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  • Priest of Sgrot Group, Small, Stealthy
    Mace (d6+2 damage) 3 HP 0 armor
    Close
    Special Qualities: Serves Rat-Spider Hybrid Demon, Spider Climb, Spider Bite, Cast Entangle

    A rat-person cleric with spider's eyes, climbing ability, webs and bite; the Rat-Spider priests of Sgrot are among evil's oddest minions. The product of a heretical combination of the clergy of a Rat and Spider Demon into a single, disturbing faith. (Inspired by Matthew Adams' Classic One-Page Dungeon "The Long Fall".) Instinct: Ambush

    • Cast Entangle
    • Bite
    • Rob
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • God Eater Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Cautious, Hoarder, Planar, Terrifying, Amorphous
    Death Lasers (b[2d12+9] damage 4 piercing) 33 HP 8 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Lasers, ITS SO BIG

    Instinct: To Delete

    • Eviscerate
    • Really smart
    • Death
    • Teleports
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  • Yallerilla Group, Large, Devious, Cautious, Hoarder, Terrifying
    Sound Explosion (b[2d6+4] damage) 14 HP 2 armor
    Forceful, Reach, Ignores Armor, Near, Far
    Special Qualities: Disgusting uvula

    Similar to a gorilla, No discernible head, Large gaping mouth and jaw, color adapts to surroundings, natural camouflage. Instinct: To protect it's territory

    • Yodel
    • Knockback
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chemydas Horde, Large, Organized, Cautious
    Charging (d8+2 damage 2 piercing) 11 HP 5 armor
    Special Qualities: Plates

    A quadruped with hard stone metal-like plates on it's back, very tough hide. Not hostile until attack. Instinct: Defend Offspring

    • It dwells
    • Bray
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  • Owlbear Solitary, Large
    Natural (b[2d10+4] damage 1 piercing) 16 HP 2 armor
    Forceful

    The owlbear is a docile creature till aggravated, owl like in appearance but the build of a bear and the claws of one too. It can take to the skies but also fight with great power Instinct: To eat

    • Claw and bite
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  • Giant Fire Salamander Solitary, Large
    Bite (d10 damage) 16 HP 0 armor
    Special Qualities: Immune to fire

    The traditional mythical salamander (a name derived from the Persian meaning “fire within”); this version is essentially a giant amphibian from a fire dimension that relates to fire the way regular amphibians do to water. Instinct: Hunt

    • Consume
    • Heal in extreme heat
    • Bathe in lava
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Will-o-Wisp Solitary, Tiny, Magical, Amorphous
    Electrical Bolt (d6 damage) 6 HP 0
    Hand, Ignores Armor
    Special Qualities: Incorporeal, Only damaged by magic or magic weapons

    Will-o’-wisps can be yellow, white, green, or blue. They are easily mistaken for lanterns, especially in the foggy marshes and swamps where they reside. A will-o’-wisp’s body is a globe of pure energy about 1 foot across and weighing about 3 pounds, and its glowing body sheds as much light as a torch. In order to sustain itself, it must feed off upon the electricity generated by the brains of people who realize they are about to die. It lures those who wander into its midst by taking the form of a guiding light (the creatures can alter their forms, size and color to a small extent), and then have them wander into deep pools where they get sucked down and drown. The wisp then feeds on the energy generated. If the creature cannot lure victims into a trap, it is also capable of generating electricity on its surface to act as a attack. Instinct: Doom

    • Lure
    • Trick
    • Consume
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flame Salamander Solitary, Magical, Stealthy, Planar
    Fiery spear (d8 damage) 14 HP 2 armor
    Close, Ignores Armor
    Special Qualities: Immune to Fire

    The Flame Salamander is an outsider from a hell dimension of Fire. It resembles a mix of a snake and a human made out of fire, magma, and smoke. From the waist up, it resembles an orange and black human, generally male (though females also exist) with fiery hair and beard.It is a free-willed, highly intelligent type of evil fire elemental. No one knows the true intentions of the evil, mysterious creatures known as Flame Salamanders.Scholars and sages all believe that the creatures have a sinister purpose for coming to Dungeon World, but only the Flame Salamanders know it, and they are not telling.Mages and priests who worship them are capable of summoning them for a short while. Instinct: Burn

    • Spread chaos
    • Plots with evildoers
    • Burn the entire world!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Harryhausen Medusa Solitary, Construct
    Arrows (d6) or Constriction (d12 damage) 12 HP 2 armor
    Close (Gaze or Constriction), Far (Arrows)
    Special Qualities: Gaze turns victim to stone, Demon Guardian of the Ancient World, Loves to talk, Darksight

    A mixture of naga and medusa; this creature is more snake than woman. The Harryhausen Medusa is usually a cursed guardian of ancient temples, treasures or portals to the Underworld. Amazingly strong, quick and deadly many feel its only real weakness is a fondness for toying with its prey. A keen archer even in total darkness. Instinct: Gaze turns to Stone

    • Collects statues
    • Loves Harryhausen films
    • Likes to Monologue
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magic door Solitary, Stealthy, Intelligent, Construct
    Magic bolts (d10 damage) 12 HP 3 armor
    Close, Ignores Armor
    Special Qualities: Arcane Construct

    Created to guard magic doors will only answer to the proper key or code word; often the answer to a riddle. Otherwise they delight in foiling intruders by sending them on false quests, directing them to traps or simply wasting the party's time. Instinct: Block entry

    • Guards access
    • Lie
    • Direct to doom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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