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Big Kobold Chef Group, Magical, Organized, Cautious Kobold Cleaver (d8 damage) 6 HP 2 armor Close Instinct: To Feed its Tribe
- Set Fire to the Kitchen
- Spit Fire
- Pull the Dinner Bell
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Garbage Pudding Solitary, Amorphous (d10 damage) 23 HP 1 armor Close, Ignores Armor Instinct: To Consume
- Melt Armour with Acid
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Mutant Turtle with Orange Bandanna Group, Stealthy, Organized, Intelligent, Cautious, Hoarder, Construct, Terrifying Strike with Nunchaku (b[2d6] damage) 6 HP 6 armor Close Special Qualities: Hard Shell The giant man-shaped turtle stands before you, on two legs, wearing nothing but a belt to hold its weapons - dual nunchaku - and an orange bandanna. The creature seems to be intelligent, and above all desires to have a good time, and let nothing impede that. Instinct: to party, at any cost
- Nunchaku
- Laughing Gas
- Turtle Power - Bring the rest of the gang to help
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Mutant Turtle with Purple Bandanna Group, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Construct, Terrifying BO Staff (b[2d4] damage) 6 HP 6 armor Close, Reach, Near Special Qualities: Hard Shell The giant man-shaped turtle stands before you, on two legs, wearing nothing but a belt to hold its weapon - a BO staff - and a purple bandanna. The creature is obviously intelligent, and above all desires to understand why things work - animal and machine alike. Instinct: to discover, at any cost
- Hit with BO Staff
- BO Staff Kick
- Release an Invention
- Turtle Power - Bring the rest of the gang to help
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Mutant Turtle with Blue Bandanna Group, Organized, Intelligent, Cautious, Hoarder, Construct, Terrifying Katana (3w[3d8+2] damage 2 piercing) 6 HP 6 armor Close, Reach, Near Special Qualities: Hard Shell The giant man-shaped turtle stands before you, on two legs, wearing nothing but a belt to hold its weapons - two katana blades - and a blue bandanna. The creature seems to be intelligent, but above all desires to protect its home, and its treasures that it has collected over the many decades that it has lived in the sewers. Instinct: To protect his master and home
- Stab with Katana
- Whirlwind of Blades
- Turtle Power - Bring the rest of the gang to help
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Mutant Turtle with Red Bandanna Group, Organized, Intelligent, Cautious, Hoarder, Construct, Terrifying Pierce with Sai (b[2d8+2] damage 2 piercing) 6 HP 6 armor Close Special Qualities: Hard Shell The giant man-shaped turtle stands before you, on two legs, wearing nothing but a belt to hold its weapons - two sais - and a red bandanna. The creature seems to be intelligent, but above all desires to protect its home, and its treasures that it has collected over the many decades that it has lived in the sewers. Instinct: To protect the sewers and treasures
- Stab with sai
- Grapple
- Turtle Power - Bring the rest of the gang to help
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Old Knight of Storms Solitary, Large, Magical, Intelligent huge runed broadsword (b[2d10+4] damage 1 piercing) 16 HP 3 armor Forceful, Near A huge, broad-shouldered knight in platemail and a heavy cloak of scales and fur, wielding a huge broadsword, inscribed with ancient runes. Hailing to the gods of the skys he can call for a mighty thunderstorm, giving him the possibility to command lightningstrikes and charge his weapon against those who are too curious and to stupid to stay in the knights spot he chose to worships its ancient gods in the stormy sky. Instinct: to face intruders & turn them away
- Praises the weather, holds its place.
- Calling for thunderstorm, using lightingstrikes.
- Whirling 3-hit-attack in cold rage.
- Exhaling stormy cold wind. 1d6+knockback.
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Void Dragon Solitary, Huge, Intelligent, Planar, Amorphous Void Fire Breath, Titanium Claws. (d10+5 damage) 23 HP 3 armor Reach, Forceful, Far It is slightly bigger than a fire dragon, its body seems to be almost transparent purple glowing scales that can only be pierced by enchanted weapons. Its Void Breath is strong enough to burn through the strongest of metals and even paralyze a mortal being. The Void Dragon absorbs souls of the fallen to gain power. Instinct: Take Over The World
- Searches for big prey.
- It is from the deep void.
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Dark Elf Duelist Solitary, Stealthy, Devious, Intelligent, Cautious, Terrifying Bone rapier (b[2d8+2] damage 1 piercing) 12 HP 4 armor Close, Near Special Qualities: Eight eyes. Blood-dyed shadow skin armor. Malicious smile. Dark elven duelists graduate from one of the myriad fencing academies located in the Under. They generally affiliate with one of the seven baronies and engage in duels on their baron's behalf. These duelists fight with bone rapiers that are grown and cultivated within their bodies. There are few sights more chilling than a dark elven duelist, clad in blood-dyed shadow skin, and bearing a glowing rapier made of bone. Instinct: Kill
- Challenge and kill
- Hurl webs and egg sacks
- Acrobatic slice