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Ptolemaic Agent Group, Intelligent Assault Rifle (d8 damage 2 piercing) 6 HP 2 armor Close, Near Ptolemaic agents serve as part of a secret organization dedicated to, in their own words, the merciful killing of that which is dying. Agents come in several varieties, each with its own benefit. Commander: Allies deal +1 damage. Cultist: Attacks are magical and gain the Ignore Armour tag. Diver: Gains the amphibious tag. Guerilla: Taken no penalties in melee. Sniper: Gains Far range. Spec Ops: Deal +1 damage in melee. Technician: Vehicles piloted by this enemy deals +1 damage. Warlord: Deals +1 damage at range. Instinct: To ensure the fall of that which is decayed
- Engage in guerilla warfare
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Kech Horde, Stealthy, Intelligent, Evasive Vine Bow (d4 damage 1 piercing) 3 HP 0 armor Close, Near, Far A hairless humanoid much closer to monkeys than humans are. These limber, agile beings defend their homes with surprising ferocity and have mastered the art of training animals to fight with them. Instinct: To protect its tribe's land
- Train apes
- Hides in the jungle
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Mosquito Swarm Horde, Diminutive, Devious, Swarm Blood Drain (d6-4 damage) 7 HP 3 armor Hand, Ignores Armor Special Qualities: Flight Thriving in the humid jungle lands, mosquito swarms can grow into terrifying bloodsucking black clouds that will not stop buzzing. Players engaged in melee get -1 ongoing. Instinct: To feed
- Make really annoying buzzing sounds
- Inflicts diseases that grants the sick and confused debility
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Hippopotamus Horde, Large Massive Maw (d6+2 damage) 11 HP 1 armor Special Qualities: Resistant to heat and diseases While fully herbivorous, the hippopotamus is also a very aggressive animal. Instinct: To defend its territory
- Capsize small boats
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Spider Swarm Horde, Diminutive, Devious, Swarm Thousand Bites (d6-4 damage) 7 HP 3 armor Hand, Ignores Armor Certain communal spiders forgoes the classic web-building, instead gathering in arachnid blankets to smother prey. Players engaged in melee gets -1 ongoing. Instinct: To eat
- Crawl all over you
- Injects venom that causes the weak debility
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Gargoyle Stalker Horde, Intelligent, Evasive Rocky Claws (d6 damage) 7 HP 3 armor Close Special Qualities: Can see in the dark, Flight, Camouflage Gargoyle stalkers train themselves in moving in small bursts, quickly slipping from position to position as they approach whatever they've got their eyes on. Gargoyle stalkers' damage die upgrades by one step when they successfully ambush a target. Instinct: To defend their lair
- Stand perfectly still
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Pteranodont Solitary, Huge Raking Claws (d10+5 damage) 20 HP 2 armor Reach, Forceful Special Qualities: Can see in the dark, Flight Pteranodonts are massive, winged reptillian animals, often compared to wyverns though with no actual link to dragons. Predatory but lonesome creatures, they avoid densely populated areas in favor of prowling the wildest lands. Instinct: To eat
- Attack from the skies
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The Tormenting Mist Solitary, Huge, Magical, Stealthy, Intelligent, Cautious, Planar, Amorphous Consume (d12+5 damage) 27 HP 8 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Weapons Phase Through First you see what you want the most, then it takes it away, gives it back and then it calls for you and you chase after it, into the mist and you will never, ever come back. Instinct: To Consme
- Drive men mad
- Makes you see the thing you want the most
- From a plain of existence other than our own
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Ilónecus Solitary, Large, Magical, Stealthy, Divine, Intelligent, Hoarder, Planar, Terrifying Proyectiles gélidos (d12+2 damage) 20 HP 4 armor Ignores Armor, Far Special Qualities: Levitación mágica, De naturaleza superior La bruja Ilónecus es una entidad inmortal de eones de antigüedad, de apariencia similar a una mujer extremadamente sensual y atemorizante, pero de 4 metros de altura. Su cuerpo es de puro cristal helado a veces, a veces acuático, incluso de vapor, siendo imposible destruirla por medios físicos solamente. Su ropaje insólito ostenta ornamentaciones lujosísimas de rojos y dorados, y lleva una corona hecha de cráneos de todo tipo de especies diversas, disminuidos a un tamaño equiparado. Desafía la gravedad y se moviliza a gran velocidad, tocando el suelo sólo por diversión. Puede proyectar su voz a través del espacio y el tiempo, utilizando esto para seducir, atemorizar y confundir. Su risa y sus gritos son escalofriantes. Instinct: Devorar todas las almas mortales
- Manipula la magia helada
- Alucinaciones e hipnosis
- Cryomutación
- Animar el agua en monstruos
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Kor, the Golden Hammer Group, Divine, Organized, Intelligent, Undead, Terrifying The Golden Hammer of Kor (b[2d8+6] damage) 16 HP 1 armor Close, Forceful Special Qualities: A thing of beauty corrupted. Kor, he who wields the golden hammer is a barbarian lord. Reincarnated time and again to unify the Clans in glorius battle. His cycle of Reincarnation was broken by the curse of undeath, and now he seeks the pleasure of pure slaughter, not glorious battle. Instinct: Show supremacy
- Conquer the Civilised Lands
- Summon the Ghosts of War
- A Thousand Lifetimes of Battle