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  • Za'lamn Horde, Small, Stealthy, Devious, Organized, Hoarder
    Bow and Spear (d6 damage 1 piercing) 3 HP 1 armor
    Close, Near, Far
    Special Qualities: Amphibious, Scaled Hide, Cold-Blooded

    The Za'lamn, or "inferior ones", are the smallest species among the Convenant of Lizardmen. In their Temples, they serve the most menial of positions - thralls, fishermen, the crafting of obsidian, lighting fires, and so forth. They are the foresmost lizardmen that are sacrificed when no other races are available. In battle, they are used as chaff, glorified bodyshields whose purpose is to take hits so the superior lizardmen don't have to. But make no mistake, these "little lizards" can be an incredible threat if you don't have an army around you. Their poisoned arrows will shoot you in the back before you realize you're even in their territory, and after they scurry off you will die a slow death by poison and infection.
    Instinct: to Serve the Temple

    • Attack from ambush
    • Quickly disappear after striking
    • Fill them with poisoned arrows
    • Send a few lizards back to get help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Gecko Group
    Gecko Chomp (d8 damage) 6 HP 2 armor
    Close

    Giant gecko's are curious, chirping lizard of prodigious size. They interact well with more intelligent beings and are often tamed as mounts. Instinct: To eat

    • Climb walls
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  • Arcane Elemental Solitary, Magical, Intelligent, Amorphous
    Arcana Blast (d10 damage) 15 HP 5 armor
    Close, Ignores Armor, Near, Far
    Special Qualities: Immune to magic, Flight

    Arcane elementals form from the raw magical energy of the world. They have little interests beyond adding more to their mass and what little personality they do have beyond that seems to swing rapidly from one extreme to the next. Instinct: To consume magic

    • Absorbs magical energy
    • Cast random magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dragonstruct Guardian Solitary, Huge, Cautious, Construct
    Rending Claws (d10+7 damage 2 piercing) 28 HP 4 armor
    Reach, Forceful
    Special Qualities: Flight, Construct

    Dragonstruct Guardian are flying constructs that is designed to utilize many of the physical qualities of dragons. They engage intruders in brutal melee combat, tearing them apart with artificial claws. Instinct: Guard the interest of dragons

    • Haul offenders away effortlessly
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  • Bronze Dragon Solitary, Huge, Intelligent
    Tan Charge (b[2d12+7] damage) 24 HP 2 armor
    Reach, Forceful
    Special Qualities: Immune to Electricity, Electric scales, Underwater breathing

    Bronze dragons are coastal dwellers, taken with the idea of a just cause. What exactly that is varies from dragon to dragon, but they will not support a cause they do not 100% believe in. This zeal has lead both to very good and very bad things. Instinct: To fight for a just cause

    • Breathe lightning
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  • Tiefling Twister Solitary, Magical, Devious, Intelligent
    Warping Blast (d8 damage) 16 HP 4 armor
    Close, Ignores Armor, Near

    Much like their otherworldly progenitors, tiefling often can't leave well enough alone. As a result, their magic often takes a bend towards reshaping things in their image. Instinct: To succeed

    • Create clouds of darkness
    • Use infernal magic
    • Weaken target's armour
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  • Ogre Task Mage Solitary, Large, Magical, Intelligent
    Destructive Blast (d10 damage) 20 HP 4 armor
    Ignores Armor, Near

    Ogres do not have much of a cultural tradition of wizardry. Those that do find the opportunity to train often bend their skills towards practical matters, though in this case, practical also means serving as magical dynamite. Instinct:

    • To serve clan
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  • Cryohydra Solitary, Huge
    Storm of frozen bites (10+number of heads damage 2 piercing) 20 HP 4 armor
    Reach
    Special Qualities: Immune to cold, Regenerates 2 per die roll, Can attack as many creatures as it has heads

    Cryohydras are frosty relatives of the common hydra, imbued with a bitter coldness. Like common hydras, they are gluttons of the most dangerous sort, especially as their frozen home rarely has enough food to truly ever satisfy them. Instinct: To eat

    • Breathe ice
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mohrg Solitary, Devious, Intelligent
    Hooked tongue (d8 damage 2 piercing) 16 HP 3 armor
    Close, Reach

    Mohrgs are born from killers. Not just any killers, mind you. Those killers who enjoyed what they did, who took pleasure from every life snuffed. This perverse joy can manifest in this disturbing undead being, who is reanimated by its own bloodthirst. Serial killers by nature, they retain their intelligence in their new state and use it to skillfully resume their old hobby of wanton violence. Instinct: To kill, kill, kill

    • Reanimate the dead
    • Paralyzing attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dragonstruct Purifier Solitary, Large, Stealthy, Construct, Terrifying
    Elemental Beam (b[2d10] damage 1 piercing) 20 HP 3 armor
    Ignores Armor, Near, Far
    Special Qualities: Immunity to a random element, Construct, Dragon's Roar

    Created by true dragons to keep their most sacred places safe. Imbued with draconic essence, this dangerous guardian can call upon their elemental energy both to protect themselves and to wash away the stains of intruders. Instinct: Guard the interest of dragons

    • Explode upon breaking
    • Entangle opponents in metal limbs
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