• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • TABAN THE FIGHTER, (Borçlu adam) Solitary, Cautious
    Spiked gauntlet (d10+4 damage) 12 HP 4 armor
    Close, Forceful

    SPECIAL MOVE: -> Kendini savunmak, her tur bir hasarı yarım alabilir -> Göz dağı! Birisinin saldırısını savunmaz (No armor, take full damage) Rakip otomatik olarak hackslash -1 ongoing) -> Son çare, aşırı yaralı olduğunda vahşi bir saldırıda bulunur. 2 kişiye aynı anda saldırır Instinct: TO FIGHT

    • Kendini savunmak, her tur bir hasarı yarım alabilir
    Tweet
  • The Director (Architect of Obedience) Group, Organized, Intelligent
    Ritual Implement or Disciplinary Strike (d8 damage 1 piercing) 16 HP 2 armor
    Close
    Special Qualities: The Director can erase short-term memory from any student who directly defies them., Players must Defy Danger (WIS) or lose the last few minutes of their actions, making it seem as if they never rebelled at all.

    "Discipline is the foundation of all greatness." "You should be grateful. It is a burden to remember." Class: Paladin Race: Human Instinct: To maintain the illusion of order and obedience

    • Suppress rebellious thoughts with a glance
    • Summon enforcers (faculty or brainwashed students) to restrain dissenters
    • Calmly justify cruelty as necessity
    • Activate a room’s hidden conditioning enchantments
    • Erase a single moment from a student’s mind to make them doubt their own memories
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • The Hollow King (Tyrant of Forgotten Legions) Solitary, Huge, Divine, Organized, Intelligent, Terrifying
    Oblivion-Forged Weapons (d12 damage 3 piercing) 20 HP 3 armor
    Reach, Far
    Special Qualities: The Hollow King can instantly command any student who has not fully regained their memories., Players who resist must Defy Danger (WIS) or be forced to obey for a brief moment—enough to attack an ally, betray Echo, or return to their dormitory as if nothing happened.

    "There is no 'I' in war. There is only the blade, and the will that guides it." Class: Wizard Race: Ancient Fae Instinct: To strip all beings of identity and make them perfect warriors

    • Erase memories with a gesture
    • Create an inescapable battlefield where only obedience remains
    • Summon spectral warriors—hollowed remnants of former students
    • Speak with a voice that compels absolute submission
    • Unmake a rebellious mind, turning it into a weapon against its own allies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Echo, the Janitor (the Rogue Awakener) Solitary, Stealthy, Intelligent
    Improvised Weapons, Hidden Blades (d8 damage 1 piercing) 12 HP 1 armor
    Close
    Special Qualities: Echo can undo part of the Hollow King’s mind-wiping magic by whispering a student’s true name into their ear., Players she awakens regain fragmented memories and receive a +1 ongoing to resist the Director’s influence.

    "Shh. Pretend you're still asleep." "You don’t remember yet. But you will." Class: Ranger Race: Human Instinct: To awaken the forgotten

    • Strike from nowhere with deadly precision when forced to fight.
    • Vanish into the shadows when danger is near
    • Reveal hidden truths in cryptic whispers.
    • Break memory conditioning through a forbidden rite.
    • Use knowledge of the school's hidden paths to escape or infiltrate.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Ochremeshk Solitary, Huge, Magical, Divine, Organized, Intelligent, Planar, Terrifying
    Sword Sheathed in Flames (b[3w[3d12+9] damage 2 piercing) 152 HP 38 armor
    Reach, Forceful, Near
    Special Qualities: Horrific Demonskull , Body Flames , Resistances

    Ochremeshk was a balor who literally clawed his way to the top—or at least very, very near it. Although he does not command the might of beings like Orcus or even Yeenoghu, he is a powerful and terrible demon prince nonetheless. His mortal cult aside, he commands an elite cadre of balors and mariliths, as well as a small army of lesser demons, half-demons, and bodaks. Ochremeshk is a repulsive, towering humanoid (about 16 feet tall) with dark red skin and massive, clawed hands. He greatly resembles a wingless balor, wielding a massive sword and sheathed in flames. Instinct: to dominate and gain power

    • Spell-Like Abilities
    • Touch of Fear
    • Summon Tanar’ri
    • Death Throes
    • Telepathy
    • Treasure
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • . Solitary, Huge, Hoarder
    Rocket (d10+5 damage) 24 HP 3 armor
    Reach, Far

    Instinct: follow the voices inside his head

    • going mad
    Tweet
  • Gideonbot Solitary, Large, Intelligent, Construct
    Punch (d10+2 damage) 16 HP 3 armor
    Forceful
    Special Qualities: Metal Skin, Idrofobic

    Create a gigant bot powered by magical energy is difficult, but create one with your face it is only for megalomaniacs. The Gideonbot is big, powered by magic and controlled by Gideon in person. It does not like water but it likes to crush anything that its controller want. Instinct: Revenge

    • Throw objects
    Tweet
  • Group, Large, Magical, Stealthy, Devious, Intelligent, Construct, Terrifying, Amorphous
    (b[2d6+2] damage 1 piercing) 21 HP 5 armor
    Forceful, Ignores Armor, Far
    Special Qualities: , ,

    Instinct:

    Tweet
  • Solitary, Large, Magical, Stealthy, Devious, Intelligent, Construct, Terrifying, Amorphous
    (b[2d8+2] damage 1 piercing) 27 HP 5 armor
    Forceful, Ignores Armor, Far
    Special Qualities: , ,

    Instinct:

    Tweet
  • Elemental Ice Group, Large, Magical, Stealthy, Devious, Intelligent, Construct, Terrifying, Amorphous
    magia congelante (b[2d6+2] damage 1 piercing) 21 HP 5 armor
    Forceful, Ignores Armor, Far
    Special Qualities: inofensivo y rígido , combinacion de frio con magia, moustroso

    Instinct: quiere congelar todo a su paso

    • Un elemental de nieve , creado por el frio , como un muñeco de nieve
    • aparente inofensivo y rígido
    • congela
    • congela
    Tweet
Previous
Next