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  • Goat Man Group, Intelligent, Cautious, Planar, Terrifying
    Halbred Swipe (b[2d10+2] damage 1 piercing) 10 HP 4 armor
    Close, Forceful, Reach, Near
    Special Qualities: Man goat

    The Goat Men are the protectors and guards of the Goat God, Black Jack. They defend and protect him with their last breath. He is able to create them with his dark magic. They wear hide armor and carry weapons. Their touch burns their victims. Instinct: Protect the Goat God

    • Ram with horns
    • Hell fire touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Possessed Victim Horde, Intelligent, Planar, Terrifying
    Claw slash (b[2d6+4] damage 1 piercing) 11 HP 0 armor
    Close, Forceful, Near
    Special Qualities: Shredded skin

    These poor victims have been possessed by the demons on the Dark Realm. Their bodies and minds have bee warped. They will normally attack in groups to overwhelm their prey. Instinct: To kill

    • Claws and teeth
    • Poisonous Vomit
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  • Annika Solitary, Magical, Stealthy, Divine, Devious, Intelligent
    Bite (d8+2 damage) 18 HP 4 armor
    Close, Ignores Armor

    Annika is a dwarf vampire who was once a priestess. Instinct: to usher in darkness

    • Cause wounds with unholy magic
    • poison someone with Oil of Tagit
    • Cause magical darkness
    • Turn into mist and escape
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  • Black Jack Follower Group, Divine, Magical, Intelligent, Terrifying
    Demonic Claws(d8+4 damage 2 piercing) 6 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Goat skull mask

    The Black Jack Follower is a member of the Cult of the Goat God. Their goal is to summon Black Jack into the body of a goat and have him open a portal to the Dark Realm. They can alter their bodies with dark magic to change into demonic shapes. Instinct: To worship the Goat God

    • Dark Realm Magic
    • Death, Decay, Summoning
    • Strangulation Cloud
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • classic wizard Solitary, Huge, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Construct, Terrifying, Amorphous
    fireball (b[3w[3d8+9] damage 4 piercing) 33 HP 8 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: fireball, fireball, fireball

    wow what a wizard Instinct: to fireball

    • fireball
    • fireball
    • fireball
    • fireball
    • fireball
    • fireball
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  • Shadow Elves Group, Stealthy, Magical, Organized, Intelligent, Undead, Terrifying
    Elven Bow (b[2d8+2] damage 1 piercing) 9 HP 1 armor
    Close, Far
    Special Qualities: Ghostly appearance

    Since the War of the Gods the spirits of the elves have been left lingering to this world. Corrupted by the Shadow King they are doomed to hunt their mortal brethren. Instinct: Hunt down mortals

    • Pierce with hunting spear
    • Lure with pleads of helps
    • Emerge from the shadows
    • Sound the Calling Horn
    • Ride the Skies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ki-rin Solitary, Large, Magical, Divine, Intelligent, Planar
    flaming hooves (d12+4 damage 1 piercing) 22 HP 4 armor
    Close
    Special Qualities: Flyer, Unnatural Agility, Holy

    The majestic and celestial ki-rin is truly a Lord of the Air. Mainly and rarely found upon the Dominions of Air, a handful of these terribly beautiful creatures have fallen to our plane as the result of baneful rituals. Others come to our realms in pursuit of major servants of Chaos and Darkness. In aspect, they appear as equine demigods, their hooves wreathed in holy flame, their long tails always perfectly flowing, each with a single horn that could cut the air itself. They have been known to grant the worthy a wish of their heart's desire, but only if the intent is pure and selfless. Instinct: to hunt evil, no matter where it dwells

    • Smite the forces of chaos and evil
    • Control the very air itself
    • Ignore an attack made by a creature of darkness
    • Summon a creature of the Air for assistance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gastornis Horde
    Hooked talon (d6+2 damage 2 piercing) 3 HP 1 armor
    Close
    Special Qualities: Uncanny agility

    Great, flightless birds built like velociraptors and covered with canary-like feathers. People of the desert have tamed them and trained them as mounts. Instinct:

    • Run like lightning
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  • Lizard Centipede Solitary, Large, Devious
    Venomous bite (d6 damage) 16 HP 1 armor

    Lizard Centipedes are horrible mutants that lurk in the rocky terrains of Sylvan World. During the day the bask at the sun while at night the hunt and prey (usually elk and deer, though some are known to have developed a taste for elven flesh). Instinct: To eat

    • Flee to where it cannot be reached
    • Poison them
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  • Beta Solitary, Large, Planar, Terrifying
    claws, mandibles (b[2d12+4] damage 2 piercing) 16 HP 2 armor
    Forceful, Near
    Special Qualities: teeth, claws, mandibles, such strength

    The Betas are an ancient race. Evolved from the more intelligent Gammas, they seek only to eat, gain strength, and transform into the ultimate predator... the Alphas. Yes, those terrible beasts once walked the earth, their teeth now the bones of the mountains, their footprints-- the lakes, and their blood, the lava from inside the earth. Pray you never see one, my son. And prey one never sates its appetite. Instinct: to feed, to grow, to evolve

    • Swallow something whole
    • it ignores this world's rules of reality
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