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  • Paramental Solitary, Planar, Terrifying, Amorphous
    Bash (d10+2 damage) 19 HP 4 armor
    Close, Forceful
    Special Qualities: Formed out of local city structures

    Paramentals are the elemental spirits of inanimate forces. It is unclear whether they are drawn to cities because of the large quantities of "city-stuff" or created by them. When manifesting, they draw their physical substance from the materials nearby. Paramental entities are quite hostile to those unlucky enough to draw their attention, "about midway in nature between the atomic bomb and the archetypes of the collective unconscious." The one example featured in the novel "Our Lady of Darkness" was a brown humanoid, with an eyeless triangular face and long chin that tapered to a snout. Instinct: Destroys

    • Manifests
    • Arcane construct
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gondomon - King of Wizards Solitary, Divine, Magical, Devious, Organized, Intelligent, Hoarder
    Halberd of Office (d8 damage 2 piercing) 18 HP 4 armor
    Close, Reach, Near, Far
    Special Qualities: Control the library itself

    Gondomon, King of Wizards and Lord of the City of State of Halwer. He seeks to bring about the end of the world. Instinct: Call down the end

    • project wisdom and authority
    • Magics most puissant
    • Confuse with words
    • Call librarians
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  • Librarian Knight of Halwer Group, Magical, Organized, Intelligent, Hoarder
    Hammer of Office (d8 damage 1 piercing) 6 HP 4 armor
    Close

    A librarian knight of Halwer, given fief over a section of the stacks. Instinct: Protect the Library at All Costs

    • Attack Decisively
    • Greater Incantations
    • Call Fellow Knights
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  • Librarian Squire of Hallwer Horde, Magical, Organized, Intelligent
    Maces of Office (d6 damage 1 piercing) 3 HP 2 armor
    Close

    The Librarian Squires of Halwer are the most basic level of librarian. Instinct: Protect the Library at All Costs

    • Organize and Catalog
    • Incantations
    • Call on Superiors
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  • Abeil Queen Solitary, Huge, Magical, Organized, Intelligent
    longbow (d10+3 damage) 20 HP 3 armor
    Reach, Far
    Special Qualities: useless wings, powerful poison, hive mind

    Instinct: to expand her empire

    • grab them and sting with deadly poison
    • cast spells based in nature
    • call on drones to defend it
    • buzz its wings and try to put them to sleep
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Abeil Stormwing Group, Organized, Intelligent
    longbow (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Reach, Far
    Special Qualities: strong wings, poison sting, hive mind

    Instinct: to defend the queen

    • hover and deliver a sonic assault
    • alert the hive to danger
    • buzz its wings and try to put them to sleep
    • grab them and sting them with enfeebling poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Abeil Drone Horde, Organized, Intelligent
    light flail (d6 damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: wings, poison stinger, hive mind

    Instinct: to defend the hive

    • buzz its wings and try to put them to sleep
    • alert the hive of danger
    • grab them and sting with enfeebling poison
    • fly by and strike with a chained flail
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kobald Chief Solitary, Large, Intelligent, Cautious, Hoarder, Construct, Terrifying
    A large machete (b[2d10+2] damage 3 piercing) 20 HP 6 armor
    Forceful, Ignores Armor, Near
    Special Qualities: Magically enhanced, It's terrifying savage teeth

    The chief of the Kobald bandits, he's as bad as they come! Instinct: To be the strongest

    • Lives to battle
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  • Kobald Bandit Group, Stealthy, Intelligent, Hoarder, Terrifying
    A club (d8+2 damage) 6 HP 1 armor
    Close
    Special Qualities: Hyena-like humanoid

    A nasty Kobald Bandit, one from a smaller group no doubt. But be wary of his vicious club! Instinct: To steal and pillage

    • Mugs a player
    • Low blow
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  • Goblin Beastrider Solitary, Stealthy, Intelligent, Hoarder
    Machete (b[2d10] damage) 12 HP 3 armor
    Close

    Instinct: To Dominate

    • Summon a Beastly Mount
    • Fight Dirty
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