• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Pugwampi Shincracker Solitary, Tiny, Magical, Intelligent
    Hammer (b[2d10-2] damage) 12 HP 0 armor
    Hand

    Some pugwampis want to deliver misfortune right to people's doorstep or to them in person. these brave(To some extent) pugwampis wade into combat, trusting their aura to keep them alive, or at least alive long enough to leave their enemy hobbled. Their aura causes all non-combat 2D6 rolls to be w4D6, unless the target is a gnoll, animal or gremlin. Instinct: To make people unlucky

    • Create an aura of misfortune
    • Can talk with animals
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Pugwampi Horde, Tiny, Magical, Intelligent
    Tiny Shortbow (b[2d6-2] damage) 7 HP 0 armor
    Hand, Near

    Pugwampi are a species of gremlin, fey creatures that embody entropy and decay in all forms. Pugwampi specifically embody misfortune in all things great and small, taking a sadistic joy in ensuring that others suffer from misfortune. For some reason, they see gnolls as larger relatives and always seek to please their big brothers and sisters, much to the gnolls frustration. Their aura causes all non-combat 2D6 rolls to be w4D6, unless the target is a gnoll, animal or gremlin. Instinct: To make people unlucky

    • Create an aura of misfortune
    • Can talk with animals
    Tweet
  • Arachnopteroid Solitary, Small, Stealthy
    bite (d4 damage 1 piercing) 5 HP 0 armor
    Close
    Special Qualities: Flying

    A giant bat, with a spider's face (eight eyes, twitching mandibles, you get the picture). There are a few extra spidery legs to really drive home the creepiness. When you get too close, it will grab something of yours, fly away from it's web, and drop that something. It's trying to give you an opportunity to leave. I suggest you take advantage of it. Instinct: to defend it's brood

    • Swipe something in a flyby
    • Encase in webbing
    • Inject and Paralyze
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Crogg Solitary, Large
    bite (d10+2 damage) 16 HP 1 armor

    A massive toad with an alligator's snout. Appears to carry itself with an insulting nonchalance, but really it's just that you don't 'get' amphibian facial expressions. Instinct: to feed

    • Gnaw
    • Capture with tongue
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Slaver Hound Group, Small
    bite (d6 damage) 6 HP 1 armor
    Hand

    It just needs you to hold still until it's master shows up. Instinct: to locate and subdue

    • Track by smell
    • Drag them down to the ground
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Slaver Alpha Solitary, Stealthy, Organized, Intelligent
    Goad (d10 damage) 12 HP 2 armor
    Close, Reach, Near

    He's just trying to provide a quality product to his customers. Instinct: to profit

    • Exploit the helpless
    • Feign negotiations
    • Give the signal to ambush
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Slaver Group, Stealthy, Organized, Intelligent
    Goad (d8 damage) 6 HP 1 armor
    Close, Reach, Near

    The thing about refugees is that no one misses them if they’re harvested. Instinct: to capture

    • Team up to control
    • Pin someone under a net
    • Call for backup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Balor - Demon of Wrath Solitary, Huge, Magical, Divine, Planar, Terrifying, Winged
    Eternally burning whip and sword (b[2d12+9] damage 3 piercing) 33 HP 5 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Often inter-planar demi-god (taking half damage from attacks), Fiendish, Immune to fire, Terrifying Presence, Body Flames

    A balor stands about 12 feet tall and looks like a giant, winged humanoid monster covered in shadow and flame. It weighs about 4,500 pounds and the ground often shakes when it walks, runs or roars. Balors are among the most powerful demons of the abyss, surpassed only by the demon lords; they exist only to destroy anything that is good or held sacred and has absolutely no pity or remorse, sparing no living thing it's wrath. Sometimes a balor may command an entourages of smaller, weaker demons who will mindlessly obey their commands. A balor cannot be reasoned with or intimidated if free on the mortal plane - it is only possible to permanently kill a balor in the Abyssal realm from wince it came; otherwise destroying it simply banishes it back home. Instinct: To destroy all life.

    • Command lesser demons
    • Burn enemies with body flames or weapons
    • Teleport to visible locations
    • Destroy places of worship
    • Brutally kill anything in it's path
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Solitary, Huge, Divine
    (d10+9 damage) 28 HP 0 armor
    Reach, Forceful, Ignores Armor

    Instinct:

    Tweet
  • Solitary, Magical, Divine, Intelligent
    (b[2d12+6] damage 1 piercing) 22 HP 6 armor
    Close, Forceful, Reach, Ignores Armor, Far

    Instinct:

    Tweet
Previous
Next