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  • Lady Mortinstend Solitary, Magical, Organized
    suffocation spell (d10 damage) 12 HP 4 armor
    Close, Reach, Ignores Armor, Near, Far

    Instinct: to secure immortality

    • talk down to those of lesser station
    • paralyze a target
    • command cult underlings
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  • Lamp Wraith Horde, Magical, Construct, Terrifying, Evasive
    Elemental Claws (d6 damage) 7 HP 4 armor
    Close, Ignores Armor
    Special Qualities: Flight, Immune to its elemental, Rejuvenates, Weak to banishment, Undead, Terrifying Moaning

    Genies do not leave ghosts, their souls dissolving into the elemental plane upon death. But some bindings prevent this dissolution, trapping the genie in a state of horrid, painful unlife. Their existence is a tormented one, one they will gladly unleash on those who disturb them. When they die, they explode into a cloud of miasma, causing the sick debility. Instinct: To serve eternally

    • Control its element
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rast Horde, Devious, Planar
    Sucking Maw (d4 damage 1 piercing) 3 HP 0 armor
    Close
    Special Qualities: Immune to fire, Vulnerable to cold, Flies

    Rasts a parasites from the elemental plane, primarily the areas that are on fire. They hunt by first paralyzing prey, then moving in to sip their blood. Instinct: To eat

    • Paralyze with a gaze
    • Sucks blood, causing the sick debility
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flind Mutagen Crafter Solitary, Intelligent
    Surgical Drill (d10 damage 3 piercing) 20 HP 1 armor
    Close

    Flinds who turn their intelligence towards the art of alchemy often seek ways to enhance the workings of the body, creating potions and poultices that boost the physical qualities of their fellow gnolls. Instinct: To lead the tribe

    • Laugh
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  • Stegopede Solitary, Gargantuan, Devious
    Venomous Bite (d8+5 damage 3 piercing) 24 HP 5 armor

    Stegopedes are named for the rows of sharpened plates on their back, which the massive insect used both to deflect attacks and eviscerate opponents. Instinct: To eat

    • Ward of damage with its plates
    • Injects venom that causes shaky
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flind Chosen Warlord Solitary, Divine, Intelligent
    Holy Weapon (d10+6 damage) 14 HP 3 armor
    Close, Forceful

    Chosen Warlords have been directly appointed to their role by their deity or a high ranking servitor of said deity, filling them not only with great strength but also great conviction. Instinct: To lead the tribe

    • Laugh
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  • Gnoll Battle Preacher Group, Divine, Intelligent
    Holy Weapon (b[2d8+2] damage) 8 HP 2 armor
    Close

    Gnoll battle preachers are as much priests as they are warriors, chopping enemies to bits while proselytizing to everyone in the vicinity. Once per battle, they can heal an ally for 8 HP. Instinct: To protect the tribe

    • Laugh
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  • Ogrekin Crusher Solitary, Large, Intelligent
    Shotgun (b[2d10+3] damage 3 piercing) 16 HP 1 armor
    Forceful, Near
    Special Qualities: Severe Mutations

    Truly deadly ogrekin combine an inborn physical strength that is beyond compare with both great skill and confusing strategies, a deadly fusion of madness and experience. Instinct: To serve the family

    • Hurl Stuff
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Unflind Horde, Large, Cautious, Evasive
    Furious Fists (d6+3 damage 1 piercing) 11 HP 3 armor
    Forceful
    Special Qualities: Death attack

    Common gnolls and flinds are of the same species, yet the latter are not only stronger and more powerful, they are also much rarer. Some have attempted to unlock this potential in the common gnoll, aiming at alchemically releasing the strength locked away by their genes. The unflind is the result of these experiments, a hulking, mutated brute whose intellect has been snuffed out by a constant raging torrent of testosterone that makes them prone to going berserk at the slightest provocation. Even more frighteningly, this development has unlocked mild psychic powers, allowing them to sense where their opponents are going to attack from, making them very skilled at defense. Instinct: To smash

    • Sense the living
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Deadfall Scorpion Solitary, Huge, Devious
    Stinger Tail (d8+5 damage 3 piercing) 20 HP 3 armor
    Reach

    Deadfall scorpions are large ambush predators, hiding in areas featuring plenty of plants to obscure them. They strike quickly, aiming to overrun their prey. Instinct: To eat

    • Strike quickly
    • Injects weakening venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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