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Slave of Aung-Gootepp Horde, Tiny, Terrifying Headbutt (d4-2 damage) 3 HP 0 armor Hand Special Qualities: Wriggling, sentient, flesh pile that can walk around with the multitude of fingers on its underside. The slaves of Aung-Gootepp are servants to whoever summons them, but there are mostly known to be tied to dark beings who study the dark arts. They are simple-minded abominations, made up of only rotted flesh and fingers, that only live to survive. The slaves are not dangerous on their own, but provide their masters with valuable cannon fodder and distraction against their victims. Instinct: Does whatever its owner wills it to do
- Follows whoever summons it mindlessly
- Grabs onto victims and wrestle them to the ground
- Jump and ram into victims
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The Cleric of Ravlcooc Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Cautious Cosmic Light Strike: A blast of cosmic power that strikes single victims (d10+2 damage) 14 HP 5 armor Close, Reach, Ignores Armor, Far Special Qualities: Cosmic Resonance: Uses the power of the cosmos to regenerate his body Only a few can handle the writings of Ravlcooc's scrolls of madness. Those who can take up the mantle of one of his cleric's. After countless years of devotion and studying for prolonged weeks without sleep, isolated with only scraps of food, their minds are fully opened to the cosmic powers that Ravlcooc wrote about. They are granted a red cloak that covers there face and after their arduous fasting and meditation, they have lost their grip on reality. The cleric seeks to follow Ralcooc and destroy any "heretics" that wander into his presence. Instinct: To destroy the Church of Raspin and all others who oppose Ravlcooc
- Further the understanding of cosmic beings.
- Descent into Madness: Cause hallucinations and fear towards victims. Last resort attack.
- Mind Flaying Wave: Mental attack that harms both mentally and physically all who are near him.
- Malevolent Portal: Rips holes out of reality to summon the Slaves of Aung-Goottep
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Servant of Sog-Googeth Solitary, Large, Planar, Terrifying Bite 16 HP 1 armor Near Special Qualities: A horrible amalgamation of corpse, octopus, and reptile. The Servants of Sog-Googeth are experiments from scientists who foolishly attempted to merge humans with creatures from beyond our dimension. Mindlessly violent, they only seek to destroy whatever they can get their dagger coated appendages on. They have the appearance of a human corpse, an octopus-like specimen, and reptilian extremities. They will devour others with their raptor like mouths. Instinct: Serve Sog-Googeth Eat Outsiders
- Toothy Tentacle: Grabs an outsider with its viciously sharp tentacle
- Mind Missile: Shoots psychic energy from its head
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Bobby Group, Organized, Construct Baton Strike (b[2d8] damage) 6 HP 2 armor Close Special Qualities: It was constructed by a mysterious creator Bobbies are constructed out of human corpses crudely dismembered at the head, wrists, knees and elbows and re-assembled using simple industrial hinges and screws. The head is always wrapped in bandages. They are dressed in a uniform similar to Victorian-era police and are extremely hostile towards intruders, attacking them on sight with improvised weapons. These attacks are always preceded by bobbies emitting a noise similar to that of a policeman’s whistle, and all loudspeakers within one hundred meters emitting the audio recording "Police! Halt, criminal!". Instinct: Capture intruders
- Patrol corridors and streets
- Police Whistle: Calls other Bobbies with a police whistle built into its head
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Barry - Cafra Agent Group, Stealthy, Intelligent Bow and arrow (d8 damage 1 piercing) 6 HP 1 armor Close, Near, Far Poses as a traveler who sells furs and hunting gear. Loyal to Cafra and seeks to disrupt the trade and well-being of Corness. Instinct: To sabotage
- Create bows, arrows, and other hunting tools.
- Fire a blinding arrow
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Matthias - Cafra Agent Group, Intelligent, Cautious Battleaxe (d8 damage) 6 HP 5 armor Close Matthias is an undercover weapon and armorsmith from Cafra sent to Corness to help disrupt trade and production. He portrays himself as a traveling merchant. Instinct: To incapacitate enemies through blunt force
- Build weapons and armor.
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The Vox Group, Stealthy, Magical, Organized, Terrifying Dagger (d6 damage 1 piercing) 10 HP 0 armor Close Special Qualities: No face. Just a giant mouth. The Vox is the voice of the Sleepless One in Mort Tanis. They march through the streets shrouded in purple cerements and utter ridiculous decrees that the Sleepless One conveys to them telepathically. Individually, they aren't strong, but they possess a psionic attack which causes incredible pain. They fight in groups, if they're backed into a corner, but they prefer to rely on soldiers to do the fighting for them. Instinct: Enforce
- Enforce the Sleepless One's Decrees
- Divide and Conquer
- Psionic Attack
- Legions
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Horror Group, Stealthy, Terrifying Claws (d8+4 damage) 6 HP 1 armor Close, Forceful Special Qualities: Stuff of Nightmares Nightmares incarnate, Horrors prowl the streets of Mort Tanis in small groups and attack its citizens. Larger Horrors are known to hunt on their own. Their sharp teeth and claws rend and tear. Although no one is certain where they come from, it is whispered that the Sleepless One devours dreams and turns them into walking nightmares. Instinct: To mutilate
- Skulk and Terrify
- Spring From Shadows
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Troglodyte Horde, Small, Organized, Intelligent...ish Crude spear (d6 damage) 3 HP 0 armor Close Special Qualities: Hightened senses Blind and possessing only basic intelligence, troglodytes are relentless diggers and burrowers, carving new caves and tunnels as if following some unknown design. Instinct: to live underground
- Stab with spears
- Shout for more troglodytes
- Escape! Return with more troglodytes
- Move quickly like an eel
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undead black dragon Solitary, Huge, Intelligent, Terrifying Snatch from above; breath weapons (b[2d12+7] damage 1 piercing) 28 HP 2 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Dragonfear, undead It hangs from the dome in the cathedral ready to dive on any intruders using its mass and claws. It snatch its prey with great force and go for the air. It can use its wings and tale to do sweeps. Acid spit is for distance. Cone or cloud of cold makes the floor icy, muscles stiff. Sometimes intruders are frozen to the ground. Instinct: Do as commanded: Protect Adelaya and her ritual
- Fall from above; spit acid and breath cone of cold