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Gnoll Pup Horde, Tiny, Organized Claws and Teeth (b[2d4] damage) 2 HP 0 armor Hand Special Qualities: Barely Intelligent The children of gnolls are barely beyond animals until they mature. They are constantly hungry and will actively seek out meals, sometimes even eating each other. Gnolls have many babies at a time so it is rare to see a single gnoll pup alone. Instinct: Eat
- Always Hungry
- Child's Howl (call others)
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Murder Eye Swarm Horde, Tiny, Terrifying Many Bites (d4 damage) 5 HP 0 armor Touch, Ignores Armor Summoned from the cloak of a Bragvid, these vicious little flying eyes swarm and bite their targets with thousands of tiny little teeth, getting into the nooks and crannies where armor doesn't protect. Their sole purpose is to protect their master and consume a target whole, only leaving their eye balls intact (a favored treat of their master). Instinct: Destroy
- Overwhelm
- Flight
- Magic Resistance
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Bragvid Solitary, Stealthy, Divine, Intelligent, Hoarder, Planar, Terrifying Long Claws (d10+4 damage 1 piercing) 18 HP 2 armor (non-magic) Close, Reach Special Qualities: Eyes of Madness Bragvid are large cloaked figures with a hunched posture. Their cloak is covered with strange eyes that blink independently. The cloak seem to mystically cover most of their features, but cannot hide their long slender arms with horrid claws and a strange crow-like beak. These ancient creatures roam the planes collecting the eyes of other creatures it comes across. It isn't entirely know as to why these creatures do such a thing, but some believe they are able to claim a creatures memories by consuming their eyes. Although usually quite aggressive, these creatures can often be bargained with for the vast amount of information they have collected; it is for this reason many of them have been summoned into the mortal plane by curious wizards. In combat a Bragvid can summon a swarm of Murder Eyes that spring from it's cloak to distract opponents. Instinct: Collect eyes.
- All-seeing
- Eye Pluck
- Victim's Memories
- Summon 'Murder Eyes Swarm'
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Candle Golem Group, Large, Construct Burning Wax (d4 damage) 18 HP 2 armor Ignores Armor Special Qualities: Sluggish These hulking golems are made from burning wax housed in a suit of armor. They are often found patrolling castles of powerful lords, ancient libraries, or the halls of a wizard's tower. Their sole purpose is to guard an area and keep out intruders. There is no reasoning with the creature as it is completely mindless; only those who have been granted clearance from their master may pass them without confrontation. The light shed by their burning bodies is enchanted to reveal and dispel illusions. They will attack any offenders either in melee or and at range by throwing globs of burning wax at them. Instinct: Guard, Protect
- It's Light reveals illusions
- Attacks are fire based.
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Rat Queen Solitary, Small, Divine, Devious, Organized, Intelligent, Cautious Bite (d8 damage 2 piercing) 18 HP 2 armor Close Special Qualities: Poison and Disease resistance Rat Queens are a physical manifestation of disease and pestilence. They form when a large enough group of rats amass in one area, drawing the attention of dark divine presences. A Rat Queen has the ability to organize and rally swarms of normal rats into dangerous waves of teeth that gnaw and spread sickness. A Rat Queen will willingly sacrifice it's followers to protect itself, actively keeping other rats on its body as a form of regenerating armor. It's bite is much stronger then a normal rat and can bypass many forms of armor. They are roughly the size of a human child. Instinct: To amass followers and infect
- Consume Young
- Plague Bite
- Rat Armor
- Summon Rat Swarm
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Manticore Solitary, Large, Intelligent, Hoarder Claws, (b[2d10+2] damage 2 piercing) 16 HP 2 armor Forceful, Reach This pious creature is calm and collective but also strong and fierce. They make homes in places of great importance and near collections of great value where they deem themselves as only being worthy of their greatness. They guard these places with great ferocity and paranoia. Instinct: Territorial
- Poisonous Tail Strike
- Flight
- Not as smart as it thinks.
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Oruun Solitary, Huge, Magical Crush and Trample (d12+5 damage) 20 HP 3 armor Reach, Forceful, Ignores Armor Special Qualities: Dexterous Mandibles The Oruun are the harbingers of the burning wood. They drag their titanic carapace across the countryside, burning everything underfoot in their search for water to quench their thirst. Instinct: Search for water
- Burn the countryside
- Oruun Song- deafening vibrations like rolling thunder
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Piper Fink Group, Small, Organized, Intelligent, Cautious, Hoarder Teeth (d6 damage) 6 HP 1 armor Close Special Qualities: Grabby Tail Piper Fink is a Ratten in the pornographic crystalcast industry who owns her own studio which doubles as an escort service. She doesn't like fighting and has a modest security staff on site which she calls for immediately on any threat to her person, merchandise, or employees. Instinct: To bring pleasure to others
- SECURITY!
- Rat Race
- Natural Climber
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Mercenaries Horde, Organized, Intelligent Weapons of the Trade (d6+2 damage) 7 HP 1 armor Close, Near It's a tough job, but someone's gotta do it. Instinct: Burn and Pillage
- Fight for gold and glory
- Call for reinforcement
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Chompkin Riders Horde, Cautious Beak and Blade (b[2d6+2] damage 1 piercing) 3 HP 2 armor Close Special Qualities: Leap- spring into the air and glide for short distances The people of the Taziran desert ride a race of large, flightless birds into battle called Chompkin. While not as large or powerful as common war horses, they're much more agile and better suited to running across the sun-scorched dunes of the Gold Coast. The birds themselves are ill-tempered and difficult to tame. Their diet consists almost entirely of serpents, but they've also been known to take a bite of unwary humans as well... Instinct: To flank and ravage
- Desert Scouts- quickly dash through difficult terrain and obstacles