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  • Glass Bear Solitary, Large, Construct
    Claws (d10+4 damage) 20 HP
    Forceful
    Special Qualities: Absorbs and reflects magic., A golem created to prevent entry into a secret place. Its glass body is breakable but its absorbs and redirects spells to deal with attackers.

    Oh, she's a real piece of work alright. And, tell you what, I shattered a LOT of cubs before I got the enchantment to really work. You think I got time to feed a real bear? Shit. This time next year I'mma have a whole damn ZOO between me and them "adventurers" or whatever the hell you call 'em. Nobody fucks with Pawpaw's figurines. Not anymore. Instinct: To guard

    • Razor Claw Swipe
    • Regurgitate Spell
    • Stalk Prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sorosi Andrano Group, Magical, Intelligent, Hoarder
    Lightning spells (b[2d6] damage) 6 HP 0 armor
    Close, Ignores Armor, Far

    Sorosi Andrano is a hedge wizard that has joined up with the cult of Molag Bal. She doesn't actually worship the Daedric Prince, but she desires the eternal life that vampirism can grant, and Bradon Metrick was the first she found. Instinct: To achieve eternal life

    • Corrode weapons or armor
    • Create illusions
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  • Reves Iron-Boar Group, Stealthy, Intelligent, Hoarder
    Steel Greatsword (d8+2 damage 1 piercing) 6 HP 3 armor
    Close

    Reves is a brutal Nord, and has served Molag Bal since his early childhood. His devotion to the Prince of Domination is absolute, although his faith in that poncy Breton vampire is less sturdy. Instinct: Serve Molag Bal first, Bradon Metrick second.

    • Charge recklessly at a foe
    • Throw sand to blind them
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  • Bradon Metrick Solitary, Magical, Devious, Intelligent
    Greed (Silver Spear) (d8 damage 1 piercing) 16 HP 2 armor
    Close, Reach, Near

    Bradon Metrick is a successful merchant from Wayrest, and is well respected. He's also a vampire of the Montalion bloodline and the leader of a cult of Molag Bal. Instinct: To retrieve the Ruddy Carapace

    • Teleport away from danger
    • Drain health from a target
    • Spread Vampirism
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Molag Bal Cultists Horde, Magical, Organized, Intelligent
    Chitin Maces (d6+2 damage) 3 HP 0 armor
    Close

    These cultists are fanatical in their devotion to the Prince of Domination, willing to throw their lives away for the cause. Instinct: To Serve Molag Bal

    • Take Hostages
    • Cast minor Destruction Spells
    • Call on Superiors
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  • The Experiment Solitary, Huge, Intelligent, Construct, Amorphous
    Strike out and Gorge b(2d8+2) 30 HP 3 armor
    Reach, Forceful, Near, Far
    Special Qualities: Made as a weapon

    An Experiment, designed to be a weapon; was soon discovered to be dangerous. A married couple a wizard and witch created it. They wanted to keep it because they believed they could control it and ran away with it. After some time it grew to be like a regular human. Eventually, the other wizards came along and captured the married couple. The experiment was furious and wanted to seek revenge. His caretakers died and the other wizards killed his family and it has know been going on a rampage. Looks like zac except black Instinct: to protect it's home

    • Torture
    • Consume
    • Explode
    • "Slink"
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Stalking Terror Solitary, Huge, Magical, Intelligent, Planar, Terrifying, Amorphous
    Claws and Teeth (b[2d12+7] damage 4 piercing) 31 HP 7 armor
    Reach, Forceful, Near
    Special Qualities: Cloaked in shadows, Primal force of nature, Afraid of death, Harmed by fire

    The Stalking Terror is a primal force of nature in the Midlands. Long ago, it is what drove man to huddle around campfires. Recently it had been shackled and controlled by the Archmagistrate Decima Carrisa, but by making a deal with death, Magnus Auspex was able to wrest control of it for himself. Instinct: Prey on intelligent creatures

    • Paralyze with fear
    • Control the wind
    • Move between this world and the otherworld
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mantidae Solitary, Huge
    Cut and Behead (b[2d10+5] damage 1 piercing) 20 HP 1 armor
    Reach, Near
    Special Qualities: Can Fly

    A giant praying mantis, it loves beheading creatures and sucking their blood. Unlike regular praying mantis this specific type are blood lovers. They are able to camouflage themselves and are only able to be seen after they engage in combat. This specific one took down The 1st guardian and has "stolen" its powers after slaying it. Can send out magical beams slicing. Instinct: To Prey Upon

    • Slash
    • Suck blood, restore 1d6 health
    • Wind slash
    • Fly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nehwon Snow Serpent Solitary, Large
    Bite (d10 damage) 16 HP 2 armor

    A furred snow serpent is an immense snake covered in thick white fur. They range in length from 60 to 80 feet long, with a head sad to be “as big as an elk” or a horse. At one snow serpent skin was said to be as long as a ship’s mast was tall. They are hot blooded, mammals not reptiles. Snow serpents dwell in the frozen wastes of Nehwon. They also can be found on the higher altitudes of snow and ice-covered mountains peaks. There they feed on various specious of mountain goat and antelope (as well as any luckless travelers who happen to fall into their clutches.Snow serpents are ambush predators, counting on their coloration to render them effectively invisible amid the snow and ice of their home. They will often coil up into depressions or under overhangs, and then strike at any unwary prey that wanders into their range.Afterwards, the snow serpent will find some place secluded to sleep off and digest its meal. As prey is scarce in the mountains and icy wastes, snow snakes will try and take any likely prey item they encounter. Instinct: Consume prey

    • Hunts
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Paramental Solitary, Planar, Terrifying, Amorphous
    Bash (d10+2 damage) 19 HP 4 armor
    Close, Forceful
    Special Qualities: Formed out of local city structures

    Paramentals are the elemental spirits of inanimate forces. It is unclear whether they are drawn to cities because of the large quantities of "city-stuff" or created by them. When manifesting, they draw their physical substance from the materials nearby. Paramental entities are quite hostile to those unlucky enough to draw their attention, "about midway in nature between the atomic bomb and the archetypes of the collective unconscious." The one example featured in the novel "Our Lady of Darkness" was a brown humanoid, with an eyeless triangular face and long chin that tapered to a snout. Instinct: Destroys

    • Manifests
    • Arcane construct
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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