-
a conspiritor Solitary, Stealthy, Devious, Organized, Intelligent weapon of choice (w[2d8] damage) 16 HP 0 armor Close someone has something on him, he is at that persons mercy, but if the tables will turn he will seek revenge Instinct: give in to the demands of those who hold something over them
- lie and decieve
- seeming like a friend
- suprise the party
- beg for help from his master
-
a flayed person Horde, Terrifying grab (d4 damage) 7 HP 0 armor Close Special Qualities: decaying the poor souls that gurak flayed, can they still be saved? or are they fully doomed? Instinct: bring sacrifices to gurak
- hold a person and bring them to gurak
-
stone golem Group, Large, Construct smash (d8+4 damage) 14 HP 5 armor Forceful, Near Special Qualities: made of stone big, bulky thing, a moving slab of stone. Instinct: obey it's creator
- move slowly but without stopping
-
gurak, the mindflayer Solitary, Magical, Stealthy, Intelligent, Hoarder, Planar, Terrifying mind flaying (b[2d8] damage) 12 HP 4 armor Close, Ignores Armor Special Qualities: uncanny vally he eats brains to become smarter, holding powerful psychic abilities with which he keeps his prey seperated. gurak has a larger plan, he wishes to raise an army of golems and take the realm for himself. Instinct: to ammase knowledge and magic
- eat a mind
- create an illusion
- use magic to forcfully control
- read minds
-
Baaz Draconian Group, Stealthy, Intelligent claws, teeth, common weapons (d8 damage) 6 HP 1 armor Close Special Qualities: wings (gliding) Instinct: to drink and wreak havoc
- disguise itself and attack unexpectedly
- petrify on death and trap weapon
-
-
-