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  • Ork Warrior Group, Large, Organized, Intelligent, Cautious, Hoarder
    Ork Weapon (b[2d8+4] damage) 14 HP 2 armor
    Reach, Forceful

    Instinct: Fight and find out who is strongest

    • Destroy anything
    • Run and find another group of Orks to join the fight
    • Play with their food
    • Challenge somebody to an honorable duel
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Armored Beastman Horde, Organized
    Dual Axes (b[2d6+2] damage) 7 HP 3 armor
    Close

    Instinct: destroy civilization

    • Fight with reckless abandon
    • Sound the Horns
    • Run when defeat is inevitable
    • Kill the helpless
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Beastman Horde, Organized, Cautious
    Crude Axe (d6+2 damage) 7 HP 1 armor
    Close

    Instinct: Destroy civilization

    • Fight with reckless abandon
    • Sound the Horns
    • Run when defeat is inevitable
    • Kill the helpless
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • the Great Minotaur of the Forest Solitary, Huge, Organized, Intelligent, Terrifying
    Humongous Axe (b[2d12+7] damage 1 piercing) 28 HP 1 armor
    Reach, Forceful, Messy
    Special Qualities: Its size and strength makes it extremely physically intimidating, but the hollow voids that are its eyes are what makes it truly terrifying. Horns and Hooves allow it to move quickly and charge with lightning speed and amazing force. Forest Minotaurs deal +2 damage on a charge.

    A massive pile of flesh the size of a small barn stands before you. The body of a hairy man with the head of a bull and big black hooves, wearing what seems to be tatters of leather armor and wielding a massive wicked-looking Axe. Its eyes are the colour of staring into the Void, its arms the thickness of massive tree trunks. Its hooves shake the ground as it walks, and its deafening call chills even the toughest soldier to the bone. Instinct: to destroy civilization

    • Charge the opposition
    • Attack with wide, cleaving motions, like an enormous butcher
    • Eat a minor beastman or miscellaneous small creature to regain 8 health
    • Revel in carnage, destruction or blood
    • Proudly display a kill, sending nearby beastmen into a blood-rage
    • Knock human-sized enemies around with ease
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dragon, Fearsome Solitary, Huge, Intelligent, Hoarder, Terrifying
    Claws, Bite (d12+5 damage 1 piercing) 24 HP 2 armor
    Reach, Forceful, Near
    Special Qualities: Flight, Fearsome roar

    Instinct: Amass treasure

    • Breathe Fire
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  • Goblin Warchief and Mount Solitary, Small, Organized
    Charging Mount (d10 damage 1 piercing) 12 HP 3 armor
    Close

    "Me an' Sticktoes donna get you! Fight you good! Kill you good!" Instinct: To bluster and shout.

    • Fight like a bigger creature.
    • Inspire by shouting rudely.
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  • Cougar Solitary
    Claws (b[2d10+2] damage 1 piercing) 12 HP 0 armor
    Close, Forceful

    "ROWR!" Instinct: To stalk.

    • Hunt its prey.
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  • Quasit Witch Solitary, Tiny, Stealthy, Magical, Intelligent, Planar
    Evil magic (d12-2 damage) 16 HP 3 armor
    Hand, Reach, Far

    "You've come a long way just to die, adventurers! Your bodies will decorate this chamber and I'll take nary a scratch! Uwee hee hee hee hee!" Instinct: To escape to fight again.

    • Fight defensively.
    • Turn invisible.
    • Cast hexes.
    • Fly around the room.
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  • Mutant Goblin Guardian Solitary, Terrifying
    Scavenged weapons (d10+2 damage) 16 HP 2 armor
    Close, Forceful, Near
    Special Qualities: Mutated

    "Me drink from well, grow STRONG! Pain mean nothing! Hunger mean nothing! YOU mean nothing! Diediediediediedie!" Instinct: The guard.

    • Attack anyone who enters the Prisoner Pits.
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  • Ragespawn Horde, Planar, Construct, Terrifying
    Ranseur, claws, and fangs (d6+2 damage) 7 HP 2 armor
    Close, Forceful
    Special Qualities: Slave to Rage, Disgusting

    "Birthed from the ancient runewell, forged from the ectoplasmic essence of a spirit of terrible fury, I give this beast my wrathful blessing and dub thee: Ragespawn!" - The Runelord of Rage Instinct: To corrupt and debase.

    • Inflict anger-filled thoughts.
    • Smell those who feel rage.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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