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Mithril-Golem Group, Magical, Intelligent, Amorphous Long mithril claws & blades (b[2d8] damage 2 piercing) 13 HP 5 armor Close Special Qualities: Gain strength by absorbing liquid mithril of a companion. Behaving like a T1000, its normal form looks mostly humanoid, but not gaining humanlike textures. Its a figure of luqid, shiny mithril, mixed with other precious metals which it is able to absorb and gain advantages from them. Blind their foes, if bright light is shining on them. because they are sooo shiny. Instinct: To slice sb./sth. into pieces, to absorb precious metal.
- Liquid-metal-shapeshifter.
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Murgo, the Dwarven Merchant Group, Small, Stealthy, Devious, Intelligent, Hoarder Zap cannon (d6 damage) 6 HP 1 armor Close, Ignores Armor, Near Murgo Melthier McMarus III is a fine, upstanding gentlemen of noble upbringing, who has traveled to these far0off lands to spread the joy and majesty of Dwarven engineering to the masses of the world. ...pity that he's as likely to sell you a bridge as a mechanised crossbow. Instinct: Cold, hard coin
- Make deals of a questionable nature
- Retrieve a concealed weapon
- Worm his was into the grace of others
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Cloud Spider Group, Large, Stealthy, Terrifying Fangs (d8 damage 1 piercing) 10 HP 3 armor Near, Far Special Qualities: Giant Spider. Blue Carapace. Instinct: Scuttle and attack
- Scuttle
- Ensnare with webs
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Zombifying beetle Solitary, Tiny, Stealthy, Devious, Intelligent A deafening screech (d6-2 damage) 12 HP 0 armor Hand The Zombifying beetle is a smart cunning creature but with a primal erge to survive. It will normally find a stronger monster and inhabit its brain. It will most likely search for the leader of the pack so it can control more by controlling one. Instinct: To survive, to control.
- Control a stronger monster.
- Control mind.
- It controls stronger monsters.
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MYIESS,THE LORD OF THE PIT Solitary, Huge, Magical (b[2d10+5] damage) 20 HP 4 armor Reach, Forceful Instinct: Freedom from the Pit
- Cleave: Strike at all near enemies.
- Flight
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Molboro Solitary, Huge, Hoarder, Terrifying, Amorphous Bad breath (d8+2 damage) 20 HP 0 armor reach, ignores armor Special Qualities: Amphibious A large mouth with many tentacles lurking deep into the swamp, that's what the few lucky to survive describe what it looks like. Since this monster can't digest metal yet swallows anything attached to meat, the rumors saying you will find precious loot scattered across its territory may be true. Instinct: to swallow whole
- badly nauseate with breath
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PiRats Horde, Tiny, Organized, Intelligent, Hoarder tiny weapons (b[1d4-2] damage 1 piercing) 3 HP 0 armor Hand Special Qualities: sailors Bet a gallon rum, ye never heard of 'em. Shipmates were chillin', water were still. Then we heard lots of 'thump', of a sudden a hundred o'em vicious rats were all around, yelling orders like me captain would, if him throat hadn't they cut already. Now here I'm, sold to slavers. Ye get me, chap? Rats, PiRats!! Instinct: to assault ships
- sorround ships with their large fleets
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Jaletix Solitary, Large, Amorphous Battering ram (b[2d12+2] damage 2 piercing) 19 HP 4 armor Forceful, Ignores Armor This is a large boulder-like beast that is rampaging trough the brook-field waste on a path of destruction from a long forgotten war. Instinct: Ravage the land
- Tear structures asunder
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Retriever Solitary, Huge, Magical, Planar, Construct Grasping Forelimps (d10+3 damage) 28 HP 3 armor Reach Special Qualities: Can walk on walls and water, Can see in the dark, Construct Retrievers are constructs crafted by the forces of hell, formed from the very same protomatter that demons and devils form their bodies out of. Unlike them, there is no soul guiding the massive spider-like creature, only its directive. Once set to capture a specific target, only destruction will impede its hunt. Instinct: To hunt down its target
- Fires elemental eyebeams
- Can scry on its targets location
- Regenerates 1 per die roll