-
Bee king Solitary, Small, Magical, Divine, Devious, Terrifying Bee king scepter (d8+4 damage) 12 HP 4 armor Close Special Qualities: Flight, Mangy body All hail Buzzface, King of the Bee-ple! Instinct: to infest
- Command the swarms.
- Conjure a blast of sticky honey.
- Inject poison through its scepter.
-
Floating skull Solitary, Tiny, Magical, Intelligent, Terrifying Bite (d8-2 damage) 12 HP 3 armor Hand Special Qualities: Flight, VERY loud "Shut up, shut up, SHUT UP!" ~ Grudam Havershil, Master Thief. Instinct: to annoy
- Chatter loudly and incessantly.
- Offer silence for a price.
-
Brick Guard Group, Cautious, Construct Extendo punch (d8+4 damage 2 piercing) 10 HP 3 armor Close, Forceful, Near Special Qualities: Detach and reattach a limb, Built like an oak Strong and true, built of oak and magic. Cube guards are the cheapest vanguards magic can create. Just don't tread on them... Instinct: to guard
- Prevent passage through an entrance.
- Allow entrance with permission.
- Pin an opponent.
-
Milko the Lactomancer Solitary, Divine, Magical, Devious, Organized, Intelligent, Hoarder Putrid goat milk (d6+2 damage) 16 HP 0 armor Close, Reach, Ignores Armor, Far Milko the Lactomancer is the greatest cheese-based mage ever to live, or so he won't shut up about... Instinct: to fester
- Discern the quality of consumed cheese.
- Unleash a perfected spell of dairy domination.
- Transform a foe into a goat.
- Summon cheese golems.
-
Tookar Group, Small, Stealthy, Organized, Construct, Terrifying Cudgel (d6 damage) 6 HP 1 armor Close Special Qualities: Flight, Excellent vision, Disease-ridden The Tookar is a strange cross between a Toucan and a Goblin, gaining the grace of a Toucan and the ferocity of a Goblin. Commonly found in the jungles of Aha, Tookar shelter within nearby trees, awaiting passersby to ambush with great aggression. Instinct: to spread
- Ambush from nearby cover.
- Toss an angered beehive.
- Squawk for assistance.
- Escape to the skies.
-
Orobloid Solitary, Huge, Devious, Hoarder, Planar, Terrifying Barbed tendrils (d8+7 damage 2 piercing) 24 HP 1 armor Reach, Forceful Special Qualities: Glowing tendril tips, Vile stench The Orobloid is a fearsome, stationary lake predator. Also known as "Virimandt's Glove", the Orobloid preys upon terrestrial creatures by dangling its tendrils out of the lake it resides in and illuminating the tips with special organs. This tends to attract unsuspecting prey to be consumed with impunity. The lake that an Orobloid calls home is usually filled with trinkets, coins and shiny objects; remnants of past meals. Instinct: to encompass.
- Entangle with lashing tendrils.
- Coat prey in paralytic slime.
- Implant a mental suggestion to be activated later.
-
Master Mordecai Solitary, Stealthy, Magical, Devious, Intelligent Blunt strike (w[2d6] damage) 12 HP 0 armor Close, Reach, Ignores Armor Master Mordecai, A.K.A. Puff Daddy, is a being of infinite dankness and the self-proclaimed demigod of pipeweed and festivals. Easily bored, Master Mordecai wanders the world in search of rad parties to corrupt and enslave the denizens for his own nefarious purposes. Blaze it. Instinct: to party.
- Infiltrate a wild party effortlessly.
- Offer a joint of mind control.
- Perform a lame magic trick.
- Exhale a cloud of mind-numbing vapor.
-
Smegma Solitary, Magical, Divine, Construct, Terrifying, Amorphous Smother, wrap, spray (b[2d10+4] damage) 19 HP 5 armor Close, Near Special Qualities: Created by the most grotesque, uncouth, foul men ever to walk the lands., Men have died just by a mere sniff. The smell of cheese and rotten fish combined is enough to take down the fiercest of dragons. Instinct: To disgust and spread its seed.
- Engulfs enemies in its filth inducing sickness and disease.
-
Gravity Elemental Solitary, Large, Magical, Divine, Cautious, Hoarder, Planar, Amorphous fling debris (d10+4 damage) 21 HP 6 armor Forceful, Far A black and purple figure cloaked in red and orange clouds and surrounded by debris which collects into little satellites around it's body. It's only purpose is to guard and defend the Gravity Well. It appears infected. Instinct: to defend the gravity vortex
- alter density
- create gravity trap
- phase shift
-
Cursed Buzzards Horde, Small, Organized, Hoarder Gnarly Peck w[2d8] damage 1 piercing) 3 HP 0 armor Close, Reach The spies of the hag. She'll send these buggers out when she's feeling too lazy or busy to scrye for herself. Filthy animals, they circle above their marks intervening when necessary to keep an adventurer busy while the real threat arrives. Instinct: to waylay travellers
- watch and wait
- waylay
- caw for help