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Executioner's Hood Solitary, Tiny, Stealthy, Amorphous Suffocating body (b[2d10-2] damage 1 piercing) 19 HP 2 armor Hand, Ignores Armor Special Qualities: Camouflage, Immunity to Sleep, Vulnerability to Alcohol, Levitation Following a similar ecological niche as all manner of silly creatures that disguise themselves as something else, this particular one does not wait for someone to put it on. Obviously, since it looks like its namesake. Instead, it waits clinging to the ceilings or corners of ceilings and tries to get the jump on unfortunates wandering through its territories, feeding upon their remains. When in flight it flutters like a weird jellyfish in the air, which looks vaguely beautiful - so there's that at least. Instinct: To feed
- Wrap around someone's head and suffocate them
- Surprise them
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Piercer Group, Stealthy, Amorphous Stabby point! (b[2d8] damage 2 piercing) 9 HP 3 armor Close Special Qualities: Camouflage, Shelled Creature What on earth would cause this mollusk-like creature to shape like a stalagtite? The urge to hunt of course. With this in mind, and given enough exotic environments, this creature could end up shaped like any number of things that might hang from the ceiling, such as a chandelier or similar. But who would keep these things around in their home? Wizards, who else? Instinct: To feed
- Drop on the unsuspecting
- Surprise them!
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Death Linen Group, Stealthy, Construct, Amorphous Suffocating and choking form (d8 damage 1 piercing) 13 HP 1 armor Close Special Qualities: Camouflage, Synthetic form, Flexible, Vulnerable to Fire Sometimes you have to wonder: Is everything a trap? And if you have angered the right (or wrong) kind of wizard, then the answer is probably yes. Why else would the death linen exist? Masquerading as sheets, or pillows, or a set of clothes, or all of the above - this construct waits until its victim tries to wear or sleep on or otherwise interact with it before it tries to strangle and smother them. Efficient, and hard to pin down as a murder. Whimsical? Yes. Efficient? The jury is still out on that one. Another theory and/or origin of these is less whimsical: The power of living nightmares have suffused these, and they now linger and wait to terrorise and murder those that they (subconsciously) deem to be victims. A more compelling origin, but no less silly. Instinct: To kill
- Smother the unfortunate
- Surprise them!
- Use secret poison fangs that no-one would have guessed you had
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Stunjelly Horde, Large, Stealthy, Hoarder, Amorphous Paralytic pseudopods (d6 damage) 18 HP 1 armor Ignores Armor Special Qualities: Corrosive form, Gelatinous, Camouflage You thought that was a mere wall? Foolish! Always be suspicious, after all if gelatinous cubes exist then what others gelatinous horrors might there be, masquerading as anything and everything. Its touch will corrode and incapacitate until those engulfed are horrifically eaten. Not a great fate, all in all. Instinct: To feed
- Engulf the unfortunate
- Surprise them!
- Paralyse with a touch
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Trapper Horde, Large, Stealthy, Amorphous Crushing body (d6 damage) 14 HP 2 armor Special Qualities: Camouflaged, Tremorsense, Hot/Cold Immunity Who would think the floor itself was a threat? The well-prepared it seems! Although fairly rare, there are creatures that exist (likely manufactured somehow or formed in response to the predations of adventurers) that blend in expertly to the floor of a dungeon or dwelling, waiting until prey walks into their centre, whereupon they spring up from all sides and smother and/or crush them to death. Then they feed. Sometimes it feels like the world is out to get you, doesn't it? Instinct: To feed
- Surround and smother unfortunate prey from below
- Surprise them
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Lurker Above Group, Large, Stealthy, Amorphous Smothering slams (d8 damage) 17 HP 2 armor Special Qualities: Camouflaged, Tremorsense, Levitation A large creature that resembles a manta ray. Its body is comprised of compartmentalized gas sacs, each filled with a lighter than air mixture, allowing it to sail through the air by gracefully flapping its body. It attaches to a ceiling and drops down on prey, suffocating it and digesting the corpses. Its underside has chameleon like skin, blending in to whatever surface it is attached to. Instinct: To feed
- Smother the unfortunates you land on
- Surprise attack!
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Dave Solitary, Magical, Stealthy, Devious, Intelligent, Planar Quiet Withering (w[2d10] damage) 16 HP 4 armor Close, Far What's up guys, It's me Dave. Yeah bro, you know me, We met in high school, remember? no? Well, we did, you were like my best friend back then.. yeah see I knew you would remember eventually. we should go get pizza! ... Yup, that's Dave, good ole Dave. best buds with everyone, even if you don't remember perfectly he's been a friend of yours all this time.. and if your not? Well, then there might be consequences. Instinct: To be friends with everyone
- Vibes B-)
- Friendly Demenor: Hi there! My name is Dave.
- Unseen and Unheard Menace
- Mildly Parasitic Lifestyle: Hey man, can I borrow a few bucks?
- Unkown Knowledge: Oh yeah, I've heard of that.. What do you mean no one should know about the 8th demention
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The Grib (Mushroom Monster) Solitary Crushing Blow (d10+2 damage) 12 HP 2 armor Close, Forceful Special Qualities: Corrupting Influence: The body you see is not always the true body of the Grib, it might just be a 'mind controled' cow or some other poor beast. Keep and eye out for the true clump of Grib, Zombie Shrooms: Its a cow covered in mushrooms! its really gross The Grib is a clump of mushrooms (1HP) often found in a cave or a basement, and it's not so bad. I mean, it's just some mushrooms, right? Well, that would be the case if it was ONLY a clump of mushrooms. Unfortunately, it is quite common for the spores of these mushrooms to gather inside a animal, such as a cow, dog, or cat, and then we have a problem because now The Grip has a body, and it intends to use it... Instinct: To Spread its Mycelium
- Release Corrupting Spores
- Release Hallucinogenic Spores
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Wavekin Mage Group, Magical, Organized, Intelligent Uses sickle to manipulate waters (d8 damage) 6 HP 1 armor Close, Reach, Near Special Qualities: Amphibious, Grants underwater breathing Wavekin mages maniplate the waters around themselves using their innate magical abilities chanelled through a sickle. It's their talent that allows all wavekin take captives and then grant those the ability to breath underwater. However this is often withheld as a form of torture. Instinct: To command slaves
- Torment the weak
- Grants underwater breathing
- Sound a magical alarm