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Negadee Undead Merchant Group, Magical, Hoarder, Terrifying Batter with dead fists (d8+2 damage) 14 HP 1 armor Close, Forceful Special Qualities: Instill fear An ancient Negadee merchant, now raised from the dead. Mummified and terrifying. Instinct: To reacquire material possessions
- Instill Terror
- Generate influence for the Open Hand
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Minor Jinn Horde, Tiny, Organized, Planar Its flaming substance (d6-2 damage) 3 HP 0 armor Hand, Ignores Armor Special Qualities: Insubtantial, cannot be harmed by mundane weapons A minor jinn of the sort conjured by Roshanak Instinct: To burn
- Light things on fire
- Split into two
- Dissipate and reform
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Roshanak, Priest of the Wisdom's Fire Solitary, Magical, Stealthy, Divine, Intelligent, Hoarder Bolts of searing flame (d10+2 damage 2 piercing) 14 HP 4 armor Close, Far Special Qualities: Cannot be harmed by flame or heat Roshanak is the leader of the Kadima heretics, and an initiate into the ancient mystery cult of Incendio Sabedoria. Instinct: To subvert and rule
- Preach and pontificate
- Cloak in light and shadow
- Conjour minor jinni
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Kadima Champion Solitary, Divine, Organized, Intelligent, Hoarder Wicked looking polearm (b[2d10+4] damage) 12 HP 2 armor Close, Near A champion of the Kadima, tougher than a run of the mill heretic. Instinct: To protect the believers
- Charge into the fray
- Call for support
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Kadima Prophet Group, Divine, Magical, Devious, Intelligent, Cautious, Hoarder Sword (d6+2 damage) 6 HP 1 armor Close A minor leader of the Kadima, an evangelist. Instinct: To smite down those that fight the Kadima
- Stir up the faithful
- Summon up the Incendio
- Ward against bullets and arrows
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Kadima Heretic Horde, Divine, Organized, Intelligent, Cautious, Hoarder Shorts Swords, Staves, and Bows (d6+2 damage) 7 HP 1 armor Close, Near, Far Run of the mill heretics of the Kadima. Fanatical but not particularly competent. Instinct: To spread the word
- Mount a fanatical assault
- Call for more faithful
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King Legrand I Gautier Solitary, Stealthy, Divine, Intelligent Longsword (b[2d10+2] damage) 16 HP 3 armor Close, Ignores Armor Instinct: To reunite with a loved one
- Divine Authority
- Blame another
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Rift Priest Solitary, Magical, Intelligent, Terrifying mutant limbs (d10 damage 2 piercing) 16 HP 2 armor Close, Reach Instinct: to open wide the World Rift
- weave a spell to confuse and terrify
- mutate its form in strange, deadly ways
- serve the will of the Rift-Beasts
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Cultist of the Rift Horde, Small, Magical, Organized, Intelligent, Hoarder wicked blades (d6 damage) 3 HP 0 armor Close A zealous believer that creatures that have climbed out of the World-Rift are godlings and that their true master lies deep beyond the rift, waiting to be awoken and called forth Instinct: open wide the worldrift
- strike from the shadows
- sacrifice life for strange power
- swarm intruders in the temple
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Skeeblin Group, Small, Construct piercing bite (d8+2 damage 2 piercing) 6 HP 3 armor Close Special Qualities: hovering flight, aerial avoidance, a grotesque goblin mutation It's immediately obvious that skeeblins aren't some natural variety of atrocity, but are instead an intentional transgenerative mutation of goblins mixed with some sort of midge or mosquito. As such, they resemble grotesque, bug-eyed goblins with a slimy black carapace, and a set of obnoxiously loud wings. Worst of all, they have a saber-sharp proboscis where their nose should be, which seems to be their tool of choice when deciding to attack and bleed out any warm-blooded creature. Usually found in small swarms, they don't venture far from their boggy, humid dens, and are rarely found without some other goblin infestation nearby. Who bred these horrors is anybody's guess, but they're a terrible nuisance to livestock. Instinct: To drink blood dry
- Buzzes or scampers out of reach
- Lunge and sting