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Dire Hyena Group, Large Bite (d8+1 damage 1 piercing) 10 HP 0 armor Dire hyenas, also known as hyaenodons, are larger relatives of the common hyena, and even more aggressive to boot. Instinct: To eat
- Laughs
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Gnoll Outrider Group, Devious, Intelligent Hunter's Bow (d6 damage 2 piercing) 6 HP 1 armor Close, Near, Far Trained in archery on hyena back, gnoll outriders a chosen from hunters who excel at their jobs, tasked with patrolling the outskirts and taking down threats with merciless hit and run attacks. Allied animals deal +2 damage and gain +2 amour. Instinct: To protect the tribe
- Chuck grenades
- Arrows are dipped in sickening venom
- Throw a grenade full of bees
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Street Urchin Leader Solitary, Stealthy, Hoarder Shiv (w[2d4] damage) 6 HP 0 armor Close Lord or Lady of a group of steal urchins; this elderly ruffian enslaves children to pickpocket and steal on his or her behalf. Think of "Fagin" in Oliver Twist. This hardened elderly criminal can still steal and bite! Instinct: Steal
- Enslaves homeless children
- Liar
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Bog Giant Group, Huge, Hoarder Various makeshift weapons, hands, feet and teeth (d8+3 damage) 10 HP 1 armor Reach, Near " As big as a tree, and dumb as an ox...but don't let that fool you. They can hold their breath for a long time, and are more then willing to sit under the brackish water, in the muck and slime, just waiting for a tasty treat to wander by. And they are strong as Hell! I've seen one snap a gators neck like a twig...imagine what it would do to you! And even if you manage to get away from one, there's always a few more nearby...waiting to cave your head in with a club, or drown you like an ant." Pither Moore-Swamp Ranger Instinct: Hide under water, hunt and gather, protect territory
- bash with club, squash in hands, drown the puny human
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Bog Giant Group, Huge, Hoarder Various makeshift weapons, hands, feet and teeth (d8+3 damage) 14 HP 1 armor Reach, Near " As big as a tree, and dumb as an ox...but don't let that fool you. They can hold their breath for a long time, and are more then willing to sit under the brackish water, in the muck and slime, just waiting for a tasty treat to wander by. And they are strong as Hell! I've seen one snap a gators neck like a twig...imagine what it would do to you! And even if you manage to get away from one, there's always a few more nearby...waiting to cave your head in with a club, or drown you like an ant." Pither Moore-Swamp Ranger Instinct: Hide under water, hunt and gather, protect territory
- bash with club, squash in hands, drown the puny human
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Street Urchin Group, Small, Stealthy Bite (w[2d6] damage) 3 HP 0 armor Close Homeless children organized into a gang by a ruthless "Fagin" to pickpocket on his or her behalf. Pickpocket (Move by Jeremy Strandberg) When you stand idly about in the bustling city streets, roll +Wis. On a 10+, you catch the pickpocket in the act or see him coming. On a 7-9, they only got away with trifles: 1d6 rations, uses of adventuring gear, or coin. On a miss, you'll miss whatever's gone. Instinct: Obey your gang leader
- Steal
- Distract
- Run Away!
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Serpent-man Group, Magical Talons (d10+2 damage) 6 HP 1 armor Close, Forceful Serpent men are a fictional race created by Robert E. Howard for his King Kull tales. They first appeared in "The Shadow Kingdom," published in Weird Tales in August 1929. Serpent men are humanoids with scaled skin and snake-like heads. Some possess magical abilities, the most common of which is the use of illusion to disguise themselves as a human.In Robert E. Howard's King Kull stories, the serpent people worship a god known as the Great Serpent. Later writers would identify the Great Serpent with the Great Old One Yig and with the Stygian serpent god Set from Howard's Conan stories.They built subterranean cities, of which only ruins remain in the modern age. Instinct: Corrupts
- Enslaves
- Often appears human
- Blackmail
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Metal Spider Horde, Tiny, Organized, Hoarder, Construct Appendage Pierce (d6-2 damage 2 piercing) 3 HP 1 armor Hand, Ignores Armor Special Qualities: Metal, Weakspot, Nimble Metal Spiders inhabit dark corners of civilization, driven by their desire to collect and build their web of treasure and secrets. These spiders have 8 blade-like appendages that they walk with, generally stabbing into whatever surface they're on, and they're never alone. If you ever hear the screeching skitter in the night, it may be best to stay put and let them take whatever they want. Additionally, they can be controlled by their creator, and will even present their webs to him. But who is this creator, and why would he unleash these "spiders" into the world? Instinct: To steal / To defend its web
- Leg/Sensor Coordination --- May steal an item, even if it is in a bag
- Swarm --- if any Metal Spiders are near, they join the fight
- Steals Your Secrets --- Can record snippets of a conversation, if juicy enough