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Dybbuk Solitary, Magical, Terrifying Personality drain (d10 damage) 12 HP 0 armor Close, Ignores Armor Special Qualities: Undead, Incorporeal, Only harmed by magic or magical weapons A dybbuk is a misplaced soul who has eluded judgment. Like a ghost, it lingers on in the mortal world, either trying to fulfill a need to right some great failure that has marked its soul for eternity or merely to spread torment. Most dybbuks desperately seek a new body to inhabit. A Dybbuk will "kill" a victim and then inhabit that body until driven out by death, spell or ritual.A Heal spell will be required to restore that person's personality. Often confined in a "Dybbuk Box" or other cursed item. Instinct: Possess innocents
- Terrify
- Rectify failure
- Inhabit human shells
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Yellow Musk Zombie Group Bite (d6 damage) 6 HP 0 armor Close A yellow musk zombie is a rotting creature from which wet green vines have sprouted. Treat a yellow musk zombie as a standard zombie, but it is not undead. It is a plant creation of the Yellow Musk Creeper. Instinct: Destroy Intruders!
- Obey the Yellow Musk Creeper
- Slow
- Mindless
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Yellow Musk Creeper Solitary, Large, Devious Tendril (d6 damage) 16 HP 0 armor Special Qualities: Sprays Yellow Musk Zombie Pollen The yellow musk creeper is a hideous plant that grows in haunted graveyards, grisly battlefields, and other places where death hangs heavy in the air and thick in the soil. The yellow musk creeper's method of procreation is singularly frightful—it slays the living, infests them with its seeds and pollen, then animates them as zombies. These zombies serve the plant as a guardian, but when new zombies are created, older ones wander off, collapsing and breaking apart to give seed to a new yellow musk creeper. Custom Move: When you inhale yellow musk pollen, ROLL+WIS. On a 10+, you keep control. On a 7-9, choose 1: You're not dizzy for hours.(-1 on all rolls until you next make camp) You don't have to Defy danger vs. WIS to attack the musk. You don't take your friends for musk zombies. On a 6-, you're under the yellow musk charm. Fall asleep in the deadly embrace of the Yellow Musk Creeper, zombie soon to be... Instinct: Create Zombies
- Spray Pollen
- Creates Yellow Musk Zombies
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Winter Medusa Solitary, Devious Talons (d6 damage) 12 HP 0 armor Close Special Qualities: Gaze turns victims into ice statues, Immune to cold An icy cousin of the normal medusa; the winter medusa is seldom found outside regions of extreme cold.They love conversing and taunting their victims before adding them to their collection of ice statues. Instinct: Show disdain
- Collect ice statues
- Gaze victim into ice
- Taunt
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Lost Child Group, Small, Intelligent Bite (w[2d8] damage) 3 HP 0 armor Close A child (boy or girl) lost and in need of rescue. Instinct: Cry
- Offer advice about the Dungeon
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Tolkien Ogre Group, Large, Hoarder Bash (d8+2 damage) 10 HP 0 armor Forceful Sometimes called a "Troll" this brutish; dim-witted being does not regenerate but will turn to stone in daylight. Instinct: Devour
- Smash
- Speak in cockney accent
- Debate Recipes for dwarf
- Loves Martha Stewart
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Sewer Guard Group, Intelligent, Cautious Club (d8 damage) 6 HP 1 armor Close Considered the worst duty in the New City; City Watch Sewer Guards are eager for bribes but not trouble. Instinct: Ignore Trouble
- Take bribe
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Giant Toad Solitary, Large Bite (d6 damage) 16 HP 0 armor Special Qualities: Engulf with Tongue Stubby warts dot the skin of this horse-sized brown toad. Its throat bulges and ripples as though about to croak. Custom Moves: When you engulfed by the Toad, roll+DEX. On a 10+, you avoid the toad’s jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the toad demon swallows you whole. When you're inside take -1 forward from the demon's digestive juices and don't get too comfortable. The Toad Demon will digest anything but stone and metal. When you try to escape the Giant Toad, roll+CON. On a miss, the demon deals damage to you and some of your non-stone and non-metal stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: *You get out *Deal your damage to the mimic *None of your stuff is ruined. On a miss, the toad deals damage to you. Instinct: Suprise
- Hunt
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Large Spider Group, Tiny Bite (d8-2 damage) 3 HP 0 armor Hand A spider of unusual size! Instinct: Trap prey
- Spin Webs