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  • Demogorgon Solitary, Huge, Stealthy, Planar, Terrifying
    Withering tentacles (d10+3 damage) 20 HP 1 armor
    Reach, Near
    Special Qualities: Gaze attack can charm or drive insane

    Demogorgon appears as an 18-foot-tall (5.5 m), reptilian (or amphibious) hermaphroditic demon prince with a somewhat humanoid form. Two mandrill heads sprout from his twin snake-like necks, and his arms end in long tentacles. His two heads have individual minds, called Aameul (the left head) and Hethradiah (the right head). One of Demogorgon's best-kept secrets, even from his cultists and minions, is that his two personas strive to dominate (and even kill) each other, but are unable to because they are aspects of one another. Despite this duality, many of Demogorgon's plots revolve around either permanently separating or uniting these two personas. His blue-green skin is plated with snake-like scales, his body and legs are those of a giant lizard, and his thick tail is forked. His appearance testifies to his command of cold-blooded things such as serpents, reptiles, and octopi. Instinct: Corrupts

    • Spreads Insanity
    • Always moves twice
    • Immune to most magic
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  • Sentrygoyle Group, Organized, Intelligent, Construct
    Stone wing (d8 damage) 14 HP 3 armor
    Close
    Special Qualities: Incredible eyesight and spacial perception, Animated stone

    Too heavy to fly it uses it's stone wings to scuttle on all fours at surprising speed and to buffet opponents. It is smart and curious but shy. It's probably broken. Who made them and what or why they are observing is anyone's guess... Instinct: To observe

    • Make a surprising burst of speed
    • Signal nearby Sentrygoyles
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  • Arboreal Warden Solitary, Construct
    Wooden Weapon (d10+2 damage) 20 HP 1 armor
    Close, Forceful, Reach
    Special Qualities: Regenerates 1 per die roll, Weak to Fire, Construct

    An arboreal warden is a sort of artificial treant created by druids in time of need. While nowhere near as powerful or as smart, their mindless dedication to the cause makes them fearsome combatants. Instinct: To guard nature

    • Entangle a person in roots
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Slicer Beetle Solitary, Large
    Slicer Mandibles (d10+4 damage 4 piercing) 16 HP 3 armor
    Forceful

    Giant slicer beetles are aggressive hunters, who kill their prey by breaking them into smaller edible parts with their terrifying mandibles. Instinct:

    • Cripple limbs with its bite
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  • Nixie Horde, Small, Stealthy, Magical, Intelligent
    Webbed claws (w[2d6] damage) 3 HP 0 armor
    Close
    Special Qualities: Aquatic

    Nixies are the fey incarnations of lakes. Depending on the size of a lake, they either live there solitary or in great communes. They are very protective of their chosen home and therefoer rarely leave it for long. Though not aggressive by nature, they will kill if it means protecting their home. Instinct: To protect its lake

    • Communicate with animals
    • Charm a person
    • Grant water breathing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Grizzly Bear Solitary, Large
    Clawed paw (d10+4 damage) 16 HP 0 armor
    Forceful

    A very grizzly bear indeed. While far from the most fantastic of animals, don't underestimate the damage they can cause. Instinct: To eat

    • Get mad
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  • Whale Horde, Gargantuan
    Deep Ram (d6+7 damage) 17 HP 1 armor
    Reach, Forceful

    Whales are large, aquatic mammals. Though gentle most of the time, when their ire is raised, they can easily splinter people with their muscular bodies. Instinct: To protect its pod

    • Ram boats
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drow Demon Hierarch Solitary, Divine, Intelligent
    Cruel Mace (d10+6 damage 2 piercing) 14 HP 0 armor
    Close, Forceful

    High ranking drow clerics of various great demons. Fanatic devotion has brought them great power, which they now use to enact the will of both their abyssal patron and their great underground nation. Instinct: To secure revenge for the drow empire

    • Summon demons
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  • Drow Vermin Lord Solitary, Magical, Intelligent
    Stalagtite Staff (w[2d10] damage 1 piercing) 12 HP 1 armor
    Close, Reach

    Drow Verminlord are the greatest of their druids. Their ability to command animals, especially spiders and similar beings, is second to none and is therefore invaluable to any operation carried out in wild territory, which is to say, most of the underworld. Instinct: To secure revenge for teh drow empire

    • Command vermin
    • Empowers animals
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  • Shadow Demon Group, Magical, Stealthy, Intelligent, Planar, Amorphous
    Shadowy Claws (d8 damage) 13 HP 5 armor
    Close, Ignores Armor
    Special Qualities: Weak to sunlight

    Shadow demons are the most subtle of hell's agents, used for spying and reconnaissance. Invisible in the dark and capable of entering a mortal body to take control of it, they are rightly feared in this capacity. Instinct: To spy on Hell's enemies

    • Slither with impressive speed
    • Becomes invisible in darkness
    • Posses a mortal body
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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