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Gondomon - King of Wizards Solitary, Divine, Magical, Devious, Organized, Intelligent, Hoarder Halberd of Office (d8 damage 2 piercing) 18 HP 4 armor Close, Reach, Near, Far Special Qualities: Control the library itself Gondomon, King of Wizards and Lord of the City of State of Halwer. He seeks to bring about the end of the world. Instinct: Call down the end
- project wisdom and authority
- Magics most puissant
- Confuse with words
- Call librarians
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Librarian Knight of Halwer Group, Magical, Organized, Intelligent, Hoarder Hammer of Office (d8 damage 1 piercing) 6 HP 4 armor Close A librarian knight of Halwer, given fief over a section of the stacks. Instinct: Protect the Library at All Costs
- Attack Decisively
- Greater Incantations
- Call Fellow Knights
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Librarian Squire of Hallwer Horde, Magical, Organized, Intelligent Maces of Office (d6 damage 1 piercing) 3 HP 2 armor Close The Librarian Squires of Halwer are the most basic level of librarian. Instinct: Protect the Library at All Costs
- Organize and Catalog
- Incantations
- Call on Superiors
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Abeil Queen Solitary, Huge, Magical, Organized, Intelligent longbow (d10+3 damage) 20 HP 3 armor Reach, Far Special Qualities: useless wings, powerful poison, hive mind Instinct: to expand her empire
- grab them and sting with deadly poison
- cast spells based in nature
- call on drones to defend it
- buzz its wings and try to put them to sleep
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Abeil Stormwing Group, Organized, Intelligent longbow (b[2d8] damage 1 piercing) 6 HP 1 armor Close, Reach, Far Special Qualities: strong wings, poison sting, hive mind Instinct: to defend the queen
- hover and deliver a sonic assault
- alert the hive to danger
- buzz its wings and try to put them to sleep
- grab them and sting them with enfeebling poison
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Abeil Drone Horde, Organized, Intelligent light flail (d6 damage 1 piercing) 3 HP 1 armor Close Special Qualities: wings, poison stinger, hive mind Instinct: to defend the hive
- buzz its wings and try to put them to sleep
- alert the hive of danger
- grab them and sting with enfeebling poison
- fly by and strike with a chained flail
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Kobald Chief Solitary, Large, Intelligent, Cautious, Hoarder, Construct, Terrifying A large machete (b[2d10+2] damage 3 piercing) 20 HP 6 armor Forceful, Ignores Armor, Near Special Qualities: Magically enhanced, It's terrifying savage teeth The chief of the Kobald bandits, he's as bad as they come! Instinct: To be the strongest
- Lives to battle
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Kobald Bandit Group, Stealthy, Intelligent, Hoarder, Terrifying A club (d8+2 damage) 6 HP 1 armor Close Special Qualities: Hyena-like humanoid A nasty Kobald Bandit, one from a smaller group no doubt. But be wary of his vicious club! Instinct: To steal and pillage
- Mugs a player
- Low blow
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Goblin Beastrider Solitary, Stealthy, Intelligent, Hoarder Machete (b[2d10] damage) 12 HP 3 armor Close Instinct: To Dominate
- Summon a Beastly Mount
- Fight Dirty
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Kadima Oracle Solitary, Stealthy, Divine, Magical, Devious, Intelligent, Hoarder, Terrifying Bony talons (d6+2 damage) 14 HP 0 armor Close Special Qualities: Immune to heat and fire, Dessicated flesh that still lives The oracle of the Kadima Instinct: To interpret the fire and confuse the unbeliever
- Tell a confusing, spooky omen
- Hide in smoke and heat waves
- Channel Heat
- Confuse and addle