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Old Knight of Storms Solitary, Large, Magical, Intelligent huge runed broadsword (b[2d10+4] damage 1 piercing) 16 HP 3 armor Forceful, Near A huge, broad-shouldered knight in platemail and a heavy cloak of scales and fur, wielding a huge broadsword, inscribed with ancient runes. Hailing to the gods of the skys he can call for a mighty thunderstorm, giving him the possibility to command lightningstrikes and charge his weapon against those who are too curious and to stupid to stay in the knights spot he chose to worships its ancient gods in the stormy sky. Instinct: to face intruders & turn them away
- Praises the weather, holds its place.
- Calling for thunderstorm, using lightingstrikes.
- Whirling 3-hit-attack in cold rage.
- Exhaling stormy cold wind. 1d6+knockback.
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Void Dragon Solitary, Huge, Intelligent, Planar, Amorphous Void Fire Breath, Titanium Claws. (d10+5 damage) 23 HP 3 armor Reach, Forceful, Far It is slightly bigger than a fire dragon, its body seems to be almost transparent purple glowing scales that can only be pierced by enchanted weapons. Its Void Breath is strong enough to burn through the strongest of metals and even paralyze a mortal being. The Void Dragon absorbs souls of the fallen to gain power. Instinct: Take Over The World
- Searches for big prey.
- It is from the deep void.
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Dark Elf Duelist Solitary, Stealthy, Devious, Intelligent, Cautious, Terrifying Bone rapier (b[2d8+2] damage 1 piercing) 12 HP 4 armor Close, Near Special Qualities: Eight eyes. Blood-dyed shadow skin armor. Malicious smile. Dark elven duelists graduate from one of the myriad fencing academies located in the Under. They generally affiliate with one of the seven baronies and engage in duels on their baron's behalf. These duelists fight with bone rapiers that are grown and cultivated within their bodies. There are few sights more chilling than a dark elven duelist, clad in blood-dyed shadow skin, and bearing a glowing rapier made of bone. Instinct: Kill
- Challenge and kill
- Hurl webs and egg sacks
- Acrobatic slice
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Negadee Undead Merchant Group, Magical, Hoarder, Terrifying Batter with dead fists (d8+2 damage) 14 HP 1 armor Close, Forceful Special Qualities: Instill fear An ancient Negadee merchant, now raised from the dead. Mummified and terrifying. Instinct: To reacquire material possessions
- Instill Terror
- Generate influence for the Open Hand
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Minor Jinn Horde, Tiny, Organized, Planar Its flaming substance (d6-2 damage) 3 HP 0 armor Hand, Ignores Armor Special Qualities: Insubtantial, cannot be harmed by mundane weapons A minor jinn of the sort conjured by Roshanak Instinct: To burn
- Light things on fire
- Split into two
- Dissipate and reform
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Roshanak, Priest of the Wisdom's Fire Solitary, Magical, Stealthy, Divine, Intelligent, Hoarder Bolts of searing flame (d10+2 damage 2 piercing) 14 HP 4 armor Close, Far Special Qualities: Cannot be harmed by flame or heat Roshanak is the leader of the Kadima heretics, and an initiate into the ancient mystery cult of Incendio Sabedoria. Instinct: To subvert and rule
- Preach and pontificate
- Cloak in light and shadow
- Conjour minor jinni
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Kadima Champion Solitary, Divine, Organized, Intelligent, Hoarder Wicked looking polearm (b[2d10+4] damage) 12 HP 2 armor Close, Near A champion of the Kadima, tougher than a run of the mill heretic. Instinct: To protect the believers
- Charge into the fray
- Call for support
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Kadima Prophet Group, Divine, Magical, Devious, Intelligent, Cautious, Hoarder Sword (d6+2 damage) 6 HP 1 armor Close A minor leader of the Kadima, an evangelist. Instinct: To smite down those that fight the Kadima
- Stir up the faithful
- Summon up the Incendio
- Ward against bullets and arrows
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Kadima Heretic Horde, Divine, Organized, Intelligent, Cautious, Hoarder Shorts Swords, Staves, and Bows (d6+2 damage) 7 HP 1 armor Close, Near, Far Run of the mill heretics of the Kadima. Fanatical but not particularly competent. Instinct: To spread the word
- Mount a fanatical assault
- Call for more faithful