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Paramental Solitary, Planar, Terrifying, Amorphous Bash (d10+2 damage) 19 HP 4 armor Close, Forceful Special Qualities: Formed out of local city structures Paramentals are the elemental spirits of inanimate forces. It is unclear whether they are drawn to cities because of the large quantities of "city-stuff" or created by them. When manifesting, they draw their physical substance from the materials nearby. Paramental entities are quite hostile to those unlucky enough to draw their attention, "about midway in nature between the atomic bomb and the archetypes of the collective unconscious." The one example featured in the novel "Our Lady of Darkness" was a brown humanoid, with an eyeless triangular face and long chin that tapered to a snout. Instinct: Destroys
- Manifests
- Arcane construct
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Gondomon - King of Wizards Solitary, Divine, Magical, Devious, Organized, Intelligent, Hoarder Halberd of Office (d8 damage 2 piercing) 18 HP 4 armor Close, Reach, Near, Far Special Qualities: Control the library itself Gondomon, King of Wizards and Lord of the City of State of Halwer. He seeks to bring about the end of the world. Instinct: Call down the end
- project wisdom and authority
- Magics most puissant
- Confuse with words
- Call librarians
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Librarian Knight of Halwer Group, Magical, Organized, Intelligent, Hoarder Hammer of Office (d8 damage 1 piercing) 6 HP 4 armor Close A librarian knight of Halwer, given fief over a section of the stacks. Instinct: Protect the Library at All Costs
- Attack Decisively
- Greater Incantations
- Call Fellow Knights
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Librarian Squire of Hallwer Horde, Magical, Organized, Intelligent Maces of Office (d6 damage 1 piercing) 3 HP 2 armor Close The Librarian Squires of Halwer are the most basic level of librarian. Instinct: Protect the Library at All Costs
- Organize and Catalog
- Incantations
- Call on Superiors
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Abeil Queen Solitary, Huge, Magical, Organized, Intelligent longbow (d10+3 damage) 20 HP 3 armor Reach, Far Special Qualities: useless wings, powerful poison, hive mind Instinct: to expand her empire
- grab them and sting with deadly poison
- cast spells based in nature
- call on drones to defend it
- buzz its wings and try to put them to sleep
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Abeil Stormwing Group, Organized, Intelligent longbow (b[2d8] damage 1 piercing) 6 HP 1 armor Close, Reach, Far Special Qualities: strong wings, poison sting, hive mind Instinct: to defend the queen
- hover and deliver a sonic assault
- alert the hive to danger
- buzz its wings and try to put them to sleep
- grab them and sting them with enfeebling poison
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Abeil Drone Horde, Organized, Intelligent light flail (d6 damage 1 piercing) 3 HP 1 armor Close Special Qualities: wings, poison stinger, hive mind Instinct: to defend the hive
- buzz its wings and try to put them to sleep
- alert the hive of danger
- grab them and sting with enfeebling poison
- fly by and strike with a chained flail
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Kobald Chief Solitary, Large, Intelligent, Cautious, Hoarder, Construct, Terrifying A large machete (b[2d10+2] damage 3 piercing) 20 HP 6 armor Forceful, Ignores Armor, Near Special Qualities: Magically enhanced, It's terrifying savage teeth The chief of the Kobald bandits, he's as bad as they come! Instinct: To be the strongest
- Lives to battle
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Kobald Bandit Group, Stealthy, Intelligent, Hoarder, Terrifying A club (d8+2 damage) 6 HP 1 armor Close Special Qualities: Hyena-like humanoid A nasty Kobald Bandit, one from a smaller group no doubt. But be wary of his vicious club! Instinct: To steal and pillage
- Mugs a player
- Low blow
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Goblin Beastrider Solitary, Stealthy, Intelligent, Hoarder Machete (b[2d10] damage) 12 HP 3 armor Close Instinct: To Dominate
- Summon a Beastly Mount
- Fight Dirty