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  • Bee king Solitary, Small, Magical, Divine, Devious, Terrifying
    Bee king scepter (d8+4 damage) 12 HP 4 armor
    Close
    Special Qualities: Flight, Mangy body

    All hail Buzzface, King of the Bee-ple! Instinct: to infest

    • Command the swarms.
    • Conjure a blast of sticky honey.
    • Inject poison through its scepter.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Floating skull Solitary, Tiny, Magical, Intelligent, Terrifying
    Bite (d8-2 damage) 12 HP 3 armor
    Hand
    Special Qualities: Flight, VERY loud

    "Shut up, shut up, SHUT UP!" ~ Grudam Havershil, Master Thief. Instinct: to annoy

    • Chatter loudly and incessantly.
    • Offer silence for a price.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Brick Guard Group, Cautious, Construct
    Extendo punch (d8+4 damage 2 piercing) 10 HP 3 armor
    Close, Forceful, Near
    Special Qualities: Detach and reattach a limb, Built like an oak

    Strong and true, built of oak and magic. Cube guards are the cheapest vanguards magic can create. Just don't tread on them... Instinct: to guard

    • Prevent passage through an entrance.
    • Allow entrance with permission.
    • Pin an opponent.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Milko the Lactomancer Solitary, Divine, Magical, Devious, Organized, Intelligent, Hoarder
    Putrid goat milk (d6+2 damage) 16 HP 0 armor
    Close, Reach, Ignores Armor, Far

    Milko the Lactomancer is the greatest cheese-based mage ever to live, or so he won't shut up about... Instinct: to fester

    • Discern the quality of consumed cheese.
    • Unleash a perfected spell of dairy domination.
    • Transform a foe into a goat.
    • Summon cheese golems.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tookar Group, Small, Stealthy, Organized, Construct, Terrifying
    Cudgel (d6 damage) 6 HP 1 armor
    Close
    Special Qualities: Flight, Excellent vision, Disease-ridden

    The Tookar is a strange cross between a Toucan and a Goblin, gaining the grace of a Toucan and the ferocity of a Goblin. Commonly found in the jungles of Aha, Tookar shelter within nearby trees, awaiting passersby to ambush with great aggression. Instinct: to spread

    • Ambush from nearby cover.
    • Toss an angered beehive.
    • Squawk for assistance.
    • Escape to the skies.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Orobloid Solitary, Huge, Devious, Hoarder, Planar, Terrifying
    Barbed tendrils (d8+7 damage 2 piercing) 24 HP 1 armor
    Reach, Forceful
    Special Qualities: Glowing tendril tips, Vile stench

    The Orobloid is a fearsome, stationary lake predator. Also known as "Virimandt's Glove", the Orobloid preys upon terrestrial creatures by dangling its tendrils out of the lake it resides in and illuminating the tips with special organs. This tends to attract unsuspecting prey to be consumed with impunity. The lake that an Orobloid calls home is usually filled with trinkets, coins and shiny objects; remnants of past meals. Instinct: to encompass.

    • Entangle with lashing tendrils.
    • Coat prey in paralytic slime.
    • Implant a mental suggestion to be activated later.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Master Mordecai Solitary, Stealthy, Magical, Devious, Intelligent
    Blunt strike (w[2d6] damage) 12 HP 0 armor
    Close, Reach, Ignores Armor

    Master Mordecai, A.K.A. Puff Daddy, is a being of infinite dankness and the self-proclaimed demigod of pipeweed and festivals. Easily bored, Master Mordecai wanders the world in search of rad parties to corrupt and enslave the denizens for his own nefarious purposes. Blaze it. Instinct: to party.

    • Infiltrate a wild party effortlessly.
    • Offer a joint of mind control.
    • Perform a lame magic trick.
    • Exhale a cloud of mind-numbing vapor.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Smegma Solitary, Magical, Divine, Construct, Terrifying, Amorphous
    Smother, wrap, spray (b[2d10+4] damage) 19 HP 5 armor
    Close, Near
    Special Qualities: Created by the most grotesque, uncouth, foul men ever to walk the lands., Men have died just by a mere sniff. The smell of cheese and rotten fish combined is enough to take down the fiercest of dragons.

    Instinct: To disgust and spread its seed.

    • Engulfs enemies in its filth inducing sickness and disease.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gravity Elemental Solitary, Large, Magical, Divine, Cautious, Hoarder, Planar, Amorphous
    fling debris (d10+4 damage) 21 HP 6 armor
    Forceful, Far

    A black and purple figure cloaked in red and orange clouds and surrounded by debris which collects into little satellites around it's body. It's only purpose is to guard and defend the Gravity Well. It appears infected. Instinct: to defend the gravity vortex

    • alter density
    • create gravity trap
    • phase shift
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cursed Buzzards Horde, Small, Organized, Hoarder
    Gnarly Peck w[2d8] damage 1 piercing) 3 HP 0 armor
    Close, Reach

    The spies of the hag. She'll send these buggers out when she's feeling too lazy or busy to scrye for herself. Filthy animals, they circle above their marks intervening when necessary to keep an adventurer busy while the real threat arrives. Instinct: to waylay travellers

    • watch and wait
    • waylay
    • caw for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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