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  • Hagraven Solitary, Magical, Intelligent, Terrifying
    Fireball (d12 damage) 12 HP 0 armor
    Close, Far
    Special Qualities: Deformed Human-bird

    Instinct:

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  • Solitary, Magical, Intelligent, Terrifying
    (d12 damage) 12 HP 0 armor
    Close, Far
    Special Qualities:

    Instinct:

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  • Stealer Group, Stealthy, Devious, Intelligent, Hoarder
    Claws (d6+2 damage 2 piercing) 10 HP 2 armor
    Close, Near
    Special Qualities: Shapeshifting

    Thieves steal money, gems, lives, and art. Stealers steal secrets, souls, sights, sounds, and speech as well as money, gems, lives, and art. They were thieves once, but lost their souls and with it their consciences,turning them into monsters that only wanted one thing: everything. They only knew theft, only felt greed, and only loved loot. They often fight with their old thieves' guild. Instinct: to steal

    • Steal a prized possession
    • Lie their way into what they want
    • If the target is weak enough, steal their soul
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  • Haunting Horse Group, Stealthy, Terrifying, Amorphous
    Skeletal hooves (d8 damage) 9 HP 3 armor
    Close, Reach, Near
    Special Qualities: Skeletal horse with two glowing eyes

    A master monster's monster mount. You can't escape, not easily, from a herd of them: but they are never without a master, typically a litch or necromancer. Does this even count as undead? Someone definitely reanimated it... Instinct: to serve its master

    • Carry travelers to its master's lair
    • Mislead travelers
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  • Group, Magical, Divine
    (d8+4 damage) 12 HP 4 armor
    Close, Forceful, Reach, Ignores Armor, Far

    Instinct:

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  • The Otherworlder Solitary, Magical, Divine, Good, Intelligent, Planar, Amorphous
    Bare hands (d10+2 damage) 21 HP (not that you'd want to kill it.... right?) 5 armor
    Close, Ignores Armor
    Special Qualities: Completely ailen

    lost and misunderstood - among humans, elves, halflings, and dwarves, - an otherworlder tries to find its way home. - pain. understanding. - the otherworld - so close yet so far - please understand. Good yet a monster, Don't kill it. Instinct: To enlighten people

    • Drive others to madness unintentionally
    • azsedrftgyhunjjhyt
    • Try to help people understand
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Room Solitary, Huge, Stealthy, Construct, Amorphous
    Biting Chairs (d10+3 damage 2 piercing) 23 HP 4 armor
    Reach
    Special Qualities: Looks like a room, Murderous Furniture, its previous victims' undying screams, Created for killing, merciless

    Sariel had finally arrived at the top of Ramas's tower, unaware of its secret. At the top, instead of finding Ramas, she found an empty room reeking of blood. Sariel ran her fingers along a crystal and suddenly, the chair she was sitting on began to devour her. A tapestry smirked. Two watchful eyes stared into her soul. Sariel's neck was finally snapped by a statue of an owlbear, and if that's not what killed her, the mouth that opened under the floor to give her the end did. The end, but not the release. Her screams echoed through the decoy tower as she was forced to watch her sister Birel slowly approach her doom. Luckily, Birel killed Ramas in the real tower and finally slayed the Shadow Room holding so many dead bodies. She was heartbroken when Sariel's body was one of them. Instinct: to consume

    • Trap others inside
    • Look like a normal room to lure others inside
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  • menamonomorf Solitary, Divine, Magical, Intelligent
    melting breath (d10+6 damage) 14 HP 3 armor
    Close, Forceful

    it mostly and pretty much always kills its prey Instinct: it wants to kill

    • shape shifting
    • turns you into one of them
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  • Elf Blood Warrior Group, Magical, Devious, Intelligent, Cautious
    Sword and Spell (d8 damage) 10 HP 2 armor
    Close, Near

    Instinct: To sacrifice or convert to their religion

    • Spread their doctrine
    • Unleash Blood Magic
    • They fight in an organised well trained group
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Raduk Three-Eyes Solitary, Large, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Terrifying
    Deathfire blast (staff) (d8+8 damage) 26 HP 7 armor
    Reach, Near, Far, Forceful, Ignores Armor
    Special Qualities: All-Seeing Eye, Leader of Beasts, Favour of the Dark God

    Instinct: to Destroy what I cannot have

    • Channel the beastmen's anger
    • Create illusions to confuse the enemy
    • Produce a lance-shaped missile of Deathfire
    • Stay behind his minions
    • Absorb the life essence of a creature to regain 8 health
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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