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  • Hormigas hercúleas Horde, Organized, Terrifying
    Mandíbulas hercúleas (d6+4 damage) 7 HP 2 armor
    Close, Forceful
    Special Qualities: Movimientos impredecibles y mandíbulas decomunales

    Las hormigas hercúleas son inmensos insectos predadores que dominan grandes territorios, tomando todo lo que les sea útil para la colmena. Trabajan colectivamente lo cuál es letal para practicamente cualquier especie que se encuentra con una marabunta. Se llama hercúleas a las soldado y cazadoras, aunque también pueden hallarse otras castas menos letales y agresivas. Son especialmente hábiles siguiendo olores y rastros. No siempre se decidiran a luchar a muerte, excepto que la colmena o la reina estén en peligro. Instinct: Colectar alimento y bienes

    • Servir a la colonia
    • ¡Protejan a la reina!
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  • Gharzik, Goblin Necromancer Solitary, Small, Magical, Intelligent, Hoarder, Terrifying
    The Necrotic Gaze of Ghazik (d10+2 damage) 16 HP 3 armor
    Close, Ignores Armor, Far
    Special Qualities: Marked by Death, Master of Undead

    Gharzik Dreadspell is a goblin who has been touched by death and unlocked the secrets of necromancy. He seeks to harness the Barrow of Kor to create a tribe of zombie goblins to plague the lands to the south. Instinct: Infect with undeath

    • Display dread magic
    • Create undead slaves
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Soldado de la Escuadra Group, Organized, Intelligent, Cautious
    Lanza y espada con escudo (b[2d8] damage) 6 HP 3 armor
    Close, Near

    Los soldados de a pie de la región de la Escuadra portan picas, espadas y escudos, cota de malla y cascos. Se dedican a patrullar, encerrar delincuentes, cobrar impuestos y lidiar con bestias fuera de la muralla para los infortunados. Tienen especial preferencia por la bebida, los juegos de azar y vicios carnales, aunque pelean bien incluso borrachos. Instinct: Cobrar tributo

    • Mantener la ley
    • Sonar el cuerno
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  • Gnoll Scout Group, Stealthy, Terrifying
    Short swords (d8+2 damage) 6 HP 0 armor
    Close
    Special Qualities: Torn armor

    Instinct: Patrols

    • Scout
    • Gnolls like to use their physical appearance to scare lay folk.
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  • Tenebridaemon Solitary, Large, Stealthy, Planar
    Grinding Mandibles (d10+1 damage 1 piercing) 16 HP 3 armor
    Special Qualities: Immune to acid and poison, Resistant to cold, electricity and fire, Flies

    Tenebridaemons are daemonic researches, each on a personal assignment to gather new knowledge for their masters. Their insectoid form is meant to protect it, as their research often takes them far beyond the protection of their home world. The light from their shells makes them hard to hit, granting -1 ongoing to Hack n' Slash and Volley. Instinct: To gather knowledge for Abaddon

    • Unleash a hellacious noise
    • Disguise itself as a powerless humanoid
    • Dazzles enemies with its reflective exoskeleton
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shaitan Stonecutter Solitary, Large, Planar
    Great Axe (b[2d10+3] damage 3 piercing) 16 HP 3 armor
    Forceful
    Special Qualities: Can see in the dark, Immune to Acid, Tremorsense, Burrows

    Shaitan stonecutters usually push physical boundaries, testing so called undefetable opponents in battle and testing if a wall really is unbreakable. Shaitans deal +1 damage while on teh ground and -2 damage to flying or swimming opponents. Instinct: To push boundaries

    • Shape metal
    • Sink its opponents into stone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shaitan Horde, Large, Intelligent, Planar
    Scimitar (d6+2 damage) 7 HP 2 armor
    Forceful
    Special Qualities: Can see in the dark, Immune to Acid, Tremorsense, Burrows

    Shaitans are genies of the earth. Able to swim through dirt and rock, they easily move around in their homes on the elemental plane. Shaitans are greedy and rebellious of nature, prone to testing out rules by seeing what happens if they break them. Shaitans deal +1 damage while on teh ground and -2 damage to flying or swimming opponents. Instinct: To push boundaries

    • Shape metal
    • Sink opponents into stone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rhandolph Solitary, Organized, Intelligent
    Daggers (b[2d10] damage 2 piercing) 12 HP 3 armor
    Close

    There's the proper scum and villains of the slums we all know about. Stinking, honorless buggers with unconcerned about the well being of others. Some of them commit crimes to make a living, others for the fun of it. And then there is this motherhugger. Rhandoplh never shows up alone in a fight, and if he gets surprised he's easy to scare away – but it's damn sure he'll be back with others. He is not in the underworld out of necessity. He does not enjoy the thrill of the crime. He enjoys making you suffer. He'll take verything you have, destroy all that you love just to satisfy his hunger for misery. I bet some people would pay a hefty sum to have Randolph's head on a spike. Instinct: to lay an ambush.

    • Stab them in the back.
    • Call for the help of ruffians.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flind Flindbar Fighter Solitary, Intelligent
    Flindbar (b[2d10] damage) 16 HP 3 armor
    Close

    The flindbar is essentially a metal nunchaku, but was in days past invented by a flind. The weapon is often favored by flinds who like to get into melee and masters of the flindbar can be quite vicious in a brawl. Instinct: To lead the tribe

    • Laugh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flind Horde, Intelligent, Cautious
    Sawn-Off Shotgun (d6+2 damage) 7 HP 3 armor
    Close, Forceful, Reach

    Occasionally among gnolls, flinds are born. Larger, stronger and smarter than their average kin, flinds are considered blessed by the gnoll deities. So blessed in fact that any male flind is heralded as an honorary female, attaining all benefits that entails. Instinct: To lead the tribe

    • Laugh
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