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Charger gang member Group, Intelligent Hammer (d8+2 damage) 10 HP 1 armor Close, Forceful A gang member of The Chargers Instinct:
- bully the public
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Thug Group, Stealthy, Intelligent Dagger (d6 damage 1 piercing) 6 HP 0 armor Close A standard ruffian who simply wishes to steal some items, then escape the scene. usually traveling in groups so they can split off and meet up after escaping down alleys or across rooftops Instinct: To steal anything it can get its hands on.
- Attack quickly then retreat
- Will use bolos to wrap up persuants legs
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Guardsmen Group, Organized, Intelligent, Cautious Broad sword (d8+4 damage) 10 HP 5 armor Close, Forceful A basic guardsmen who patrols the city streets and protects the common folk. some fight for honor, and some for a hot meal and a roof. Regardless of their reason, they are well trained and more focused on defense, but not letting this hinder their offense. Instinct: Investigate newcomers
- Uphold the law
- Focus attacks
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the Razorboar Solitary, Large, Construct Tusks (d10+2 damage 1 piercing) 20 HP 3 armor Forceful Special Qualities: Skin of Steel, Living Siege Engine Instinct: to Destroy
- Keep smashing until whatever's in its way is gone
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Shadow-Touched Wolf Solitary, Stealthy, Magical, Intelligent bite (d10+2 damage) 12 HP 1 armor Close The Shadow-Touched Wolf is a harbringer of the the last of the Varl. He stalks the land, snatching children, slaughtering livestock, sowing fear, and then vanishing without a trace days later. It strikes from the shadows, suddenly, and then vanishes. Only to strike again,.. and again. Instinct: to instill fear
- let loose a bone-chilling howl
- strikes from the shadows
- flits from shadow to shadow
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Rigas Group, Stealthy, Devious, Organized, Intelligent, Terrifying Command followers (d6 damage 1 piercing) 6 HP 1 armor Close, Reach, Near Special Qualities: Gain follower: Rigas can turn humans to his cause. He is the Bard's father, who tried to get the elves, dwarves and halflings expulsed from Bastion. He was exiled from the city, along with his crew of followers. Instinct: To demonstrate that humans are the superior race.
- Arouse followers: Rigas' words enrage the people that follows him, making them more dangerous.
- Confuse: His racist talk perplexes and bewilders someone.
- Oi oi oi!: A group of followers come for help.
- Presence: His eyes are full of the deepest hate and can make non-humans folk falter.
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Giant Ant Queen Group, Large, Devious Mandibles (d6+2 damage) 10 HP 3 armor Giant ant queens lead their hives, producing thousands upon thousands of eggs to keep the colony functional. They are no warriors themselves, relying on hordes of soldiers to keep them safe, but their sheer size, bullet-proof exoskeleton and venomous bite still makes them fearsome opponents. Instinct: To lead the hive
- Spawn eggs
- Injects weakening poison