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Drider Group, Large, Magical, Devious, Intelligent Envenomed Glaive (d6 damage) 10 HP 3 armor Reach Drows are masters of alchemy and chimerism, having created several unique creatures. Driders are chimeras made from drow criminals, permanently fused to the body of giant spiders. While there are some advantages, the relatively short lifespan of giant spiders causes the drow to rapidly age. Interestingly enough, driders breed true and those born as driders do not suffer from a vastly decreased life span. Instinct: To serve the drow
- Create clouds of darkness
- Use minor spells
- Inject weakening poison
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Deep Cat Solitary, Large, Stealthy, Intelligent Claws, bite (d10+1 damage) 16 HP 1 armor Special Qualities: Psychic power, Intelligent, Thick hide The deep cat is all but unknown, as it dwells in the Wilderdeep, where few dare to venture. It lives in the trees, coming down occasionally to attack prey by surprise. It possesses a savage intelligence, and will mock or intentionally toy with its meals before devouring them. It uses its psychic abilities to freeze prey in its tracks, relishing in the thrill of being the last thing it ever sees. It is about the size of a tiger, with a tough, scaly hide and three sets of eyes. Its facial expressions are grotesque parodies of human emotions. Instinct: To confuse, to hunt and stalk prey
- Pounce and claw
- Impede rational thought and bodily control
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Drow War Priest Group, Divine, Intelligent Divine Weapon (d8+4 damage) 8 HP 2 armor Close Drow War Priests are frontline clerics, bringing down the curses and blessings of various demon lords. They tend to take on the roles of captains and commanders, using divine insight to guide the troops. Instinct: To secure revenge for the drow empire
- Create clouds of darkness
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Drow Spell Slinger Group, Magical, Intelligent Searing Shadow Blast (b[2d8] damage) 6 HP 4 armor Close, Ignores Armor Drow Spell Slingers are accomplished battle mages. Their spells are geared towards combat, taking out foes with precise elemental blasts. Instinct: To secure revenge for the drow empire
- Create clouds of darkness
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Drow Scout Horde, Stealthy, Intelligent, Evasive Hand Crossbow (d4 damage) 3 HP 1 armor Close Drow scouts move quickly, keeping their compatriots informed of the ebb and tide of battle. They are not themselves fighters and serve a strictly supporting roles, even when forced to fight by circumstance. Instinct: To secure revenge for the drow empire
- Create clouds of darkness
- Move with stealth
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Forest Drake Horde, Large Spiked Tail Lash (d6 damage 3 piercing) 7 HP 2 armor Reach Special Qualities: Aquatic, Fast, Flight Drakes who have adopted to arborean regions come equipped with vicious tail spikes that they use much like a morning star. Should that fail, they are more than happy to pre-digest their prey with a helping of acid. Instinct: To eat
- Breathe acid
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Displacer Tarnok Solitary, Large, Stealthy, Magical, Intelligent, Construct, Terrifying Claws, Tendrils (d8+2 damage) 20 HP 3 armor Reach, Near Instinct: Protect its home
- Displacement
- Mirror Image
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Displacer Beast Group, Large, Stealthy, Intelligent, Planar Claws, Tendrils (d8+2 damage) 16 HP 4 armor Reach, Near A monster from beyond our world, the Displacer Beast exists with perpetual blurred edges. A warrior who attempts to swing a weapon at it will miss as frequently as they hit, and it can take many, combined attacks to bring one of these beasts down. They are nimble, quick, and intelligent, and will hunt in pairs if they feel the need. When attacking, the first attack which hits a 7-9 will hit nothing but thin air, after which their Displacement is disabled for a few seconds, and the Displacer Beast is vulnerable. Instinct: Hunt meat
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Owlbear Panther Abomination Solitary Beak, Front Talons (d10 damage) 16 HP 1 armor Close Able to stand on four legs or two, this beast can rear up on its hind paws to fight with its front talons, with which it can grab on to people, holding them in place to shred them with its razor sharp beak. Its panther origins make it especially stealthy. Instinct: Destroy life
- Grab
- Rend (Double damage)
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Hunting Dog Abomination Solitary, Small, Stealthy d4 damage 12 HP 1 armor Close This strange beast seems quite normal as a dog at first, but when approached, its mouth splits supernaturally wide, revealing rows of teeth inside, and extending a long, barbed tendril from the back of its throat, which wraps around its target, attempting to pull it closer to rend their flesh. Instinct: Destroy Life
- Rend (b[2d6] when grabbed)
- Tendril Grasp