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  • First Polyp Solitary, Large, Divine, Planar, Terrifying
    Tentacle whip (d12+2 damage) 26 HP 2 armor
    Ignores Armor, Near
    Special Qualities: Stinging tentacles, Rubbery skin, Maddening visage

    Sleeping. Waiting. Dreaming. The First Polyp knows why you're here. Instinct: to wait

    • Slumber in the shadows
    • Speak the tongue of madness
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  • Warbaron Solitary, Divine, Magical, Intelligent, Hoarder
    Enchanted halberd (b[2d10+4] damage 1 piercing) 16 HP 4 armor
    Close, Near

    Warbaron is the last remaining mage knight in the world. Maybe his dead legacy is the reason why he's so pissed off all the time... Instinct: to fight

    • Make a display of supernatural athleticism
    • Cast a spell of elemental might
    • Rally the troops to a devious cause
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Minsy Horde, Tiny, Stealthy, Magical, Intelligent, Planar, Terrifying
    Throwing knife (d6-2 damage) 7 HP 2 armor
    Hand, Reach, Near
    Special Qualities: Freakish smile

    Minsys are weird, prank demons who form from the bodies of lost children. Creepy. Instinct: to prank

    • Spread mischief through pranks
    • Lay the perfect trap
    • Create a brilliant illusiory double
    • Vanish in a blink and reappear somewhere nearby
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  • Puffboy Horde, Small, Devious, Organized, Amorphous
    Punch (d4 damage) 10 HP 2 armor
    Close, Reach
    Special Qualities: Mushroom body

    The Puffboy is the guardian of the jungle, silent and vigilant, awaiting any who dare intrude upon it's domain to punch them to death. Instinct: to grow

    • Blind with toxic spores
    • Camouflage into the surroundings
    • Sprout minions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vampire Watermelon Group, Small
    Bite (d6-2 damage) 3 HP
    Hand

    Vampire pumpkins and watermelons are a folk legend from the Balkans, in southeastern Europe.The belief in vampire fruit is similar to the belief that any inanimate object left outside during the night of a full moon will become a vampire. One of the main indications that a pumpkin or melon is about to undergo a vampiric transformation (or has just completed one) is said to be the appearance of a drop of blood on its skin. Instinct: Drain the living

    • Bite
    • Limited mobility
    • Tasty
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hanging Tree Solitary, Huge
    Strangling Noose (d10+3 damage 1 piercing) 24 HP 1 armor
    Reach, Far
    Special Qualities: Undead, Vulnerable to fire, Moves Slowly

    Undead tree formed by the hanging of the innocent from its limbs. It will attempt to strangle its victim with rope and noose from it limbs and drain them of all life. Bodies that eventually fall from the tree often become undead monsters as well. Instinct: Strangles

    • Haunts
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undead hive Solitary, Large, Devious, Intelligent, Terrifying, Amorphous
    Hornet bites and stings (b[2d10+4] damage 3 piercing) 27 HP 6 armor
    Forceful, Far
    Special Qualities: Infested with hornets

    It's putrid visage hangs forward like the skeletal remains of a lost god, insects swarming around it's body like a disgusting hive of bone... Instinct: To spread it's children

    • Plague the land with enormous hornets
    • Inject an opponent with parasites
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  • Rakshasa Solitary, Stealthy, Magical
    claws (d12 damage 1 piercing) 12 HP 1 armor
    Close, Far

    The rakshasa is an evil spirit that cloaks itself in the guise of a humanoid creature that it might walk unseen among its prey. They embody what is taboo among most societies, and in the shape of those it seeks to defile, a rakshasa gorges itself on these hideous acts. Were they human, these acts of cannibalism, blasphemy, and worse would mark them as criminals condemned to the cruelest of hells. Instinct: hedonism

    • encourage blasphemy
    • change shape
    • cast an illusion
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  • Giant space flea Solitary, Large, Devious, Planar, Terrifying
    Kick (d8 damage) 16 HP 2 armor
    Ignores Armor
    Special Qualities: Very light, Docile, Incredible stench

    The steed of champions. The leaper of starlight. Truly a legend... Instinct: to jump

    • Leap a magnificent distance.
    • Infect a foe with a wasting illness.
    • Fill a mind with living nightmares.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Night Knight Solitary, Magical, Divine, Devious, Intelligent, Cautious, Hoarder, Terrifying
    Ivory axe (b[2d10+4] damage 3 piercing) 18 HP 5 armor
    Close, Forceful
    Special Qualities: Shadowy form

    In the shadows of night, he awaits a true opponent... Instinct: to darken

    • Drown the land in shadow.
    • Slice something in half.
    • Disarm an opponent.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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