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  • Mithril-Golem Group, Magical, Intelligent, Amorphous
    Long mithril claws & blades (b[2d8] damage 2 piercing) 13 HP 5 armor
    Close
    Special Qualities: Gain strength by absorbing liquid mithril of a companion.

    Behaving like a T1000, its normal form looks mostly humanoid, but not gaining humanlike textures. Its a figure of luqid, shiny mithril, mixed with other precious metals which it is able to absorb and gain advantages from them. Blind their foes, if bright light is shining on them. because they are sooo shiny. Instinct: To slice sb./sth. into pieces, to absorb precious metal.

    • Liquid-metal-shapeshifter.
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  • Murgo, the Dwarven Merchant Group, Small, Stealthy, Devious, Intelligent, Hoarder
    Zap cannon (d6 damage) 6 HP 1 armor
    Close, Ignores Armor, Near

    Murgo Melthier McMarus III is a fine, upstanding gentlemen of noble upbringing, who has traveled to these far0off lands to spread the joy and majesty of Dwarven engineering to the masses of the world. ...pity that he's as likely to sell you a bridge as a mechanised crossbow. Instinct: Cold, hard coin

    • Make deals of a questionable nature
    • Retrieve a concealed weapon
    • Worm his was into the grace of others
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  • Cloud Spider Group, Large, Stealthy, Terrifying
    Fangs (d8 damage 1 piercing) 10 HP 3 armor
    Near, Far
    Special Qualities: Giant Spider. Blue Carapace.

    Instinct: Scuttle and attack

    • Scuttle
    • Ensnare with webs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cloud Spider Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Scuttle
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  • Zombifying beetle Solitary, Tiny, Stealthy, Devious, Intelligent
    A deafening screech (d6-2 damage) 12 HP 0 armor
    Hand

    The Zombifying beetle is a smart cunning creature but with a primal erge to survive. It will normally find a stronger monster and inhabit its brain. It will most likely search for the leader of the pack so it can control more by controlling one. Instinct: To survive, to control.

    • Control a stronger monster.
    • Control mind.
    • It controls stronger monsters.
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  • MYIESS,THE LORD OF THE PIT Solitary, Huge, Magical
    (b[2d10+5] damage) 20 HP 4 armor
    Reach, Forceful

    Instinct: Freedom from the Pit

    • Cleave: Strike at all near enemies.
    • Flight
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  • Molboro Solitary, Huge, Hoarder, Terrifying, Amorphous
    Bad breath (d8+2 damage) 20 HP 0 armor
    reach, ignores armor
    Special Qualities: Amphibious

    A large mouth with many tentacles lurking deep into the swamp, that's what the few lucky to survive describe what it looks like. Since this monster can't digest metal yet swallows anything attached to meat, the rumors saying you will find precious loot scattered across its territory may be true. Instinct: to swallow whole

    • badly nauseate with breath
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • PiRats Horde, Tiny, Organized, Intelligent, Hoarder
    tiny weapons (b[1d4-2] damage 1 piercing) 3 HP 0 armor
    Hand
    Special Qualities: sailors

    Bet a gallon rum, ye never heard of 'em. Shipmates were chillin', water were still. Then we heard lots of 'thump', of a sudden a hundred o'em vicious rats were all around, yelling orders like me captain would, if him throat hadn't they cut already. Now here I'm, sold to slavers. Ye get me, chap? Rats, PiRats!! Instinct: to assault ships

    • sorround ships with their large fleets
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jaletix Solitary, Large, Amorphous
    Battering ram (b[2d12+2] damage 2 piercing) 19 HP 4 armor
    Forceful, Ignores Armor

    This is a large boulder-like beast that is rampaging trough the brook-field waste on a path of destruction from a long forgotten war. Instinct: Ravage the land

    • Tear structures asunder
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  • Retriever Solitary, Huge, Magical, Planar, Construct
    Grasping Forelimps (d10+3 damage) 28 HP 3 armor
    Reach
    Special Qualities: Can walk on walls and water, Can see in the dark, Construct

    Retrievers are constructs crafted by the forces of hell, formed from the very same protomatter that demons and devils form their bodies out of. Unlike them, there is no soul guiding the massive spider-like creature, only its directive. Once set to capture a specific target, only destruction will impede its hunt. Instinct: To hunt down its target

    • Fires elemental eyebeams
    • Can scry on its targets location
    • Regenerates 1 per die roll
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