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Demonic Bouncer Group, Organized, Intelligent, Planar Bodyslam! (d8 damage) 6 HP 1 armor Close Instinct: To stop stage invasions
- Throw an Adventurer
- Form a defensive line
- Summon Demonic Flame
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Cindy Rubyscale Solitary, Magical, Intelligent Claws (d8 damage) 12 HP 2 armor Hand Instinct: To promote her musical career
- Breathe Fire
- Inspiring Lyrics
- Turn the crowd savage
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War Bride Solitary, Terrifying, Devious, Amorphous, Intelligent Paralytic Bite (d6 damage) 16 HP 1 armor Hand, Forceful Special Qualities: Tormented by the lost of an unborn child, Uncannily quickly bare monstrous children that resemble their fathers and hunt down soldiers, Can't be hurt by non-magical weapons in ghost form You soldiers think you know the horrors of war? What of those that war over runs? Have you been a mother-to-be in war? Hiding your unborn child, and cut down in a display of new authority. You can't rest after that! Their loss drives them back from death to search for their child. Enraged by the injustice of their death, these women seek rest in finally bringing a child into the world. If you should see a comely lass on the edge of the forest, just outside or a village, where one would hide from the likes of you, or find a cache of children's toys and shiny trinkets. Well beware then that you don't succumb to such folly, as a quick roll in the bushes with a "farmer's daughter taking a late night swim", for you will see their true face, when they share their wrenching pain of lost motherhood with you. Instinct: To bring a child into the world.
- Seduce a Man-at-Arms
- Appear as a beautiful young women
- Enthrall & Charm
- Compel the virtuous to to defend her
- Transform into a ghostly form - hauntingly beautify and crying out with loss of her children
- Show Horrendous Form of Her Death
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Juggernaut Construct Solitary, Large, Construct, Amorphous Large, metallic plates (d12+2 damage) 27 HP 6 armor Forceful Special Qualities: It was created to guard something A large metallic humanoid-looking construct with large shields for arms, magically enchanted to guard objects, persons or places. Immune to most physical forms of damage, unless the force is absolutely overpowering. Can be harmed by magical attacks, but they are ineffective. Said to be operated by a magical crystal residing in their back. Instinct: To guard
- Protect
- Crush
- Trample
- Smash
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Undead Adamant Soldiers Group, Devious, Intelligent, Cautious, Hoarder, Terrifying Pikes and Short Swords (b[2d6] damage) 10 HP 3 armor Close Special Qualities: Ancient Flesh Strangely Preserved Soldiers that fled their gods when the gods came to eat them. The gods left them in a small room to starve to death as a bit of a joke. Now, with the new energies in Alruhaa Alshaytan, they have come back to life, hopeless and helpless, to terrified to move from their cave. Instinct: To Avoid Being Eaten by Their Gods
- Attack in Formation
- Instill Dread and Hopelessness
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Automaton Dancer Group, Intelligent, Amorphous Kicks and slicing punches (b[2d8] damage 1 piercing) 13 HP 3 armor Close Automaton Dancers, gone mad from not performing for so long. Instinct: To dance others to death
- Acrobatic Mayhem
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Frogman Horde, Devious, Intelligent, Hoarder Barbed spear (d4 damage 2 piercing) 3 HP 1 armor Close Special Qualities: A sticky tongue With bulging, outward-looking eyes and a vacant, lipless expression one might almost think the Frogmen of the Bogmire are exceedingly stupid. They are, to a point, but they are matched in dull wits with exceptional trickery, nefarious poisons, a fervent belief in their dark gods and clan-kings, and a long, sticky tongue which can snap the weapon out of your hand faster than you'd blink. Instinct: To appease its dark gods
- Ambush trespassers
- poisoned weapons
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BOSS: Evil Ogre Jailer Solitary, Large, Magical, Intelligent, Hoarder Large mace, long, spiky chain. (b[2d10+4] damage 1 piercing) 26 HP 2 armor Forceful, Reach, Near The chief of the Old Prison. Given basic magic powers and impressive strange by its lord it leads the halfogre-jailer with cruel hand and the long, burning chain-whip. Could be that more of the jailers died by his hand then actual prisoners... Instinct: To command.
- Commands the Half-ogre-jailers of the Old Prison.
- Evoke flames on his weapons. +1d4dmg
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Half-Ogre Jailer Group, Large, Hoarder Club/mace and whip. (d8+2 damage) 10 HP 1 armor Forceful, Near Special Qualities: Very fat! Big 10-feet, very fat and smelly ogres, guarding the old prisons of the Fallen City. Where once neat city-guard-soldiers patrolled , now those ragged figures watch over the pityful lot in there. Instinct: to prevent anybody escaping.
- Guards the old prisons.