation would utter. A sound of pure anguish that chills you to your very bones. Instinct: Obey
- Charge
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Druid / Occultist Group, Magical, Organized, Intelligent Ritualistic Dagger (d8 damage) 10 HP 2 armor Close, Ignores Armor, Near, Far A tall hooded figured with a dark face, barely visible, overshadowed by a black hood with white and grey trim. It is difficult to discern the body type and strength of the figure, but it appears lanky. Instinct: Kill intruders / Protect Secrets
- Defend
- Sleep
- Aid