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Swamp Imp Horde, Tiny, Stealthy, Magical, Organized, Hoarder, Terrifying Claws (d6 damage 1 piercing) 3 HP 1 armor Hand Special Qualities: Glowing Red Eyes, Flight A vile creature that lives in swamps and other dark damp places with any large source of stagnate water. They favor creating fog to mislead travelers into more dangerous areas where their large numbers give them an advantage. They have an unnatural ability to fuse with any water source that is sufficiently polluted. Although they can easily hurt other creatures with their claws they prefer to kill by drowning. Swamp Imps like to eat their pray after it has soaked in water for at least a few days; a few weeks is even better. Instinct: to trap travelers
- Drowning
- One with Water
- Sudden Fog
- Swamp Howl (reinforcements)
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Shell Demon Group, Large, Demonic Spikes (w[2d4]+2 damage 2 piercing) 20 HP 4 armor Special Qualities: Small Weak Spots, Sightless Sight, Slow and Cumbersome A disturbing hybrid of demon flesh and armor, the Shell Demon is a squatty walking spiked ball of platemail. With tiny legs and short arms this demon's greatest strength is its sturdy armor that is only exposed near its giant mouth. Usually serving as guards in confined spaces such as castles, caves, and tombs, these beasts only seem to grunt and growl. The beasts make up with their lack of mobility by rolling themselves at great pace in straight lines. Although the spikes on its armor aren't particularity powerful, any creature who happens to get stuck to them might face the wraith of the Shell Demon's sizable bite. Instinct: Protect and Serve
- Fast Rolling Spike Ball
- Devastating Bite ([1d8+2] 2 piercing)
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Gnoll Abomination Solitary, Large, Abnormal Smash (b[2d10+2] damage) 18 HP 2 armor Forceful, Reach Special Qualities: Ritualistically Infused, Constant Deep Laughter, Mental Immunity, Easily Distracted It looks like a gnoll, but almost three times its normal size, muscles that seem almost physically impossible, and a disturbing look of blissful mindlessness. It remains in manacles and chains until released onto the battlefield, implying other gnolls don't even trust it to be free. Instinct: Destruction is Funny
- Complete Destruction
- Juggle People
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Cave Scamp Group, Stealthy, Intelligent Claws (d8 damage 1 piercing) 6 HP 1 armor Close Special Qualities: Aversion to bright lights, Echolocation, Wall/Ceiling Climber A hunched over hulk of a beast with large bat-like ears, tiny black eyes, and with gray skin covered in small but smooth spikes. Around the size of a human when walking, it uses its arms and legs for movement. Uses a system of clicking sounds to communicate with others and to sense their surroundings. Lives in caves and underground structures where its keen hearing can help locate prey and utilize ambush points. Instinct: Hunts
- Keen Hearing
- False Sounds
- Suddenly Appear
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that thing that we cant remember what its called or what it looks like... Solitary, Tiny, Magical, Stealthy, Planar, Amorphous scratches your memories (d10-2 damage) 15 HP 5 armor Hand, Ignores Armor, Far Wait, what did that thing look like again??? kinda like a dog, or was it god... man spelling is hard. Instinct: consume moments and memories
- eat the past
- cant be hit by things moving fast
- if you feed it something that it really likes it might give you someone elses memory
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Brass dragon Solitary, Huge, Intelligent, Hoarder Sleeping gas (b[2d10+7] damage 2 piercing) 24 HP 5 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Flying, dark vision A metallic good dragon with scales of brass. Highly intelligent and gregarious, brass dragons will not let any lesser intelligent being miss the benefit of their company and great conversation. Breathes fire as a last resort; otherwise breathes a sleeping gas. Hoards knowledge and secrets. Most commonly found in the desert. Instinct: To debate
- Breathe a sleeping gas
- Breathe fire as a last resort
- Offer good company
- Patronize
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Corrupted Wolf Horde Bite (d6+2 damage) 11 HP 0 armor Close The Corrupted Wolf is a normal wolf whose mind and body have been overtaken by dark magic, allowing them uncanny and unnatural movements and motives. They are almost always under the control of some dark magician who has taken the role of leader of the pack. Instinct: to ravage
- when mortally wounded a Corrupted Wolf will howl and allert more wolves or other monsters to its aggressors location
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Clanger Soupstarved Solitary, Intelligent, Hoarder, Terrifying Claws and bites (d12+2 damage 2 piercing) 16 HP 2 armor Close Special Qualities: Uncanny Scent, Terrifying It seems that the common diet for these creatures is something enigmatically referred to as "Green Soup" or alternatively something else known as "Blue String Pudding". It is not clear what these things are, but only these creatures seem to eat them. Likely some kind of remnant diet of their former lives. However, when these creatures get too hungry, especially from lack of these peculiar foods... sometimes a terrifying transformation takes hold and they become one of the "Soupstarved", bulking up significantly, they lose a lot of their intellect but seem to let loose terrifying howls in their musical voices, and are full of a berserker rage as they try to feed on anything that might make them feel whole once more. Instinct: To feed
- Explode into action
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Clanger Musicalist Group, Small, Magical, Intelligent, Hoarder Sonically-enhanced metal shivs (d10 damage 2 piercing) 10 HP 2 armor Close, Near Despite being scavengers, clangers have some peculiar sound-based knacks. Their language is inherently musical, this is true. But a fair number of them are seemingly able to naturally or perhaps trained in being able to extract music (and moreover sound itself, although it seems music is more valuable) from their surroundings, for later storage or use in some way. If desperate, these 'musicallists' can try to shape the sounds that they've gathered on the spot in order to force out some arcane puissance. Not always a good idea, especially for them. But who knows what trick they might pull out, if threatened... Instinct: To acquire
- Harvest sound itself
- Improvise dangerous words of power on the spot