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Drow Demon Bound Solitary, Divine, Magical, Intelligent Demonic Weapon (d10+4 damage 2 piercing) 18 HP 2 armor Close A drow demon bound is a drow cleric who has devoted themselves body and soul to a specific demon lord. At this point finely attuned to their patron's will and power, they are empowered and hard to kill, often serving as a commander of summoned forces. Instinct: To secure revenge for the drow empire
- Call upon the power of the patron demon
- Nearby demons deal +2 damage.
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Xacarba Solitary, Gargantuan, Magical, Stealthy, Devious, Intelligent, Planar Triple Fangs (d8+7 damage 2 piercing) 24 HP 4 armor Reach Special Qualities: Immune to Electricity and Poison, Resistant to Cold, Acid and Fire, Can see magic, Telepathy Xacarba's a massive, sapient serpents from the Abyss, who look like three snakes merged together. They have an innate connection to magic making them superb natural spellcasters, combined with a potent body. Instinct: To achieve control
- Redirect magical attacks
- Take on harmless form
- Bite can inflict either weakness, shaky, confused or dispel a magical effect
- See through any illusion
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Tuunbaq Solitary, Large, Planar Bite (b[2d12] damage) 20 HP 1 armor Near Special Qualities: Impervious to non-magical weapons, Demon, Immune to cold The Tuunbaq is a Inuit Demon, a devourer of souls and eater of flesh. The Tuunbaq is encountered as a large polar bear with an extended if not elongated neck, and is impervious to non-magical weapons.The Tuunbaq can be pacified by the throat singing of a Sixam Ieua (special Inuit shamans), rendering it as close to docile as it can be made. The Tuunbaq was created by the Inuit Goddess Sedna to murder the other Inuit pagan gods, when it failed she exiled it to the far north and taught special shamans how to confine it there. Instinct: Consumes souls
- Haunts
- Ancient Demon of Frozen Wastes
- Players killed by Tuunbaq may not be restored unless it is destroyed
- Inspired by Dan Simmons novel
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Retainer of the Count Group, Intelligent, Hoarder Military Weapon (b[2d8+2] damage 1 piercing) 10 HP 2 armor Close Instinct: Serve the count
- Combat Maneuvers
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Tenebrous Worm Group, Devious Powerful mandibles (d6 damage) 6 HP 0 armor Close Youth stage of a gloomwing. The head and upper body are covered with poisonous bristles that poisonous to anyone whose bare skin comes into contact with them. It paralysis and consumes its prey. Instinct: paralysis and consume
- poison
- Paralysis when in contact with flesh
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Gloomwing Solitary, Large, Stealthy, Magical, Devious, Organized Pearly claws (d8 damage) 16 HP 0 armor Gloomwing moths are short-lived, solitary hunters. They use a variety of pheromones to ward off rivals and to find mates. They form groups, but only to attack large prey, and then only when drawn to the fray by the combat pheromone. Gloomwings normally swoop to the attack and creatures viewing the moth are hypnotized or dazed by its markings. It is nocturnal and normally hides in the dark camouflaged by its markings. There young are Tenebrous Worms, giant poisonous caterpillars. Instinct: to lay eggs in bodies
- Swoop down to carry prey.
- Hide in darkness
- Confuse those who see it
- Lay eggs
- Use pheromone to attract other gloomwings
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Troglodyte Cave Stalker Solitary, Stealthy, Intelligent Primitive Axe (d10 damage) 12 HP 2 armor Close Special Qualities: Evasive, Darkvision All troglodytes know how to fade in with their cavern home's environment, but the cave stalkers excels at it far beyond their peers. Easily capable of blending in underground, they stalk prey and enemies, surprising them with a vicious blow to the head. The damage die is upgraded by one step when they ambush. Instinct: To protect tribe
- Stink to high heavens
- Disappear in a cave
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Charda Horde, Small, Intelligent, Cautious Quadruple Claws (b[2d6+2] damage 2 piercing) 3 HP 3 armor Close Special Qualities: +1 damage in a cold enviroment, Immune to cold and poison Chardas are small, lizard-like humanoids with four arms that live in the deepest realms of the world. Unlike many reptilian beings, the chardas enjoy the cold and even seem to be energized by it. Instinct: To protect its tribe
- Expel black bile. It does D6/D8 damage with the Near, Cold Elemental and Ignore Armour tags
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Giant Ant Lion Solitary, Large, Stealthy Scissoring bite (d10+2 damage) 16 HP 3 armor Special Qualities: Darkvision, Tremorsense, Immune to mental manipulation Giant ant lion create giant pit traps to catch big things to eat. And that's pretty much all they do. Instinct: To eat
- Dig traps
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Minor Mimic Solitary, Small, Stealthy, Magical, Devious, Intelligent, Hoarder, Amorphous Bite, Choke, Scratch (d8 damage 1 piercing) 19 HP 2 armor Close Special Qualities: Camouflage The minor mimic, what a "fun" creature. Going about it's existence waiting just for that one person or thing to interact with them. A look, there's one now! He begins to open it and... CHOMP!!! Instinct: To troll
- Disguise
- Lies
- Elements
- Surprise